메뉴 건너뛰기




Volumn 156, Issue , 2004, Pages 51-58

Positive effects of entertainment technology on human behaviour

Author keywords

Behaviour; Entertainment; Meta review; Positiveeffect; Recommendations

Indexed keywords

SURVEYS;

EID: 84902484229     PISSN: 18684238     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-1-4020-8157-6_8     Document Type: Conference Paper
Times cited : (32)

References (38)
  • 1
    • 0037192487 scopus 로고    scopus 로고
    • Effects of media violence on society
    • Anderson, C. & Bushman, B. (2002). Effects of media violence on society. Science, Vol. 295, No. 3, pp. 2377-2379.
    • (2002) Science , vol.295 , Issue.3 , pp. 2377-2379
    • Anderson, C.1    Bushman, B.2
  • 2
    • 84902487241 scopus 로고    scopus 로고
    • Media and entertainment 2010
    • IBM Business Consulting Sevices
    • Berman, S. (2004). Media and entertainment 2010. Report, IBM Business Consulting Sevices.
    • (2004) Report
    • Berman, S.1
  • 3
    • 0037475134 scopus 로고    scopus 로고
    • Robota: Clever toy and educational tool
    • Billard, A. (2003). Robota: clever toy and educational tool. Robotics and Autonomous Systems, Vol. 42, pp. 259-269.
    • (2003) Robotics and Autonomous Systems , vol.42 , pp. 259-269
    • Billard, A.1
  • 6
    • 84902487242 scopus 로고    scopus 로고
    • Kultivation und Imagination in den neuen Medien [Cultivation and imagination in new media]
    • O.-v.-G.-Universität Magdeburg, Germany
    • Breuer, H. (2001). Kultivation und Imagination in den neuen Medien [Cultivation and imagination in new media]. PhD Thesis, O.-v.-G.-Universität Magdeburg, Germany.
    • (2001) PhD Thesis
    • Breuer, H.1
  • 8
    • 0012101235 scopus 로고    scopus 로고
    • From exercises and tasks to problems and projects - unique contributions of computers to innovative mathematics education
    • Clements, D. H. (2000). From exercises and tasks to problems and projects - unique contributions of computers to innovative mathematics education. Journal of Mathematical Behavior, Vol. 19, No. 1, pp. 9-47.
    • (2000) Journal of Mathematical Behavior , vol.19 , Issue.1 , pp. 9-47
    • Clements, D.H.1
  • 16
    • 0036907705 scopus 로고    scopus 로고
    • Development through work and play
    • Hartung, P. J. (2002). Development through work and play. Journal of Vocational Behavior, Vol. 61, pp. 424-438.
    • (2002) Journal of Vocational Behavior , vol.61 , pp. 424-438
    • Hartung, P.J.1
  • 17
    • 0002791587 scopus 로고
    • Effects of co-operative, competitive and individualistic goal structures on achievement: A meta-analysis
    • Johnson, D. W., Maruyama, G., Johnson, R.T., Nelson, D., & Skon, L. (1981). Effects of co-operative, competitive and individualistic goal structures on achievement: A meta-analysis. Psychological Bulletin, Vol. 89, pp. 47-62.
    • (1981) Psychological Bulletin , vol.89 , pp. 47-62
    • Johnson, D.W.1    Maruyama, G.2    Johnson, R.T.3    Nelson, D.4    Skon, L.5
  • 19
    • 0036473090 scopus 로고    scopus 로고
    • This computer responds to frustration: Theory, design, results and implications
    • Klein, J., Moon, Y. & Picard, R. (2002). This computer responds to frustration: theory, design, results and implications. Interacting with Computers, Vol. 14, pp. 119-140.
    • (2002) Interacting With Computers , vol.14 , pp. 119-140
    • Klein, J.1    Moon, Y.2    Picard, R.3
  • 22
    • 84902487237 scopus 로고    scopus 로고
    • The application and implications of information technologies in the home: Where are the data and what do they say?
    • National Science Foundation, Division of Science Resources Studies, USA
