메뉴 건너뛰기




Volumn 15, Issue , 2012, Pages 163-173

Exerbraining for schools: Combining body and brain training

Author keywords

Accelerometer; Exergame; Game based learning; Mobile phone; School; Serious games

Indexed keywords


EID: 84897985067     PISSN: 18770509     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1016/j.procs.2012.10.068     Document Type: Conference Paper
Times cited : (8)

References (37)
  • 1
    • 1242298557 scopus 로고    scopus 로고
    • Linking obesity and activity level with children's television and video game use
    • E., Van der water, M., Shim, and A., Caplovitz, Linking obesity and activity level with children's television and video game use, Adolescence, 27(1), 71-85, 2004.
    • (2004) Adolescence , vol.27 , Issue.1 , pp. 71-85
    • Van Der Water, E.1    Shim, M.2    Caplovitz, A.3
  • 2
    • 2942705878 scopus 로고    scopus 로고
    • Obesity prevention in children: Physical activity and nutrition
    • M., Sothern, Obesity prevention in children: Physical activity and nutrition, Nutrition, 20(7-8), 704-708, 2004.
    • (2004) Nutrition , vol.20 , Issue.7-8 , pp. 704-708
    • Sothern, M.1
  • 6
    • 84898017005 scopus 로고    scopus 로고
    • Development of multiplayer exertion games for physical education
    • ISSN:1645-7641
    • K. Kiili, A. Perttula, and P. Tuomi, Development of multiplayer exertion games for physical education, in IADIS International Journal on WWW/Internet. Vol 8, No. 1, pp. 52-69. ISSN:1645-7641, 2010.
    • (2010) IADIS International Journal on WWW/Internet , vol.8 , Issue.1 , pp. 52-69
    • Kiili, K.1    Perttula, A.2    Tuomi, P.3
  • 7
    • 67749122191 scopus 로고    scopus 로고
    • Playing active video games increases energy expenditure in children
    • D. Graf, L. Pratt, N. Casey C. Hester, and K. Short, Playing active video games increases energy expenditure in children, in PEDIATRICS, 124(2), 534-540, 2009.
    • (2009) PEDIATRICS , vol.124 , Issue.2 , pp. 534-540
    • Graf, D.1    Pratt, L.2    Hester, N.C.C.3    Short, K.4
  • 8
    • 38048999130 scopus 로고    scopus 로고
    • Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study
    • L. Graves, G. Stratton, N. Ridgers, and N. Cable, Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study, in BMJ, 335, 1282-1284, 2007.
    • (2007) BMJ , vol.335 , pp. 1282-1284
    • Graves, L.1    Stratton, G.2    Ridgers, N.3    Cable, N.4
  • 9
    • 70450276248 scopus 로고    scopus 로고
    • Using a mobile phone as a wii-like controller for playing games on a large public display
    • (Article ID 539078
    • T. Vajk, P. Coulton, W. Bamford, and R. Edwards, Using a mobile phone as a wii-like controller for playing games on a large public display, in International Journal of Computer Games Technology, (Article ID 539078). pp. 1 -6, 2008.
    • (2008) International Journal of Computer Games Technology , pp. 1-6
    • Vajk, T.1    Coulton, P.2    Bamford, W.3    Edwards, R.4
  • 11
    • 79955576737 scopus 로고    scopus 로고
    • Exergames for physical education courses: Physical, social, and cognitive benefits
    • A. Staiano, and S. Calvert, Exergames for physical education courses: physical, social, and cognitive benefits, in Child Development Perspectives, Volume 5, Number 2, Pages 93-98, 2011.
    • (2011) Child Development Perspectives , vol.5 , Issue.2 , pp. 93-98
    • Staiano, A.1    Calvert, S.2
  • 12
    • 67650266440 scopus 로고    scopus 로고
    • Exploring the potential of computer and video games health and physical education: A literature review
    • M., Papastergiou, Exploring the potential of computer and video games health and physical education: A literature review, in Computers & Education, 53, 603-622, 2009.
    • (2009) Computers & Education , vol.53 , pp. 603-622
    • Papastergiou, M.1
  • 13
    • 35748941921 scopus 로고    scopus 로고
    • Role of low energy expenditure and sitting in obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease
    • M. Hamilton, Role of low energy expenditure and sitting in obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease, in Diabetes 56, 2655-2667, 2007.
    • (2007) Diabetes , vol.56 , pp. 2655-2667
    • Hamilton, M.1
  • 15
