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Volumn 22, Issue 1, 2014, Pages 125-141

Evaluating a Second Life Problem-Based Learning (PBL) demonstrator project: What can we learn?

Author keywords

3D MUVE; immersive virtual worlds; problem based learning; Second Life

Indexed keywords


EID: 84892955975     PISSN: 10494820     EISSN: 17445191     Source Type: Journal    
DOI: 10.1080/10494820.2011.641681     Document Type: Article
Times cited : (40)

References (41)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.