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Volumn , Issue , 2014, Pages 49-52

Studying user browsing behavior through gamified search tasks

Author keywords

[No Author keywords available]

Indexed keywords

ABSTRACTING; DESIGN; INFORMATION RETRIEVAL;

EID: 84899784760     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2594776.2594787     Document Type: Conference Paper
Times cited : (11)

References (9)
  • 2
    • 84866626350 scopus 로고    scopus 로고
    • Quality through flow and immersion: Gamifying crowdsourced relevance assessments
    • ACM
    • C. Eickhoff, C. G. Harris, A. P. de Vries, and P. Srinivasan. Quality through flow and immersion: gamifying crowdsourced relevance assessments. In SIGIR-12, pages 871-880. ACM, 2012.
    • (2012) SIGIR-12 , pp. 871-880
    • Eickhoff, C.1    Harris, C.G.2    De Vries, A.P.3    Srinivasan, P.4
  • 7
    • 79958107945 scopus 로고    scopus 로고
    • No clicks, no problem: Using cursor movements to understand and improve search
    • ACM
    • J. Huang, R. W. White, and S. Dumais. No clicks, no problem: using cursor movements to understand and improve search. In SIGCHI-11, pages 1225-1234. ACM, 2011.
    • (2011) SIGCHI-11 , pp. 1225-1234
    • Huang, J.1    White, R.W.2    Dumais, S.3
  • 8
    • 34247540250 scopus 로고    scopus 로고
    • Games with a purpose
    • L. Von Ahn. Games with a purpose. Computer, 39(6):92-94, 2006.
    • (2006) Computer , vol.39 , Issue.6 , pp. 92-94
    • Von Ahn, L.1
  • 9
    • 0033733783 scopus 로고    scopus 로고
    • Variations in relevance judgments and the measurement of retrieval effectiveness
    • E. M. Voorhees. Variations in relevance judgments and the measurement of retrieval effectiveness. Information processing &management, 36(5):697-716, 2000.
    • (2000) Information Processing &Management , vol.36 , Issue.5 , pp. 697-716
    • Voorhees, E.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.