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Volumn 1, Issue 1, 2011, Pages 32-44

Honing emotional intelligence with game-Based crucible experiences

Author keywords

Crucible Experience; Emotional Intelligence; Game Based Learning; Intercultural Communication; Role Play; Serious Games; Social Process Simulations

Indexed keywords


EID: 84888089160     PISSN: 21556849     EISSN: 21556857     Source Type: Journal    
DOI: 10.4018/ijgbl.2011010103     Document Type: Article
Times cited : (11)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.