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Nave I., David H., Shani A., Laikari A., Eisert P., Fechteler P., Games Large graphics streaming architecture Proceedings of the 12th Annual IEEE International Symposium on Consumer Electronics (ISCE 08) April 2008 Algarve, Portugal 1 4
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De Winter D., Simoens P., Deboosere L., A hybrid thin-client protocol for multimedia streaming and interactive gaming applications Proceedings of the International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV 06) May 2006 Newport, RI, USA
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Mills D. L., Network time protocol version 4 reference and implementation guide June 2006 06-6-1 Newark, Del, USA Department of Electrical and Computer Engineering, University of Delaware
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Hawk Network Library, Hawk Software
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Designing enjoyable entertainment products
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April 2008 Florence, Italy
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Jurgelionis A., Bellotti F., Possani A., De Gloria A., Designing enjoyable entertainment products Proceedings of the Conference on Human Factors in Computing Systems (CHI 08) April 2008 Florence, Italy 1 5
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Fraps Real-time video capture benchmarking
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Subjective quality assessment for multiplayer real-time games
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April 2002 Braunschweig, Germany
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Schaefer Ch., Enderes Th., Ritter H., Zitterbart M., Subjective quality assessment for multiplayer real-time games Proceedings of the 1st Workshop on Network and System Support for Games April 2002 Braunschweig, Germany 74 78
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Proceedings of the 1st Workshop on Network and System Support for Games
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Measuring WCDMA and HSDPA delay characteristics with QoSMeT
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June 2007 Glasgow, UK
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Prokkola J., Hanski M., Jurvansuu M., Immonen M., Measuring WCDMA and HSDPA delay characteristics with QoSMeT Proceedings of the IEEE International Conference on Communications (ICC 07) June 2007 Glasgow, UK 492 498
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Proceedings of the IEEE International Conference on Communications (ICC 07)
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