메뉴 건너뛰기




Volumn 17, Issue 5, 2014, Pages 292-297

Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; ADULT; ARTICLE; FEMALE; HUMAN; HUMAN RELATION; INTERNET; MALE; MOTIVATION; PSYCHOLOGICAL ASPECT; QUESTIONNAIRE; RECREATION; ROLE PLAYING; YOUNG ADULT;

EID: 84900000456     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2013.0349     Document Type: Article
Times cited : (73)

References (43)
  • 3
    • 84900035124 scopus 로고    scopus 로고
    • Interaction with the game and motivation among players of massively multiplayer online role-playing games
    • Fuster H, Carbonell X, Chamarro A, et al. Interaction with the game and motivation among players of massively multiplayer online role-playing games. Spanish Journal of Psychology 2013; 16:1-8.
    • (2013) Spanish Journal of Psychology , vol.16 , pp. 1-8
    • Fuster, H.1    Carbonell, X.2    Chamarro, A.3
  • 4
    • 65049090811 scopus 로고    scopus 로고
    • Online gaming: A scoping study of massively multi-player online role playing games
    • Meredith A, Hussain Z, Griffiths M. Online gaming: a scoping study of massively multi-player online role playing games. Electronic Commerce Research 2009; 9:3-26.
    • (2009) Electronic Commerce Research , vol.9 , pp. 3-26
    • Meredith, A.1    Hussain, Z.2    Griffiths, M.3
  • 5
    • 79952100615 scopus 로고    scopus 로고
    • Psychological predictors of problematic involvement in massively multiplayer online role-playing games: Illustration in a sample of male cybercafé players
    • Billieux J, Channal J, Khazaal Y, et al. Psychological predictors of problematic involvement in massively multiplayer online role-playing games: illustration in a sample of male cybercafé players. Psychopathology 2011; 44:165-171.
    • (2011) Psychopathology , vol.44 , pp. 165-171
    • Billieux, J.1    Channal, J.2    Khazaal, Y.3
  • 7
    • 84857373157 scopus 로고    scopus 로고
    • Engagement in digital entertainment games: A systematic review
    • Boyle EA, Connolly TM, Hainey T, et al. Engagement in digital entertainment games: a systematic review. Computers in Human Behavior 2012; 28:771-780.
    • (2012) Computers in Human Behavior , vol.28 , pp. 771-780
    • Boyle, E.A.1    Connolly, T.M.2    Hainey, T.3
  • 8
    • 84875162732 scopus 로고    scopus 로고
    • Personality profiles associated with different motivations for playing World of Warcraft
    • Graham KT, Gosling SD. Personality profiles associated with different motivations for playing World of Warcraft. CyberPsychology, Behavior, & Social Networking 2013; 16:1-5.
    • (2013) CyberPsychology, Behavior, & Social Networking , vol.16 , pp. 1-5
    • Graham, K.T.1    Gosling, S.D.2
  • 9
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
    • Yee N. The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. Presence: Teleoperators & Virtual Environments 2006; 15:309-329.
    • (2006) Presence: Teleoperators & Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1
  • 10
    • 80052867782 scopus 로고    scopus 로고
    • Why do you play? the development of the motives for online gaming questionnaire (MOGQ)
    • Demetrovics Z, Urban R, Nagygyörgy K, et al. Why do you play? The development of the motives for online gaming questionnaire (MOGQ). Behavior Research Methods 2011; 43:814-825.
    • (2011) Behavior Research Methods , vol.43 , pp. 814-825
    • Demetrovics, Z.1    Urban, R.2    Nagygyörgy, K.3
  • 11
    • 84860908497 scopus 로고    scopus 로고
    • Psychological motivation in online role-playing games: A study of Spanish World of Warcraft players
    • Fuster H, Oberst U, Griffiths M, et al. Psychological motivation in online role-playing games: a study of Spanish World of Warcraft players. Anales de Psicología 2012; 28:274-280.
    • (2012) Anales de Psicología , vol.28 , pp. 274-280
    • Fuster, H.1    Oberst, U.2    Griffiths, M.3
  • 12
    • 34548230519 scopus 로고    scopus 로고
    • Social interactions in massively multiplayer online role playing games
    • Cole H, Griffiths M. Social interactions in massively multiplayer online role playing games. CyberPsychology & Behavior 2007; 10:575-583.
