-
1
-
-
84887843687
-
-
Alias|Wavefront: Http: //www.aliaswavefront.com
-
Alias|Wavefront
-
-
-
2
-
-
0018455820
-
Image method for efficiently simulating small room acoustics
-
Allen, J., Berkley, D. Image Method for Efficiently simulating small room acoustics, Journal Acoustical Society of America, Vol. 65, No. 4, 1979, pp. 943-951.
-
(1979)
Journal Acoustical Society of America
, vol.65
, Issue.4
, pp. 943-951
-
-
Allen, J.1
Berkley, D.2
-
3
-
-
0030246101
-
-
Computer Graphics Forum
-
Barequet, G., Chazelle, Guibas L., Mitchell J., Tal A., BOXTREE: Hierarchical Representation for Surfaces in 3D, Computer Graphics Forum, 1996.
-
(1996)
BOXTREE: Hierarchical Representation for Surfaces in 3D
-
-
Barequet, G.1
Chazelle Guibas, L.2
Mitchell, J.3
Tal, A.4
-
5
-
-
0021440203
-
Extension of the image model to arbitrary polyhedra
-
Borish J., Extension of the Image Model to arbitrary polyhedra, Journal Acoustical Society of America, Vol. 75, No. 6, 1984, pp. 1827-1836.
-
(1984)
Journal Acoustical Society of America
, vol.75
, Issue.6
, pp. 1827-1836
-
-
Borish, J.1
-
6
-
-
0029178789
-
I-COLLIDE: An interactive and exact collision detection system for large-scale environments
-
Cohen J., Lin M., Manocha D., Ponamgi M., I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments, Symposium on Interactive 3D Graphics, 1995, pp. 189-196.
-
(1995)
Symposium on Interactive 3D Graphics
, pp. 189-196
-
-
Cohen, J.1
Lin, M.2
Manocha, D.3
Ponamgi, M.4
-
7
-
-
84878964367
-
The geometry of beam tracing
-
Dadoun N., Kirkpatrick D., Walsh J., The Geometry of Beam Tracing, Proc. Computational Geometry, 1985, pp. 55
-
(1985)
Proc. Computational Geometry
, pp. 55
-
-
Dadoun, N.1
Kirkpatrick, D.2
Walsh, J.3
-
9
-
-
85028307935
-
Dynamic
-
Eckstein J., Schomer E., Dynamic Collision Detection in Virtual Reality Applications, International Conference on Computer Graphics and Visualisation, EUROGRAPHICS and IFIP WG 5.10, 1999.
-
(1999)
International Conference on Computer Graphics and Visualisation, EUROGRAPHICS and IFIP WG
, vol.5
, pp. 10
-
-
Eckstein, J.1
Schomer, E.2
-
11
-
-
84955049143
-
Real-time synthesis of complex acoustic environments
-
Foster S., Wenzel E., Taylor R., Real-Time Synthesis of Complex Acoustic Environments, Proceedings of the IEEE workshop on Applications of Signal Processing to Audio and Acoustics, New Platz, NY, 1991, pp. 365 - 374.
-
(1991)
Proceedings of the IEEE workshop on Applications of Signal Processing to Audio and Acoustics, New Platz, NY
, pp. 365-374
-
-
Foster, S.1
Wenzel, E.2
Taylor, R.3
-
12
-
-
0019033556
-
On visible surface generation by a priori tree structures
-
Fuchs H., Kedem Z., Naylor B., On Visible Surface Generation by a Priori Tree Structures, ACM SIGGRAPH, 1980, pp. 124-133.
-
(1980)
ACM SIGGRAPH
, pp. 124-133
-
-
Fuchs, H.1
Kedem, Z.2
Naylor, B.3
-
13
-
-
0031629502
-
A beam tracing approach to acoustic modeling for interactive virtual environments
-
Funkhouser T., Carlbon I., Elko G., Pingali G., Sonhi M., West J., A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments, ACM SIGGRAPH, 1998, pp. 21-32.
-
(1998)
ACM SIGGRAPH
, pp. 21-32
-
-
Funkhouser, T.1
Carlbon, I.2
Elko, G.3
Pingali, G.4
Sonhi, M.5
West, J.6
-
14
-
-
85016891988
-
Real-time acoustic modeling for distributed virtual environments
-
Funkhouser T., Min P., Carlbom I., Real-Time Acoustic Modeling for Distributed Virtual Environments, Proceedings of SIGGRAPH, 1999, pp. 365 - 374.
-
(1999)
Proceedings of SIGGRAPH
, pp. 365-374
-
-
Funkhouser, T.1
Min, P.2
Carlbom, I.3
-
15
-
-
0021458798
-
Beam tracing polygonal objects
-
Heckbert P., Hanrahan P., Beam Tracing Polygonal Objects, ACM Computer Graphics SIGGRAPH, 1984, Vol. 18, No. 3, pp. 119-127.
-
(1984)
ACM Computer Graphics SIGGRAPH
, vol.18
, Issue.3
, pp. 119-127
-
-
Heckbert, P.1
Hanrahan, P.2
-
16
-
-
0027202901
-
Binaural room simulation based on an image source model with addition of statistical methods to include the diffuse sound scattering of walls and to predict the reverberant tail
-
Hein R., Binaural Room Simulation Based on an Image Source Model with Addition of Statistical Methods to Include the Diffuse Sound Scattering of Walls and to Predict the Reverberant Tail, Journal of Applied Acoustics, Vol. 38, No. 2-4, 1993, pp. 145 - 160.
