메뉴 건너뛰기




Volumn 15, Issue , 2012, Pages 45-52

FILTWAM - A framework for online affective computing in serious games

Author keywords

Affective computing; Communication skills; Lifelong learning; Serious gaming; Web based training

Indexed keywords


EID: 84893757361     PISSN: 18770509     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1016/j.procs.2012.10.057     Document Type: Conference Paper
Times cited : (19)

References (18)
  • 8
    • 85195338111 scopus 로고    scopus 로고
    • Second Edition, ISBN 978-0-85729-931-4, Springer-Verlag, London
    • Li S. Z., Jain, A. K. Handbook of Face Recognition Second Edition, ISBN 978-0-85729-931-4, Springer-Verlag, London, 2011.
    • (2011) Handbook of Face Recognition
    • Li, S.Z.1    Jain, A.K.2
  • 14
    • 78650985012 scopus 로고    scopus 로고
    • Putting the pieces together: Multimodal analysis of social attention in meetings
    • Firenze, Italy
    • Subramanian, R., Staiano, J., Kalimeri, K., Sebe, N., Pianesi, F. Putting the Pieces Together: Multimodal Analysis of Social Attention in Meetings, ACM Multimedia, Firenze, Italy, 2010.
    • (2010) ACM Multimedia
    • Subramanian, R.1    Staiano, J.2    Kalimeri, K.3    Sebe, N.4    Pianesi, F.5
  • 15
    • 78651594286 scopus 로고    scopus 로고
    • Multimodal interfaces: Challenges and perspectives
    • January
    • Sebe, N. Multimodal Interfaces: Challenges and Perspectives, Journal of Ambient Intelligence and Smart Environments, January, Vol. 1, No. 1, pp 23-30, 2009.
    • (2009) Journal of Ambient Intelligence and Smart Environments , vol.1 , Issue.1 , pp. 23-30
    • Sebe, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.