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Volumn 2011-January, Issue , 2011, Pages 275-281

What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play?

Author keywords

Breakdowns; Breakthroughs; Informal learning; Involvement

Indexed keywords

BREAKDOWNS; BREAKTHROUGHS; EDUCATIONAL SETTINGS; HOW PEOPLE LEARN; INFORMAL LEARNING; INVOLVEMENT; LEARNING EXPERIENCES; MULTIPLE-CASE STUDY;

EID: 84900553655     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (19)
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    • Ryan, W., and Siegel, M. A. (2009). Evaluating interactive entertainment using breakdown: Understanding embodied learning in video games. In Proceedings of Digital Games Research Association. London, England. http://www.digra.org/dl/db/09287.38300.pdf (accessed 18/05/11).
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.