    • 79958135974 scopus 로고    scopus 로고
    • The power of play: Innovations in getting active summit 2011: A science panel proceedings report from the american heart association
    • 2011
    • D. Lieberman, B. Chamberlin, E. Medina, B. Franklin, B. Sanner, and D. Vafiadis, The power of play: innovations in getting active summit 2011: A science panel proceedings report from the american heart association, in Circulation. 2011;123:2507-2516, 2011.
    • (2011) Circulation , vol.123 , pp. 2507-2516
    • Lieberman, D.1    Chamberlin, B.2    Medina, E.3    Franklin, B.4    Sanner, B.5    Vafiadis, D.6
  • 16
    • 67749093091 scopus 로고    scopus 로고
    • Can exergaming contribute to improving physical activity levels and health outcomes in children?
    • A. Daley, Can exergaming contribute to improving physical activity levels and health outcomes in children? in PEDIATRICS, 124(2), 763-771, 2009.
    • (2009) PEDIATRICS , vol.124 , Issue.2 , pp. 763-771
    • Daley, A.1
  • 17
    • 79960291345 scopus 로고    scopus 로고
    • Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming
    • July
    • B. Bailey, K. and McInnis, Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming, in Arch Pediatr Adolesc Med/vol 165 (No. 7), July, 2011.
    • (2011) Arch Pediatr Adolesc Med , vol.165 , Issue.7
    • Bailey, B.1    McInnis, K.2
  • 19
    • 84906200010 scopus 로고    scopus 로고
    • What can we learn from playing interactive games?
    • P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Erlbaum
    • D.A., Lieberman, What can we learn from playing interactive games? In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 379-397). Mahwah, NJ: Erlbaum, 2006.
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 379-397
    • Lieberman, D.A.1
  • 20
    • 84865539720 scopus 로고    scopus 로고
    • Teachers join the dance Dance revolution: Educators begin training to use the exercise video game
    • March 11. Available at
    • B. Brubaker, Teachers join the Dance Dance Revolution: Educators begin training to use the exercise video game. The Dominion Post, 2006, March 11. Available at http://www.redorbit.com/news/scifi-gaming/424434/teachers-join- thedance-dance-revolution/index.html.
    • (2006) The Dominion Post
    • Brubaker, B.1
  • 21
    • 79958037260 scopus 로고    scopus 로고
    • Classsroom-based physical activity, cognition, and academic achievement
    • June
    • J. Donnelly, and K. Lambourne, Classsroom-based physical activity, cognition, and academic achievement, in Preventive Medicine. Vol. 52, Supplement 1, pp. 36-42, June, 2011.
    • (2011) Preventive Medicine , vol.52 , Issue.SUPPL. 1 , pp. 36-42
    • Donnelly, J.1    Lambourne, K.2
  • 22
    • 34247116384 scopus 로고    scopus 로고
    • Physical fitness and academic achievement in third- And fifth-grade students
    • D. Castelli, C. Hillman, S. Buck, and H. Erwin, Physical fitness and academic achievement in third- And fifth-grade students, in Journal of Sport & Exercise Psychology, 29, pp. 239-252, 2007.
    • (2007) Journal of Sport & Exercise Psychology , vol.29 , pp. 239-252
    • Castelli, D.1    Hillman, C.2    Buck, S.3    Erwin, H.4
  • 23
    • 68949220916 scopus 로고    scopus 로고
    • Ekkekakis and panteleimon, do 'mind over muscle' strategies work?: Examining the effects of attentional association and dissociation on exertional, affective and physiological responses to exercise
    • E., Lind, A.S., Welch, Ekkekakis and Panteleimon. Do 'Mind over Muscle' Strategies Work?: Examining the Effects of Attentional Association and Dissociation on Exertional, Affective and Physiological Responses to Exercise, Sports Medicine, 39(9): pp. 743-764, 2009.
    • (2009) Sports Medicine , vol.39 , Issue.9 , pp. 743-764
    • Lind, E.1    Welch, S.A.2
  • 24
    • 77950947308 scopus 로고    scopus 로고
    • P.E. Classes turn to video game that works legs, not thumbs
    • April 30. Retrieved March 5, 2009, from
    • S. Schiesel, (2007, April 30). P.E. classes turn to video game that works legs, not thumbs. The New York Times. Retrieved March 5, 2009, from http://www.nytimes.com/2007/04/30/health/30exer.html.
    • (2007) The New York Times
