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Volumn , Issue , 2013, Pages 209-215

The design of a comprehensive game engine for rehabilitation

Author keywords

[No Author keywords available]

Indexed keywords

ELECTRONICS INDUSTRY;

EID: 84893588671     PISSN: 21666741     EISSN: 2166675X     Source Type: Conference Proceeding    
DOI: 10.1109/IGIC.2013.6659160     Document Type: Conference Paper
Times cited : (12)

References (12)
  • 1
  • 4
    • 70049091260 scopus 로고    scopus 로고
    • Digital game design for elderly users
    • Proceedings of the 2007 conference on Future Play, ser.
    • W. Ijsselsteijn, H. H. Nap, Y. de Kort, a nd K. Poels, "Digital game design for elderly users," in Proceedings of the 2007 conference on Future Play, ser. Future Play '07, pp. 17-22. 2007.
    • (2007) Future Play '07 , pp. 17-22
    • Ijsselsteijn, W.1    Nap, H.H.2    De Kort, Y.3    Poels, K.4
  • 5
  • 7
    • 84884708611 scopus 로고    scopus 로고
    • Cognitive and Perceptual Dysfunction
    • T. J. Schmitz & S. B. O'Sullivan (Eds.), Philadelphia, F.A: Davis Com-pany
    • Unsworth, C. A.: Cognitive and Perceptual Dysfunction. In T. J. Schmitz & S. B. O'Sullivan (Eds.), Physical Rehabilitat ion: pp. 1149-1185. Philadelphia, F.A: Davis Com-pany. 2007.
    • (2007) Physical Rehabilitation , pp. 1149-1185
    • Unsworth, C.A.1
  • 11
    • 0020713980 scopus 로고
    • Quest: A bayesian adaptive psychometric method
    • A. B. Watson and D. G. Pelli. Quest: a bayesian adaptive psychometric method. Perception And Psychophysics, vol. 33, no. 2, pp.113 -120. 1983.
    • (1983) Perception and Psychophysics , vol.33 , Issue.2 , pp. 113-120
    • Watson, A.B.1    Pelli, D.G.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.