-
1
-
-
45449102857
-
Developing a generalizable detector of when students game the system
-
Baker, R. S. J. d., Corbett, A. T., Roll, I., & Koedinger, K. R. (2008). Developing a generalizable detector of when students game the system. User Modeling and User-Adapted Interaction, 18(3), 287-314. doi:10.1007/s11257- 007-9045-6.
-
(2008)
User Modeling and User-Adapted Interaction
, vol.18
, Issue.3
, pp. 287-314
-
-
Baker, R.S.J.D.1
Corbett, A.T.2
Roll, I.3
Koedinger, K.R.4
-
2
-
-
70349630216
-
Transformational play: Why educators should care about games
-
Barab, S. A., Gresalfi, M., & Arici, A. (2009). Transformational play: Why educators should care about games. Educational Leadership, 67(1), 76-80.
-
(2009)
Educational Leadership
, vol.67
, Issue.1
, pp. 76-80
-
-
Barab, S.A.1
Gresalfi, M.2
Arici, A.3
-
5
-
-
67549103767
-
Games, motivation, and learning: Research and practice model
-
Garris, R., Ahlers, R., & Driskell, J. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467. doi:10.1177/1046878102238607.
-
(2002)
Simulation & Gaming
, vol.33
, Issue.4
, pp. 441-467
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.3
-
7
-
-
37249073514
-
Can virtual humans be more engaging than real ones?
-
Gratch, J., & Wang, N. Okhmatovskaia. A., Lamothe, F., Morales, M., van der Werf, R., & Morency, L. (2007). Can virtual humans be more engaging than real ones? In Proceedings of the 12th Annual Conference on Human-Computer Interaction, Beijing, China.
-
(2007)
Proceedings of the 12th Annual Conference on Human-Computer Interaction
-
-
Gratch, J.1
Wang, N.2
Okhmatovskaia, A.3
Lamothe, F.4
Morales, M.5
Van Der Werf, R.6
Morency, L.7
-
8
-
-
54149090932
-
What can K-12 school leaders learn from video games and gaming?
-
Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming? Innovate, 1(6).
-
(2005)
Innovate
, vol.1
, Issue.6
-
-
Halverson, R.1
-
9
-
-
84864075452
-
TrueSkill: A Bayesian skill rating system
-
Herbrich, R., Minka, T., & Graepel, T. (2007). TrueSkill: A Bayesian skill rating system. Advances in Neural Information Processing Systems, 20.
-
(2007)
Advances in Neural Information Processing Systems
, vol.20
-
-
Herbrich, R.1
Minka, T.2
Graepel, T.3
-
13
-
-
34247360830
-
A research agenda for developing and implementing educational computer games
-
doi:10.1111/j.1467-8535.2007.00714.x
-
Ma, Y., Williams, D., Prejean, L., & Richard, C. (2007). A research agenda for developing and implementing educational computer games. British Journal of Educational Technology, 38, 513-518. doi:10.1111/j.1467-8535.2007. 00714.x.
-
(2007)
British Journal of Educational Technology
, vol.38
, pp. 513-518
-
-
Ma, Y.1
Williams, D.2
Prejean, L.3
Richard, C.4
-
14
-
-
49049148395
-
Toward a theory of intrinsically motivating instruction
-
doi:10.1207/s15516709cog0504-2
-
Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 333-370. doi:10.1207/s15516709cog0504-2.
-
(1981)
Cognitive Science
, vol.4
, pp. 333-370
-
-
Malone, T.W.1
-
15
-
-
85084523926
-
Making learning fun: A taxonomy of intrinsic motivations for learning
-
In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning and instruction:, . Mahwah, NJ: Lawrence Erlbaum
-
Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning and instruction: Vol. 3. Cognitive and affective process and analyses (pp. 223-253). Mahwah, NJ: Lawrence Erlbaum.
-
(1987)
Cognitive and Affective Process and Analyses
, vol.3
, pp. 223-253
-
-
Malone, T.W.1
Lepper, M.R.2
-
16
-
-
84993812325
-
Written debriefing: The next vital step in learning with simulations
-
doi:10.1177/104687810003100111
-
Petranek, C. (2000). Written debriefing: The next vital step in learning with simulations. Simulation & Gaming, 31(1), 108-118. doi:10.1177/ 104687810003100111.
-
(2000)
Simulation Gaming
, vol.31
, Issue.1
, pp. 108-118
-
-
Petranek, C.1
-
17
-
-
80053519768
-
-
[data file]. Retrieved from Ps3trophies.org
-
Quantcast. (2010). ps3trophies.org [data file]. Retrieved from http://www.quantcast.com/ps3trophies.org.
-
(2010)
Quantcast
-
-
-
18
-
-
84887860081
-
-
Quantcast. (2010). [data file]. Retrieved from
-
Quantcast. (2010). xbox360achievements.org [data file]. Retrieved from http://www.quantcast.com/xbox360achievements.org.
-
Xbox360achievements org
-
-
-
22
-
-
0004256311
-
The case for authentic assessment. Practical Assessment
-
Wiggins, G. (1990). The case for authentic assessment. Practical Assessment . Research Evaluation, 2(2).
-
(1990)
Research Evaluation
, vol.2
, Issue.2
-
-
Wiggins, G.1
-
23
-
-
63749091715
-
-
doi:10.1177/1046878108321866
-
Wilson, K., Bedwell, W., Lazzara, E., Salas, E., Burke, S., & Estock, J. (2008). Relationships between game attributes and learning outcomes: Review and research proposals. Simulation & Gaming, 40(2), 217-266. doi:10.1177/1046878108321866.
-
(2008)
Relationships between Game Attributes and Learning Outcomes: Review and Research Proposals. Simulation Gaming
, vol.40
, Issue.2
, pp. 217-266
-
-
Wilson, K.1
Bedwell, W.2
Lazzara, E.3
Salas, E.4
Burke, S.5
Estock, J.6
|