-
(1993)
Journal of Applied Acoustics
, vol.38
, Issue.2-4
, pp. 145-160
-
-
Hein, R.1
-
17
-
-
85028333772
-
Optimization of sound spatialization resource management through clustering
-
Jan
-
Herder J., "Optimization of Sound Spatialization Resource Management through Clustering", IEEE Signal Processing, Jan 2000, pp. 564 - 571.
-
(2000)
IEEE Signal Processing
, pp. 564-571
-
-
Herder, J.1
-
18
-
-
0031673012
-
Efficient collision detection using bounding volume hierarchies of K-Dops
-
Klosowski J., Held M., Mitchell J., Sowizral H., Zikan K., Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs, IEEE Transactions on Visualization and Computer Graphics, Vol. 4, No. 1, 1998, pp. 21-26.
-
(1998)
IEEE Transactions on Visualization and Computer Graphics
, vol.4
, Issue.1
, pp. 21-26
-
-
Klosowski, J.1
Held, M.2
Mitchell, J.3
Sowizral, H.4
Zikan, K.5
-
19
-
-
0001251662
-
Calculating the acoustical room response by use of a ray tracing technique
-
Krokstad A., Strom S., Sorsdal S., Calculating the Acoustical Room Response by Use of a Ray Tracing Technique, Journal of Sound and Vibration, Vol. 8, No. 1, 1968, pp. 118-125.
-
(1968)
Journal of Sound and Vibration
, vol.8
, Issue.1
, pp. 118-125
-
-
Krokstad, A.1
Strom, S.2
Sorsdal, S.3
-
21
-
-
0342468765
-
Priority-driven acoustic modeling for virtual environments
-
Min P., Funkhouser T., Priority-Driven Acoustic Modeling for Virtual Environments, EUROGRAPHICS, Vol. 19, No. 3, 2000, pp. 179 - 188.
-
(2000)
EUROGRAPHICS
, vol.19
, Issue.3
, pp. 179-188
-
-
Min, P.1
Funkhouser, T.2
-
22
-
-
0027147814
-
ODEON - Another hybrid room acoustical model
-
Naylor G., "ODEON - Another Hybrid Room Acoustical Model", Journal of Applied Acoustics, Vol. 38, No. 2-4, 1993, pp. 131 - 144.
-
(1993)
Journal of Applied Acoustics
, vol.38
, Issue.2-4
, pp. 131-144
-
-
Naylor, G.1
-
26
-
-
0343056919
-
Real-time virtual audio reality
-
Hong Kong
-
Savioja L., Huopaniemi J., Huotilainen T., Takala T., Real- Time Virtual Audio Reality, Proceedings of the ICMC, Hong Kong, 1996, pp. 107 - 110.
-
(1996)
Proceedings of the ICMC
, pp. 107-110
-
-
Savioja, L.1
Huopaniemi, J.2
Huotilainen, T.3
Takala, T.4
-
27
-
-
85028304503
-
Modeling acoustics in virtual environments using the uniform theory of diffraction
-
Tsingos N., Funkhouser T., Ngan A., Carlbom I., Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction, ACM SIGGRAPH, 2001, pp. 59-68.
-
(2001)
ACM SIGGRAPH
, pp. 59-68
-
-
Tsingos, N.1
Funkhouser, T.2
Ngan, A.3
Carlbom, I.4
-
29
-
-
0342622510
-
Calculation of room response using a ray tracing method
-
Vancouver, CA
-
Vian J., Van Maercke D., Calculation of Room Response Using a Ray Tracing Method, Proceedings of the ICA Symposium on Acoustics and Theatre Planning for Performing Arts, Vancouver, CA, 1986, pp. 74 - 78.
-
(1986)
Proceedings of the ICA Symposium on Acoustics and Theatre Planning for Performing Arts
, pp. 74-78
-
-
Vian, J.1
Van Maercke, D.2
-
30
-
-
0019026959
-
An improved illumination model for shaded display
-
Whitted T., An Improved Illumination Model for Shaded Display, Communications of the ACM, Vol. 23, No. 6, 1980, pp. 343-349.
-
(1980)
Communications of the ACM
, vol.23
, Issue.6
, pp. 343-349
-
-
Whitted, T.1
-
31
-
-
0032691831
-
Partitioning and handling massive models for interactive collision detection
-
Wilson A., Larson E., Manocha D., Lin M., Partitioning And Handling Massive Models for Interactive Collision Detection, EUROGRAPHICS, Vol. 18, No. 3, 1999
-
(1999)
EUROGRAPHICS
, vol.18
, Issue.3
-
-
Wilson, A.1
Larson, E.2
Manocha, D.3
Lin, M.4
-
32
-
-
84943236250
-
VHD++ development framework: Towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies
-
Ponder M., Papagiannakis G., Molet T., Magnenat-Thalmann N., Thalmann D., "VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies", Computer Graphics International, 2003
-
(2003)
Computer Graphics International
-
-
Ponder, M.1
Papagiannakis, G.2
Molet, T.3
Magnenat-Thalmann, N.4
Thalmann, D.5
|