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Volumn , Issue , 2013, Pages 262-265

Gameful design in the automotive domain - Review, outlook and challenges

Author keywords

[No Author keywords available]

Indexed keywords

AUTOMOTIVE APPLICATIONS; AUTOMOTIVE DOMAINS; DRIVING SAFETY; EXTENSIVE TESTING; GAMEFUL DESIGNS; IN-VEHICLE APPLICATIONS; REAL VEHICLES; USAGE SCENARIOS;

EID: 84888190956     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2516540.2516575     Document Type: Conference Paper
Times cited : (43)

References (19)
  • 1
    • 0038640205 scopus 로고    scopus 로고
    • University Press of America, Mar.
    • C. C. Abt. Serious Games. University Press of America, Mar. 2002.
    • (2002) Serious Games
    • Abt, C.C.1
  • 2
    • 0001493310 scopus 로고
    • Intrinsic Motivation, Extrinsic Reinforcement, and Inequity
    • Apr.
    • E. L. Deci. Intrinsic Motivation, Extrinsic Reinforcement, and Inequity. Personality and Social Psychology, 22(1):113-120, Apr. 1972.
    • (1972) Personality and Social Psychology , vol.22 , Issue.1 , pp. 113-120
    • Deci, E.L.1
  • 3
    • 0035285941 scopus 로고    scopus 로고
    • Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again
    • E. L. Deci, R. Koestner, and R. M. Ryan. Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again. Review of Educational Research, 71(1):1-27, 2001.
    • (2001) Review of Educational Research , vol.71 , Issue.1 , pp. 1-27
    • Deci, E.L.1    Koestner, R.2    Ryan, R.M.3
  • 6
    • 2342622104 scopus 로고    scopus 로고
    • Why Do People Play On-line Games? An Extended TAM With Social Influences and Flow Experience
    • Sept.
    • C.-L. Hsu and H.-P. Lu. Why Do People Play On-line Games? An Extended TAM With Social Influences and Flow Experience. Information and Management, 41(7):853-868, Sept. 2004.
    • (2004) Information and Management , vol.41 , Issue.7 , pp. 853-868
    • Hsu, C.-L.1    Lu, H.-P.2
  • 9
    • 33749242449 scopus 로고    scopus 로고
    • Play to Win! Using Games in Library Instruction to Enhance Student Learning
    • Jan.
    • G. J. Leach and T. S. Sugarman. Play to Win! Using Games in Library Instruction to Enhance Student Learning. Research Strategies, 20:191-203, Jan. 2005.
    • (2005) Research Strategies , vol.20 , pp. 191-203
    • Leach, G.J.1    Sugarman, T.S.2
  • 15
    • 84870299184 scopus 로고    scopus 로고
    • Examining the Effects of an Eco-driving Message on Driver Distraction
    • Jan.
    • H. Rouzikhah, M. King, and A. Rakotonirainy. Examining the Effects of an Eco-driving Message on Driver Distraction. Accident Analysis & Prevention, 50(1):975-983, Jan. 2013.
    • (2013) Accident Analysis & Prevention , vol.50 , Issue.1 , pp. 975-983
    • Rouzikhah, H.1    King, M.2    Rakotonirainy, A.3
  • 19
    • 25844454788 scopus 로고    scopus 로고
    • From Visual Simulation to Virtual Reality to Games
    • Sept.
    • M. Zyda. From Visual Simulation to Virtual Reality to Games. Computer, 38(9):25-32, Sept. 2005.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.