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Volumn , Issue , 2013, Pages 548-554

Badge architectures in engineering education: Blueprints and challenges

Author keywords

Achievements; Badge Architectures; Engineering Education; Gamification; Motivation; Reputation

Indexed keywords

ACHIEVEMENTS; CRITICAL DISCUSSIONS; EXTRINSIC MOTIVATION; GAMIFICATION; NEW FORMS; REPUTATION;

EID: 84887195099     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (23)
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  • 3
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    • Bogost, I., 2011. Persuasive Games: Exploitationware. Gamasutra, 1(March), p. 5.
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  • 7
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    • Motivating the learner: Mozilla's open badges program
    • Goligoski, E. 2012., Motivating the learner: Mozilla's open badges program. Access to Knowledge - A Course Journal, 4(1), p. 8.
    • (2012) Access to Knowledge - A Course Journal , vol.4 , Issue.1 , pp. 8
    • Goligoski, E.1
  • 10
    • 79951868540 scopus 로고    scopus 로고
    • The achievement machine: Understanding xbox 360 achievements in gaming practices
    • Jakobsson, M., 2011. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. Game Studies, 11(1), pp. 1-22.
    • (2011) Game Studies , vol.11 , Issue.1 , pp. 1-22
    • Jakobsson, M.1
  • 18
    • 0002209063 scopus 로고    scopus 로고
    • Intrinsic and extrinsic motivations: Classic definitions and new directions
    • Ryan, R. & Deci, E., 2000. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), pp. 54-67.
    • (2000) Contemporary Educational Psychology , vol.25 , Issue.1 , pp. 54-67
    • Ryan, R.1    Deci, E.2
  • 19
    • 21144476114 scopus 로고
    • Beyond the intrinsic-extrinsic dichotomy: Self-determination in motivation and learning
    • Scott Rigby, C, Deci, E. L., Patrick, B. C. & Ryan, R. M., 1992. Beyond the intrinsic-extrinsic dichotomy: Self-determination in motivation and learning. Motivation and Emotion, 16(3), pp. 165-185.
    • (1992) Motivation and Emotion , vol.16 , Issue.3 , pp. 165-185
    • Scott Rigby, C.1    Deci, E.L.2    Patrick, B.C.3    Ryan, R.M.4
  • 20
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    • O. Sotamaa et al., Eds University of Tampere. Tampere
    • Sotamaa, O., 2010. Achievement unlocked: rethinking gaming capital. In O. Sotamaa et al., Eds., Games as services, University of Tampere. Tampere.
    • (2010) Games as Services
    • Sotamaa, O.1
  • 21
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    • Institutional ecology, 'Translations' and boundary objects
    • Star, S. L. & Griesemer, J. R., 1989. Institutional Ecology, 'Translations' and Boundary Objects. Social Studies of Science, 19(3), pp. 387-420.
    • (1989) Social Studies of Science , vol.19 , Issue.3 , pp. 387-420
    • Star, S.L.1    Griesemer, J.R.2
  • 23
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    • "Badges," earned online pose challenge to traditional college diplomas
    • (8.01.2012)
    • Young, J. R., 2012. "Badges," Earned Online Pose Challenge to Traditional College Diplomas. Chronicle of Higher Education, (8.01.2012).
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    • Young, J.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.