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Volumn 31, Issue 1, 2014, Pages 384-392

The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion

Author keywords

Cognitive therapy; Mental health; Rehabilitation; Therapeutics; Video game

Indexed keywords

COGNITIVE THERAPY; HEALTH PROFESSIONALS; MENTAL HEALTH; THERAPEUTIC TREATMENTS; THERAPEUTICS; VIDEO GAME; VIRTUAL REALITY SYSTEM; VIRTUAL REALITY TECHNOLOGY;

EID: 84890290300     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2013.10.025     Document Type: Review
Times cited : (28)

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