메뉴 건너뛰기




Volumn 2003-January, Issue , 2003, Pages 96-104

VHD++ development framework: Towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies

Author keywords

Application software; Computational modeling; Computer architecture; Computer graphics; Computer simulation; Electronic mail; Engines; Games; Real time systems; Virtual reality

Indexed keywords

APPLICATION PROGRAMS; ARCHITECTURAL DESIGN; COMPUTER ARCHITECTURE; COMPUTER GAMES; COMPUTER GRAPHICS; COMPUTER PROGRAMMING; COMPUTER SIMULATION; COMPUTER SOFTWARE; DESIGN; ELECTRONIC MAIL; ENGINES; INTERACTIVE COMPUTER SYSTEMS; MACHINE DESIGN; VIRTUAL REALITY;

EID: 84943236250     PISSN: 15301052     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGI.2003.1214453     Document Type: Conference Paper
Times cited : (63)

References (41)
  • 7
    • 0004576915 scopus 로고    scopus 로고
    • Frameworks = Patterns + Components
    • October
    • R. Johnson, Frameworks = Patterns + Components, Communications of the ACM, Vol. 40, No.10, October 1997.
    • (1997) Communications of the ACM , vol.40 , Issue.10
    • Johnson, R.1
  • 9
    • 84943306856 scopus 로고    scopus 로고
    • MRToolkit from Univertisy of Alberta, (www.cs.ualberta.ca/~graphics/MRToolkit.html)
    • MRToolkit
  • 10
  • 11
    • 84943306857 scopus 로고    scopus 로고
    • dVise™ from Division (www.division.com)
    • dVise™
  • 12
    • 84943234902 scopus 로고    scopus 로고
    • Vega™ from MultiGen-Paradigm (http://www.paradigmsim.com/ products/ runtime/vega/)
    • Vega™
  • 13
    • 84943272137 scopus 로고    scopus 로고
    • OpenMASK (www.irisa.fr/siames/OpenMASK )
    • OpenMASK
  • 19
    • 0033726076 scopus 로고    scopus 로고
    • Bringing VR to the Desktop: Are you Game?
    • April-June
    • V.DeLeon, R.Berry Jr, Bringing VR to the Desktop: Are you Game? IEEE Multimedia, April-June 2000, pp. 68-72.
    • (2000) IEEE Multimedia , pp. 68-72
    • DeLeon, V.1    Berry, R.2
  • 20
    • 84943306863 scopus 로고    scopus 로고
    • Virtual Story Telling (http://wheelie.tees.ac.uk/ users/f.charles/ virtualstorytelling/)
    • Virtual Story Telling
  • 26
    • 84870960368 scopus 로고    scopus 로고
    • Unreal Engine (http://unreal.epicgames.com)
    • Unreal Engine
  • 28
    • 84943261678 scopus 로고    scopus 로고
    • VirTools (http://www.virtools.com )
    • VirTools
  • 32
    • 0031374042 scopus 로고    scopus 로고
    • Integration of Motion Control Techniques for Virtual Human and Avatar Real-Time Animation
    • ACM Press
    • R.Boulic, P.Becheiraz, L.Emering, D.Thalmann, Integration of Motion Control Techniques for Virtual Human and Avatar Real-Time Animation, Proc. VRST97, ACM Press, 1997, pp.111-118
    • (1997) Proc. VRST97 , pp. 111-118
    • Boulic, R.1    Becheiraz, P.2    Emering, L.3    Thalmann, D.4
  • 33
    • 0012141312 scopus 로고    scopus 로고
    • Crowd simulation for interactive virtual environments and VR training systems
    • Springer-Verlag
    • Ulicny, B., Thalmann, D., Crowd simulation for interactive virtual environments and VR training systems, Proc. Eurographics Workshop on Animation and Simulation '01, pp. 163-170, Springer-Verlag, 2001.
    • (2001) Proc. Eurographics Workshop on Animation and Simulation '01 , pp. 163-170
    • Ulicny, B.1    Thalmann, D.2
  • 34
    • 84943306871 scopus 로고    scopus 로고
    • Towards Interactive Real-Time Crowd Behavior Simulation
    • to appear
    • Ulicny, B., Thalmann, D., Towards Interactive Real-Time Crowd Behavior Simulation, Computer Graphics Forum, (to appear)
    • Computer Graphics Forum
    • Ulicny, B.1    Thalmann, D.2
  • 40
    • 84943306875 scopus 로고    scopus 로고
    • The Humanoid Animation Group (H-Anim), http://www.h-anim.org/


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.