    • (2007) CyberPsychology & Behavior , vol.10 , pp. 575-583
    • Cole, H.1    Griffiths, M.2
  • 13
    • 79952084517 scopus 로고    scopus 로고
    • Collective solitude and social networks in World of Warcraft
    • Romm-Livermore C, Setzekorn S, eds. New York: Information Science Reference
    • Ducheneaut N, Yee N. (2008) Collective solitude and social networks in World of Warcraft. In Romm-Livermore C, Setzekorn S, eds. Social networking communities and e-dating services: concepts and implications. New York: Information Science Reference, pp. 78-100.
    • (2008) Social Networking Communities and E-dating Services: Concepts and Implications , pp. 78-100
    • Ducheneaut, N.1    Yee, N.2
  • 14
    • 33745862770 scopus 로고    scopus 로고
    • Alone together? Exploring the social dynamics of massively multiplayer online games
    • Montreal: ACM Press
    • Ducheneaut N, Yee N, Nickell E, et al. (2006) Alone together? Exploring the social dynamics of massively multiplayer online games. Proceedings of CHI 2006. Montreal: ACM Press, pp. 407-416.
    • (2006) Proceedings of CHI 2006 , pp. 407-416
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3
  • 15
    • 79952193853 scopus 로고    scopus 로고
    • Social organization in virtual settings depends on proximity to human visual aspect
    • Lortie C, Guitton M. Social organization in virtual settings depends on proximity to human visual aspect. Computers in Human Behavior 2011; 27:1258-1261.
    • (2011) Computers in Human Behavior , vol.27 , pp. 1258-1261
    • Lortie, C.1    Guitton, M.2
  • 16
    • 34547556576 scopus 로고    scopus 로고
    • From tree house to barracks: The social life of guilds in World of Warcraft
    • Williams D, Ducheneaut N, Ciong L, et al. From tree house to barracks: the social life of guilds in World of Warcraft. Games & Culture 2006; 1:338-361.
    • (2006) Games & Culture , vol.1 , pp. 338-361
    • Williams, D.1    Ducheneaut, N.2    Ciong, L.3
  • 17
    • 70350091446 scopus 로고    scopus 로고
    • The effect of social support derived from World of Warcraft on negative psychological symptoms
    • Longman H, OConnor E, Obst P. The effect of social support derived from World of Warcraft on negative psychological symptoms. CyberPsychology & Behavior 2009; 12:563-566.
    • (2009) CyberPsychology & Behavior , vol.12 , pp. 563-566
    • Longman, H.1    Oconnor, E.2    Obst, P.3
  • 20
    • 80053256299 scopus 로고    scopus 로고
    • Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when preventing from playing
    • Stoeber J, Harvey M, Ward JA, et al. Passion, craving, and affect in online gaming: predicting how gamers feel when playing and when preventing from playing. Personality & Individual Differences 2011; 51:991-995.
    • (2011) Personality & Individual Differences , vol.51 , pp. 991-995
    • Stoeber, J.1    Harvey, M.2    Ward, J.A.3
  • 21
    • 84866397841 scopus 로고    scopus 로고
    • Effects of passion for massively multiplayer online role-playing games on interpersonal relationships
    • Utz S, Jonas KJ, Tonkens E. Effects of passion for massively multiplayer online role-playing games on interpersonal relationships. Journal of Media Psychology 2012; 24:77-86.
    • (2012) Journal of Media Psychology , vol.24 , pp. 77-86
    • Utz, S.1    Jonas, K.J.2    Tonkens, E.3
  • 22
    • 70350114429 scopus 로고    scopus 로고
    • Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games
    • Przybylski A, Weinstein N, Ryan R, et al. Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior 2009; 12:485-492.
    • (2009) CyberPsychology & Behavior , vol.12 , pp. 485-492
    • Przybylski, A.1    Weinstein, N.2    Ryan, R.3
  • 23
    • 36249028174 scopus 로고    scopus 로고
    • Harmonious passion and obsessive passion in playing online games
    • Wang C, Chu Y. Harmonious passion and obsessive passion in playing online games. Social Behavior & Personality 2007; 35:997-1006.