    • National Science Foundation (2001). The application and implications of information technologies in the home: where are the data and what do they say? Report No. NSF 01-313, Division of Science Resources Studies, USA.
    • (2001) Report No. NSF 01-313
  • 23
    • 84902487238 scopus 로고    scopus 로고
    • Therapeutic robot
    • No author
    • No author (2003). Therapeutic robot. AIST Today International Edition, No. 9, pp. 2-3.
    • (2003) AIST Today International Edition , vol.9 , pp. 2-3
  • 24
    • 84902487239 scopus 로고    scopus 로고
    • What is entertainment technology?
    • Online document retrieved May 7, 2004 from
    • Pek, Z. (2003). What is entertainment technology? A short overview. Online document retrieved May 7, 2004 from www.nb2bc.co.uk/pdfs/entertaintech.pdf
    • (2003) A Short Overview
    • Pek, Z.1
  • 26
    • 84904330624 scopus 로고    scopus 로고
    • Determinantes for collaboration in networked multi-user games
    • R. Nakatsu & J. Hoshino (eds, Kluwer Academic Press
    • Rauterberg, M. (2003). Determinantes for collaboration in networked multi-user games. In: R. Nakatsu & J. Hoshino (eds.), Entertainment computing-technologies and applications (pp. 313-321). Kluwer Academic Press
    • (2003) Entertainment Computing-technologies and Applications , pp. 313-321
    • Rauterberg, M.1
  • 27
    • 84902487229 scopus 로고    scopus 로고
    • Entertainment technology and human behaviour: Complete reference list
    • Industrial Design, Technical University Eindhoven, Netherlands
    • Rauterberg, M. (2004). Entertainment technology and human behaviour: complete reference list. Report, Industrial Design, Technical University Eindhoven, Netherlands.
    • (2004) Report
    • Rauterberg, M.1
  • 28
    • 0142063106 scopus 로고    scopus 로고
    • Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games
    • Robillard, G., Bouchard, S., Fournier, T. & Renaud, P. (2003). Anxiety and presence during VR immersion: a comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games. CyberP-sychology & Behavior, Vol. 6, No. 5, pp. 467-477.
    • (2003) CyberP-sychology & Behavior , vol.6 , Issue.5 , pp. 467-477
    • Robillard, G.1    Bouchard, S.2    Fournier, T.3    Renaud, P.4
  • 30
    • 84902487230 scopus 로고    scopus 로고
    • Internet and multimedia 10: The emerging difital consumer
    • Arbitron Internet Broadcast Services & Edison Media Research
    • Rose, B. & Lenski, J. (2003). Internet and multimedia 10: the emerging difital consumer. Report, Arbitron Internet broadcast Services & Edison Media Research.
    • (2003) Report
    • Rose, B.1    Lenski, J.2
  • 32
    • 0034455611 scopus 로고    scopus 로고
    • Children and computer technology: Analysis and recommendations
    • Shields, M. & Behrmann, R. (2000). Children and computer technology: analysis and recommendations. Children and Computer Technology, Vol. 10, No. 2, pp. 4-30.
    • (2000) Children and Computer Technology , vol.10 , Issue.2 , pp. 4-30
    • Shields, M.1    Behrmann, R.2
  • 36
    • 84902505870 scopus 로고    scopus 로고
    • Toy Industries of Europe, Press Release, Retrieved May 7, 2004
    • Toy Industries of Europe (2004). Play as key to child development as formal education. Press Release, Retrieved May 7, 2004 from www.tietoy.org/press/Nuremberg_VoP_Seminar_English.pdf
    • (2004) Play As Key to Child Development As Formal Education
  • 37
    • 0033919862 scopus 로고    scopus 로고
    • The treatment of learning disabilities
    • Tuchman, R. (2000). The treatment of learning disabilities. International Pediatrics, Vol. 15, No. 2, pp. 91-96.
    • (2000) International Pediatrics , vol.15 , Issue.2 , pp. 91-96
    • Tuchman, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.