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Volumn 50, Issue , 2012, Pages 555-565

Game artificial intelligence based using reinforcement learning

Author keywords

Artificial intelligence; Game; Q learning; Reinforcement learning; Sarsa

Indexed keywords


EID: 84891758993     PISSN: 18777058     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1016/j.proeng.2012.10.060     Document Type: Conference Paper
Times cited : (6)

References (8)
  • 2
    • 78651574247 scopus 로고    scopus 로고
    • Applying reinforcement learning for the ai in a tank-battle game
    • DECEMBER
    • Fang YP, Ting IH. Applying Reinforcement Learning for the AI in a Tank-Battle Game. JOURNAL OF SOFTWARE, VOL. 5, NO. 12, DECEMBER 2010.
    • (2010) JOURNAL of SOFTWARE , vol.5 , Issue.12
    • Fang, Y.P.1    Ting, I.H.2
  • 6
    • 78651574247 scopus 로고    scopus 로고
    • Applying reinforcement learning for the ai in a tank-battle game
    • December 2010
    • Fang, Y.-P., & Ting, I.-H. (2010). Applying Reinforcement Learning for the AI in a Tank-Battle Game. Journal of lSoftware, Vol. 5, No. 12, December 2010.
    • (2010) Journal of LSoftware , vol.5 , Issue.12
    • Fang, Y.-P.1    Ting, I.-H.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.