메뉴 건너뛰기




Volumn , Issue , 2014, Pages

Introducing game elements in crowdsourced video captioning by non-experts

Author keywords

Crowdsourcing; Gamification; Transcription; Video captioning

Indexed keywords

AUDITION; IMAGE SEGMENTATION;

EID: 84901328351     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2596695.2596713     Document Type: Conference Paper
Times cited : (19)

References (16)
  • 3
    • 84886318380 scopus 로고    scopus 로고
    • CastingWords. https://castingwords.com.
    • CastingWords
  • 4
    • 85133171618 scopus 로고    scopus 로고
    • A self-transcribing speech corpus: Collecting continuous speech with an online educational game
    • Gruenstein, A., McGraw, I., and Sutherland, A. 2009. A self-transcribing speech corpus: collecting continuous speech with an online educational game. In SLaTE Workshop.
    • (2009) SLaTE Workshop
    • Gruenstein, A.1    McGraw, I.2    Sutherland, A.3
  • 5
    • 84865716939 scopus 로고    scopus 로고
    • PodCastle: Recent advances of a spoken document retrieval service improved by anonymous user contributions
    • Goto, M., and Ogata, J. 2011. PodCastle: Recent Advances of a Spoken Document Retrieval Service Improved by Anonymous User Contributions. In INTERSPEECH 2011, 3073-3076.
    • (2011) Interspeech 2011 , pp. 3073-3076
    • Goto, M.1    Ogata, J.2
  • 7
    • 84976227399 scopus 로고    scopus 로고
    • Audiovisual translation in LSP-A case for using captioning in teaching languages for specific purposes
    • Krajka, J. 2013. Audiovisual Translation in LSP-A Case for Using Captioning in Teaching Languages for Specific Purposes. Scripta Manent 8(1), 2-14.
    • (2013) Scripta Manent , vol.8 , Issue.1 , pp. 2-14
    • Krajka, J.1
  • 9
    • 84901332174 scopus 로고    scopus 로고
    • An iterative dual pathway structure for speech-to-text transcription
    • Liem, B., Zhang, H., and Chen, Y. 2011. An Iterative Dual Pathway Structure for Speech-to-Text Transcription. In Human Computation.
    • (2011) Human Computation
    • Liem, B.1    Zhang, H.2    Chen, Y.3
  • 14
    • 49249119915 scopus 로고    scopus 로고
    • Designing games with a purpose
    • von Ahn, L., and Dabbish, L. 2008. Designing games with a purpose. Comm. ACM, 51(8), 58-67.
    • (2008) Comm. ACM , vol.51 , Issue.8 , pp. 58-67
    • Von Ahn, L.1    Dabbish, L.2
  • 15
    • 84901303781 scopus 로고    scopus 로고
    • Concurrent collaborative captioning
    • Wald, M. 2013. Concurrent Collaborative Captioning. In Proc. SERP 2013.
    • (2013) Proc. SERP 2013
    • Wald, M.1
  • 16
    • 77950230749 scopus 로고    scopus 로고
    • The effects of captioning videos used for foreign language listening activities
    • Winke, P., Gass, S., and Sydorenko, T. 2010. The effects of captioning videos used for foreign language listening activities. Language Learning & Technology, 14(1), 65-8.
    • (2010) Language Learning & Technology , vol.14 , Issue.1 , pp. 65-68
    • Winke, P.1    Gass, S.2    Sydorenko, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.