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Volumn , Issue , 2012, Pages 553-556

An integrated low-cost system for at-home rehabilitation

Author keywords

[No Author keywords available]

Indexed keywords

CONTINUOUS MONITORING; CURRENT STATUS; GAME ENGINE; GAME SCENARIO; GAMEPLAY; LOW-COST SYSTEMS; MICROSOFT; SCORING SYSTEMS;

EID: 84872028108     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VSMM.2012.6365975     Document Type: Conference Paper
Times cited : (23)

References (12)
  • 1
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    • A. Sedda, al, and N. Borghese, "A new virtual reality program to rehabilitate neglect," Proc ICVR2011, 2011.
    • (2011) Proc ICVR 2011
    • Sedda, A.1    Borghese, N.2
  • 2
    • 50849084131 scopus 로고    scopus 로고
    • Low-cost virtual motor rehabilitation system for standing exercises
    • A. Gil and al, "Low-cost virtual motor rehabilitation system for standing exercises," IEEE Virtual Rehab., vol. 27, no. 29, pp. 34-38, 2007.
    • (2007) IEEE Virtual Rehab. , vol.27 , Issue.29 , pp. 34-38
    • Gil, A.1
  • 3
    • 77956799027 scopus 로고    scopus 로고
    • Neurorehabilitation using the virtual reality based rehabilitation gaming system: Methodology, design, psychometrics, usability and validation
    • M. Cameirao and al, "Neurorehabilitation using the virtual reality based rehabilitation gaming system: Methodology, design, psychometrics, usability and validation," J. NeuroEng. Rehab., vol. 7, no. 1, p. 48, 2010.
    • (2010) J. NeuroEng. Rehab. , vol.7 , Issue.1 , pp. 48
    • Cameirao, M.1
  • 5
    • 39049111858 scopus 로고    scopus 로고
    • Exercise and health-related quality of life during the first year following acute stroke: A randomized controlled trial
    • B. L. et al, "Exercise and health-related quality of life during the first year following acute stroke: a randomized controlled trial," Brain Injury, vol. 22, no. 2, pp. 135-145, 2008.
    • (2008) Brain Injury , vol.22 , Issue.2 , pp. 135-145
    • L, B.1
  • 6
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • Jul.
    • P. Sweetser and P. Wyeth, "Gameflow: a model for evaluating player enjoyment in games," Comput. Entert., vol. 3, no. 3, p. 3, Jul. 2005.
    • (2005) Comput. Entert. , vol.3 , Issue.3 , pp. 3
    • Sweetser, P.1    Wyeth, P.2
  • 8
    • 70049091260 scopus 로고    scopus 로고
    • Digital game design for elderly users
    • Proceedings of the 2007 conference on Future Play, ser.
    • W. Ijsselsteijn, H. H. Nap, Y. de Kort, and K. Poels, "Digital game design for elderly users," in Proceedings of the 2007 conference on Future Play, ser. Future Play '07, 2007, pp. 17-22.
    • (2007) Future Play '07 , pp. 17-22
    • Ijsselsteijn, W.1    Nap, H.H.2    De Kort, Y.3    Poels, K.4
  • 12
    • 84872016846 scopus 로고    scopus 로고
    • J. Kirk, "Burning man," http://www.gq.com/news-politics/ newsmakers/ 201202/burning-man-sam-brown-jay-kirk-gq-february-2012, 2012.
    • (2012) Burning Man
    • Kirk, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.