    • Schiesel, S.1
  • 25
    • 77957150640 scopus 로고    scopus 로고
    • Kawashima vs Super Mar io! Should a game be serious in order to stimulate cognitive aptitudes?
    • S. Lorant-Royer, C. Munch, H. Mescle, and A. Lieury. Kawashima vs Super Mar io! Should a game be serious in order to stimulate cognitive aptitudes?, European Review of Applied Psychology, 60 (4), pp. 221-232, 2010.
    • (2010) European Review of Applied Psychology , vol.60 , Issue.4 , pp. 221-232
    • Lorant-Royer, S.1    Munch, C.2    Mescle, H.3    Lieury, A.4
  • 26
    • 76849093213 scopus 로고    scopus 로고
    • Using a games console in the primary classroom: Effects of 'Brain Training' programme on computation and self-esteem
    • March
    • D. Miller and D. Robertson, Using a games console in the primary classroom: Effects of 'Brain Training' programme on computation and self-esteem, British Journal of Educational Technology, Vol. 41, Issue 2, March 2010, pp. 242-255.
    • (2010) British Journal of Educational Technology , vol.41 , Issue.2 , pp. 242-255
    • Miller, D.1    Robertson, D.2
  • 29
    • 79959650829 scopus 로고    scopus 로고
    • Considerations for the design of exergames
    • Perth, Australia
    • J. Sinclair, P. Hingston and M. Masek, Considerations for the design of exergames. In proceedings of GRAPHITE 2007, Perth, Australia, pp. 289-295, 2007.
    • (2007) Proceedings of GRAPHITE 2007 , pp. 289-295
    • Sinclair, J.1    Hingston, P.2    Masek, M.3
  • 30
    • 77954139157 scopus 로고    scopus 로고
    • Exertion-attention-flow linkage under different workloads
    • C.T. Connolly, and G. Tenenbaum, Exertion-Attention-Flow Linkage Under Different Workloads. Journal of Applied Social Psychology, 40(5), pp. 1123-1145, 2010.
    • (2010) Journal of Applied Social Psychology , vol.40 , Issue.5 , pp. 1123-1145
    • Connolly, C.T.1    Tenenbaum, G.2
  • 32
    • 0039041957 scopus 로고    scopus 로고
    • A social-cognitive perspective of perceived exertion and exertion tolerance
    • R.N. Singer, H. Hausenblas and C. Janelle, Editors, Wiley, New York
    • G. Tenenbaum, A social-cognitive perspective of perceived exertion and exertion tolerance. In: R.N. Singer, H. Hausenblas and C. Janelle, Editors, Handbook of sport psychology, Wiley, New York, pp. 810-820, 2001.
    • (2001) Handbook of Sport Psychology , pp. 810-820
    • Tenenbaum, G.1
  • 33
    • 44049087953 scopus 로고    scopus 로고
    • Attention allocation under varied workload and effort perception in rowers
    • G. Tenenbaumb and T.C. Connollya, Attention allocation under varied workload and effort perception in rowers. Psychology of Sport and Exercise, 9(5), pp. 704-717, 2008.
    • (2008) Psychology of Sport and Exercise , vol.9 , Issue.5 , pp. 704-717
    • Tenenbaumb, G.1    Connollya, T.C.2
  • 34
    • 33845335232 scopus 로고    scopus 로고
    • Attention focus during physical effort: The mediating role of task intensity
    • J.C. Hutchinsona and G., Tenenbaumb, Attention focus during physical effort: The mediating role of task intensity, Psychology of Sport and Exercise, 8(2), pp. 233-245, 2007.
    • (2007) Psychology of Sport and Exercise , vol.8 , Issue.2 , pp. 233-245
    • Hutchinsona, J.C.1    Tenenbaumb, G.2
  • 35
    • 0033475491 scopus 로고    scopus 로고
    • The effect of associative and dissociative strategies on rowing ergometer performance
    • L.M. Scott, D. Scott, S.P. Bedic and J. Dowd, The effect of associative and dissociative strategies on rowing ergometer performance. The Sport Psychologist, 13, pp. 57-68, 1999.
    • (1999) The Sport Psychologist , vol.13 , pp. 57-68
    • Scott, L.M.1    Scott, D.2    Bedic, S.P.3    Dowd, J.4
  • 36
    • 80053166923 scopus 로고    scopus 로고
    • Conceptual change takes time: Game based learning cannot be only supplementary amusement
    • H. Ketamo and K. Kiili, Conceptual change takes time: Game based learning cannot be only supplementary amusement. Journal of Educational Multimedia and Hypermedia, 19(4), pp. 399-419, 2010.
    • (2010) Journal of Educational Multimedia and Hypermedia , vol.19 , Issue.4 , pp. 399-419
    • Ketamo, H.1    Kiili, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.