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Volumn 33, Issue 4, 2013, Pages 513-521

Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study

Author keywords

Cerebral palsy; child; rehabilitation; video games; virtual reality

Indexed keywords

ARTICLE; BODY EQUILIBRIUM; CEREBRAL PALSY; CHILD; CHILDHOOD DISEASE; CLINICAL ARTICLE; CONTROLLED STUDY; EVALUATION STUDY; FEMALE; FOLLOW UP; GAIT; GROSS MOTOR FUNCTION CLASSIFICATION SYSTEM; GROSS MOTOR FUNCTION MEASURE; HUMAN; MALE; OUTCOME ASSESSMENT; PEDIATRIC PHYSIOTHERAPY; PSYCHOMOTOR PERFORMANCE; RECREATION; RECREATIONAL THERAPY; SCHOOL CHILD; TECHNOLOGY; VIRTUAL REALITY;

EID: 84892778561     PISSN: 10538135     EISSN: 18786448     Source Type: Journal    
DOI: 10.3233/NRE-131001     Document Type: Article
Times cited : (133)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.