    • (2007) Social Behavior & Personality , vol.35 , pp. 997-1006
    • Wang, C.1    Chu, Y.2
  • 24
    • 39449134832 scopus 로고    scopus 로고
    • Passion and intrinsic motivation in digital gaming
    • Wang C, Khoo A, Liu W, et al. Passion and intrinsic motivation in digital gaming. CyberPsychology & Behavior 2008; 11:39-45.
    • (2008) CyberPsychology & Behavior , vol.11 , pp. 39-45
    • Wang, C.1    Khoo, A.2    Liu, W.3
  • 25
    • 79952190169 scopus 로고    scopus 로고
    • Understanding motivation in internet gaming among Singaporean youth: The role of passion
    • Wang C, Liu W, Chye S, et al. Understanding motivation in internet gaming among Singaporean youth: the role of passion. Computers in Human Behavior 2011; 27:1179-1184.
    • (2011) Computers in Human Behavior , vol.27 , pp. 1179-1184
    • Wang, C.1    Liu, W.2    Chye, S.3
  • 26
    • 84868210866 scopus 로고    scopus 로고
    • Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
    • Billieux J, et al. Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth. Computers in Human Behavior 2013; 1:103-109.
    • (2013) Computers in Human Behavior , vol.1 , pp. 103-109
    • Billieux, J.1
  • 28
    • 84872149856 scopus 로고    scopus 로고
    • From motivation to passion: In search of the motivational processes involved in a meaningful life
    • Vallerand RJ. From motivation to passion: in search of the motivational processes involved in a meaningful life. Canadian Psychology/Psychologie Canadienne 2012; 53:43-52.
    • (2012) Canadian Psychology/Psychologie Canadienne , vol.53 , pp. 43-52
    • Vallerand, R.J.1
  • 29
    • 77954767653 scopus 로고    scopus 로고
    • Passion for an activity and quality of interpersonal relationships: The mediating role of emotions
    • Philippe FL, Vallerand RJ, Houlfort N, et al. Passion for an activity and quality of interpersonal relationships: the mediating role of emotions. Journal of Personality & Social Psychology 2010; 98:917-932.
    • (2010) Journal of Personality & Social Psychology , vol.98 , pp. 917-932
    • Philippe, F.L.1    Vallerand, R.J.2    Houlfort, N.3
  • 30
    • 84856087616 scopus 로고    scopus 로고
    • On passion for life activities: The Dualistic Model of Passion
    • Zanna MP, ed. New York: Academic Press
    • Vallerand R. (2010) On passion for life activities: the Dualistic Model of Passion. In Zanna MP, ed. Advances in experimental social psychology. New York: Academic Press, vol. 42, pp. 97-193.
    • (2010) Advances in Experimental Social Psychology , vol.42 , pp. 97-193
    • Vallerand, R.1
  • 31
    • 67650706330 scopus 로고    scopus 로고
    • Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives
    • Hu L, Bentler PM. Cutoff criteria for fit indexes in covariance structure analysis: conventional criteria versus new alternatives. Structural Equation Modeling 1999; 6:1-55.
    • (1999) Structural Equation Modeling , vol.6 , pp. 1-55
    • Hu, L.1    Bentler, P.M.2
  • 32
    • 77958187587 scopus 로고    scopus 로고
    • The role of structural characteristics in video-game play motivation: A Q-Methodology study
    • Westwood D, Griffiths M. The role of structural characteristics in video-game play motivation: a Q-Methodology study. CyberPsychology, Behavior, & Social Networking 2010; 13:581-585.
    • (2010) CyberPsychology, Behavior, & Social Networking , vol.13 , pp. 581-585
    • Westwood, D.1    Griffiths, M.2
  • 33
    • 78650986010 scopus 로고    scopus 로고
    • Unpacking time online: Connecting Internet and massively multiplayer online game use with psychosocial well-being
    • Shen C, Williams D. Unpacking time online: connecting Internet and massively multiplayer online game use with psychosocial well-being. Communication Research 2010, 38:123-149.
