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Volumn 31, Issue 4, 2006, Pages 329-342

Learning to play in digital games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 33751176243     PISSN: 17439884     EISSN: 17439892     Source Type: Journal    
DOI: 10.1080/17439880601021942     Document Type: Review
Times cited : (30)

References (11)
  • 1
    • 33751193155 scopus 로고    scopus 로고
    • Available online at (accessed 15 July 2004).
    • Dawes, L. & Dumbleton, T. (2001) Computer games in education project. Available online at: http://www.becta.org.uk/page_documents/research/cge/ report.pdf (accessed 15 July 2004).
    • (2001) Computer Games in Education Project
    • Dawes, L.1    Dumbleton, T.2
  • 3
    • 0012818554 scopus 로고    scopus 로고
    • Expansive learning at work: Towards an activity theoretical reconceptualization
    • Engeström, Y. (2001) Expansive learning at work: towards an activity theoretical reconceptualization, Journal of Education and Work, 14(1), 133-156.
    • (2001) Journal of Education and Work , vol.14 , Issue.1 , pp. 133-156
    • Engeström, Y.1
  • 6
    • 0003111536 scopus 로고    scopus 로고
    • Activity theory as a potential framework for human computer interaction research
    • B. A. Nardi (Ed.) (Cambridge, MA, The MIT Press)
    • Kuutti, K. (1996) Activity theory as a potential framework for human computer interaction research, in: B. A. Nardi (Ed.) Context and consciousness: activity theory and human-computer interaction (Cambridge, MA, The MIT Press), 17-44.
    • (1996) Context and Consciousness: Activity Theory and Human-computer Interaction , pp. 17-44
    • Kuutti, K.1
  • 8
    • 0001925212 scopus 로고    scopus 로고
    • Studying context: A comparison of activity theory, situated action models, and distributed cognition
    • B. A. Nardi (Ed.) (Cambridge, MA, The MIT Press)
    • Nardi, B. A. (1996). Studying context: a comparison of activity theory, situated action models, and distributed cognition, in: B. A. Nardi (Ed.) Context and consciousness: activity theory and human-computer interaction (Cambridge, MA, The MIT Press), 69-102.
    • (1996) Context and Consciousness: Activity Theory and Human-computer Interaction , pp. 69-102
    • Nardi, B.A.1
  • 10
    • 2942625049 scopus 로고    scopus 로고
    • Cultural framing of computer/video games
    • Available online at (accessed 20 July 2004)
    • Squire, K. (2002) Cultural framing of computer/video games, GameStudies, 2(1). Available online at: http://www.gamestudies.org/0102/squire/ (accessed 20 July 2004).
    • (2002) GameStudies , vol.2 , Issue.1
    • Squire, K.1
  • 11
    • 0004205831 scopus 로고    scopus 로고
    • Cambridge, Cambridge University Press
    • Wenger, E. (1998) Communities of practice (Cambridge, Cambridge University Press).
    • (1998) Communities of Practice
    • Wenger, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.