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Volumn 8462 LNCS, Issue , 2014, Pages 266-272
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(Re)defining gamification: A process approach
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Author keywords
games; Gamification; persuasive design; persuasive technology
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Indexed keywords
ARTIFICIAL INTELLIGENCE;
COMPUTER SCIENCE;
COMPUTERS;
GAMES;
GAMIFICATION;
PERSUASIVE DESIGNS;
PERSUASIVE TECHNOLOGY;
PROCESS APPROACH;
REAL-WORLD;
SPACE BETWEEN;
TECHNOLOGY;
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EID: 84900527633
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-319-07127-5_23 Document Type: Conference Paper |
Times cited : (235)
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References (20)
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