    • (2010) Communication Research , vol.38 , pp. 123-149
    • Shen, C.1    Williams, D.2
  • 34
    • 79951721000 scopus 로고    scopus 로고
    • Magical flight and monstrous stress: Technologies of absorption and mental wellness in Azeroth
    • Snodgrass J, Lacy M, Dengah F, et al. Magical flight and monstrous stress: technologies of absorption and mental wellness in Azeroth. Culture, Medicine & Psychiatry 2011; 35:26-62.
    • (2011) Culture, Medicine & Psychiatry , vol.35 , pp. 26-62
    • Snodgrass, J.1    Lacy, M.2    Dengah, F.3
  • 35
    • 77951298841 scopus 로고    scopus 로고
    • The role of context in online gaming excess and addiction: Some case study evidence
    • Griffiths M. The role of context in online gaming excess and addiction: some case study evidence. International Journal of Mental Health & Addiction 2010; 8:119-125.
    • (2010) International Journal of Mental Health & Addiction , vol.8 , pp. 119-125
    • Griffiths, M.1
  • 36
    • 33745597114 scopus 로고    scopus 로고
    • Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents
    • Wan C, Chiou W. Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. CyberPsychology & Behavior 2006; 9:317-324.
    • (2006) CyberPsychology & Behavior , vol.9 , pp. 317-324
    • Wan, C.1    Chiou, W.2
  • 37
    • 33847719557 scopus 로고    scopus 로고
    • Why are adolescents addicted to online games? An interview study in Taiwan
    • Wan C, Chiou W. Why are adolescents addicted to online games? An interview study in Taiwan. CyberPsychology & Behavior 2006; 9:762-766.
    • (2006) CyberPsychology & Behavior , vol.9 , pp. 762-766
    • Wan, C.1    Chiou, W.2
  • 39
    • 38949122598 scopus 로고    scopus 로고
    • Passion for sport in athletes
    • Lavallée D, Jowett S, eds. Champaign, IL: Human Kinetics
    • Vallerand RJ, Miquelon P. (2007) Passion for sport in athletes. In Lavallée D, Jowett S, eds. Social psychology in sport. Champaign, IL: Human Kinetics, pp. 249-262.
    • (2007) Social Psychology in Sport , pp. 249-262
    • Vallerand, R.J.1    Miquelon, P.2
  • 40
    • 80053051050 scopus 로고    scopus 로고
    • Passion and burnout in elite junior soccer players: The mediating role of self-determined motivation
    • Curran Th, Appleton PR, Hill PR, et al. Passion and burnout in elite junior soccer players: the mediating role of self-determined motivation. Psychology of Sport & Exercise 2011; 12:655-661.
    • (2011) Psychology of Sport & Exercise , vol.12 , pp. 655-661
    • Appleton, P.R.1    Hill, P.R.2
  • 41
    • 84900024257 scopus 로고    scopus 로고
    • Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
    • Hull DC, Williams GA, Griffiths, MD. Video game characteristics, happiness and flow as predictors of addiction among video game players: a pilot study. Journal of Behavioral Addictions 2013; 2:145-152.
    • (2013) Journal of Behavioral Addictions , vol.2 , pp. 145-152
    • Hull, D.C.1    Williams, G.A.2    Griffiths, M.D.3
  • 42
    • 33846088397 scopus 로고    scopus 로고
    • Distinguishing addiction and high engagement in the context of online game playing
    • Charlton JP, Danforth ID. Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior 2007; 23:1531-1548.
    • (2007) Computers in Human Behavior , vol.23 , pp. 1531-1548
    • Charlton, J.P.1    Danforth, I.D.2
  • 43
    • 80053114582 scopus 로고    scopus 로고
    • Problematic video game use: Estimated prevalence and associations with mental and physical health
    • Mentzoni RA, Bronborg GS, Molde H, et al. Problematic video game use: estimated prevalence and associations with mental and physical health. CyberPsychology, Behavior, & Social Networking 2011; 14:591-596.
    • (2011) CyberPsychology, Behavior, & Social Networking , vol.14 , pp. 591-596
    • Mentzoni, R.A.1    Bronborg, G.S.2    Molde, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.