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Volumn , Issue , 2010, Pages

Learning meanings of words and constructions, grounded in a virtual game

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[No Author keywords available]

Indexed keywords


EID: 84894194020     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (19)
  • 2
    • 76749105524 scopus 로고    scopus 로고
    • Overview of the TREC 2007 question answering track
    • EM Voorhees and Lori Buckland, editors, number 500-274 in Special Publication, Gaithersburg, Maryland. NIST
    • H.T. Dang, D. Kelly, and J. Lin. 2007. Overview of the TREC 2007 Question Answering Track. In EM Voorhees and Lori Buckland, editors, The Sixteenth Text REtrieval Conference Proceedings 2007, number 500-274 in Special Publication, Gaithersburg, Maryland. NIST.
    • (2007) The Sixteenth Text REtrieval Conference Proceedings 2007
    • Dang, H.T.1    Kelly, D.2    Lin, J.3
  • 3
    • 33746040983 scopus 로고    scopus 로고
    • Why verbs are harder to learn than nouns: Initial insights from a computational model of intention recognition in situated word learning
    • M. Fleischman and D. Roy. 2005. Why verbs are harder to learn than nouns: Initial insights from a computational model of intention recognition in situated word learning. In 27th Annual Meeting of the Cognitive Science Society, Stresa, Italy.
    • (2005) 27th Annual Meeting of the Cognitive Science Society, Stresa, Italy
    • Fleischman, M.1    Roy, D.2
  • 11
    • 52149088034 scopus 로고    scopus 로고
    • The restaurant game: Learning social behavior and language from thousands of players online
    • J. Orkin and D. Roy. 2007. The restaurant game: Learning social behavior and language from thousands of players online. Journal of Game Development, 3(1):39-60.
    • (2007) Journal of Game Development , vol.3 , Issue.1 , pp. 39-60
    • Orkin, J.1    Roy, D.2
  • 12
    • 77955150691 scopus 로고    scopus 로고
    • Automatic learning and generation of social behavior from collective human gameplay
    • International Foundation for Autonomous Agents and Multiagent Systems
    • J. Orkin and D. Roy. 2009. Automatic learning and generation of social behavior from collective human gameplay. In Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems-Volume 1, pages 385-392. International Foundation for Autonomous Agents and Multiagent Systems.
    • (2009) Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems , vol.1 , pp. 385-392
    • Orkin, J.1    Roy, D.2
  • 14
    • 24144445149 scopus 로고    scopus 로고
    • Semiotic schemas: A framework for grounding language in action and perception
    • D. Roy. 2005. Semiotic schemas: A framework for grounding language in action and perception. Artificial Intelligence, 167(1-2):170-205.
    • (2005) Artificial Intelligence , vol.167 , Issue.1-2 , pp. 170-205
    • Roy, D.1
  • 17
    • 0038496705 scopus 로고    scopus 로고
    • Evolving grounded communication for robots
    • L. Steels. 2003. Evolving grounded communication for robots. Trends in cognitive sciences, 7(7):308-312.
    • (2003) Trends in Cognitive Sciences , vol.7 , Issue.7 , pp. 308-312
    • Steels, L.1
  • 18
    • 24344449747 scopus 로고    scopus 로고
    • Collostructions: Investigating the interaction of words and constructions
    • A. Stefanowitsch and ST Gries. 2003. Collostructions: Investigating the interaction of words and constructions. International Journal of Corpus Linguistics, 8(2):209-243.
    • (2003) International Journal of Corpus Linguistics , vol.8 , Issue.2 , pp. 209-243
    • Stefanowitsch, A.1    Gries, S.T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.