메뉴 건너뛰기




Volumn 6, Issue PARTC, 2012, Pages 225-251

Augmenting engagement: Augmented reality in education

(1)  Cabiria, Jon a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84886867902     PISSN: 20449968     EISSN: 20449976     Source Type: Book Series    
DOI: 10.1108/S2044-9968(2012)000006C011     Document Type: Article
Times cited : (28)

References (54)
  • 3
    • 84858613793 scopus 로고    scopus 로고
    • Augmented reality timeline. Accessed on January 30, 2012
    • Augmented reality timeline (2012). In Wikipedia. Retrieved from http://www.en.wikipedia.org/wiki/augmented-reality. Accessed on January 30, 2012.
    • (2012) Wikipedia
  • 4
    • 0004146270 scopus 로고
    • Cambridge, MA: Harvard University Press
    • Bruner, J. (1960). The process of education. Cambridge, MA: Harvard University Press.
    • (1960) The Process of Education
    • Bruner, J.1
  • 5
    • 84878819475 scopus 로고    scopus 로고
    • Benefits of virtual world engagement
    • Cabiria, J. (2008). Benefits of virtual world engagement. Media Psychology Review, 1(1). Retrieved from http://mprcenter.org/mpr/index.php? option=com-content&view= article&id=167&Itemid=126
    • (2008) Media Psychology Review , vol.1 , Issue.1
    • Cabiria, J.1
  • 6
    • 84886844884 scopus 로고    scopus 로고
    • Presentation at the Augmented Reality Event, May 18, 2011. Santa Clara, CA
    • Cabiria, J. (2011a). AR and the human factor: Designing for the mind. Presentation at the Augmented Reality Event, May 18, 2011. Santa Clara, CA.
    • (2011) AR and the Human Factor: Designing for the Mind
    • Cabiria, J.1
  • 7
    • 84994349949 scopus 로고    scopus 로고
    • The Internet and interaction
    • G. Brewer (Ed.). London: Palgrave-Macmillan
    • Cabiria, J. (2011b). The Internet and interaction. In G. Brewer (Ed.), Media psychology. London: Palgrave-Macmillan.
    • (2011) Media Psychology
    • Cabiria, J.1
  • 9
    • 84884938497 scopus 로고    scopus 로고
    • Fostering collaboration in kindergarten through an augmented reality game
    • Campos, P., Pessanha, S., & Jorge, J. (2011). Fostering collaboration in kindergarten through an augmented reality game. International Journal of Augmented Reality, 10(3), 33-39.
    • (2011) International Journal of Augmented Reality , vol.10 , Issue.3 , pp. 33-39
    • Campos, P.1    Pessanha, S.2    Jorge, J.3
  • 10
    • 79952619014 scopus 로고    scopus 로고
    • Targetdirected visual attention is a prerequisite for action-specific perception
    • Canal-Bruland, R., Zhu, F. F., van der Kamp, J., & Masters, R. S. W. (2011). Targetdirected visual attention is a prerequisite for action-specific perception. Acta Psychologica, 136(3), 285-289.
    • (2011) Acta Psychologica , vol.136 , Issue.3 , pp. 285-289
    • Canal-Bruland, R.1    Zhu, F.F.2    Van Der Kamp, J.3    Masters, R.S.W.4
  • 12
    • 62449211423 scopus 로고    scopus 로고
    • Discovery learning for the 21st century: What is it and how does it compare to traditional learning in effectiveness in the 21st century?
    • Castronova, J. A. (2002). Discovery learning for the 21st century: What is it and how does it compare to traditional learning in effectiveness in the 21st century? Action Research Exchange, 1(1), 1-12.
    • (2002) Action Research Exchange , vol.1 , Issue.1 , pp. 1-12
    • Castronova, J.A.1
  • 14
    • 58149260140 scopus 로고    scopus 로고
    • Immersive interfaces for engagement and learning
    • Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66-69.
    • (2009) Science , vol.323 , Issue.5910 , pp. 66-69
    • Dede, C.1
  • 17
    • 62649112910 scopus 로고    scopus 로고
    • Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning
    • doi: 10.1007/s10956-008-9119-1
    • Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education & Technology, 18(1), 7-22. doi: 10.1007/s10956-008-9119-1
    • (2009) Journal of Science Education & Technology , vol.18 , Issue.1 , pp. 7-22
    • Dunleavy, M.1    Dede, C.2    Mitchell, R.3
  • 21
    • 0012989397 scopus 로고
    • Cinema of the future
    • [1955]
    • Heilig, M. (1992[1955]). Cinema of the future. Presence, 1(3), 279-294.
    • (1992) Presence , vol.1 , Issue.3 , pp. 279-294
    • Heilig, M.1
  • 22
    • 0005380756 scopus 로고    scopus 로고
    • Shared virtual worlds for education: The explorenet experiment
    • Hughes, C., & Moshell, J. M. (1997). Shared virtual worlds for education: The explorenet experiment. ACM Multimedia, 5(2), 145-154.
    • (1997) ACM Multimedia , vol.5 , Issue.2 , pp. 145-154
    • Hughes, C.1    Moshell, J.M.2
  • 24
    • 52849125158 scopus 로고    scopus 로고
    • Experimental research into human cognitive processing in an augmented reality environment for embedded training systems
    • Kalawsky, R. S., Hill, K., Stedmon, A. W., Cook, C. A., & Young, A. L. (2000). Experimental research into human cognitive processing in an augmented reality environment for embedded training systems. Virtual Reality, 5(1), 39-46.
    • (2000) Virtual Reality , vol.5 , Issue.1 , pp. 39-46
    • Kalawsky, R.S.1    Hill, K.2    Stedmon, A.W.3    Cook, C.A.4    Young, A.L.5
  • 25
    • 84886845413 scopus 로고    scopus 로고
    • Alexandria, VA: Learning Circuits
    • Kaplan-Leiserson, E. (2004). Trend: Augmented reality check. Alexandria, VA: Learning Circuits. Retrieved from http://www.neiu.edu/Bsdundis/ textresources/New%20 Technology-Programs/Augmented%20Reality.pdf
    • (2004) Trend: Augmented Reality Check
    • Kaplan-Leiserson, E.1
  • 26
    • 73149094072 scopus 로고    scopus 로고
    • A multi-user virtual environment for building and assessing higher order inquiry skills in science
    • doi: 10.1111/j.1467-8535.2009.01036.x
    • Ketelhut, D. J., Nelson, B. C., Clarke, J., & Dede, C. (2010). A multi-user virtual environment for building and assessing higher order inquiry skills in science. British Journal of Educational Technology, 41(1), 56-68. doi: 10.1111/j.1467-8535.2009.01036.x
    • (2010) British Journal of Educational Technology , vol.41 , Issue.1 , pp. 56-68
    • Ketelhut, D.J.1    Nelson, B.C.2    Clarke, J.3    Dede, C.4
  • 27
    • 33744807434 scopus 로고    scopus 로고
    • Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching
    • doi: 10.1207/s15326985ep41021
    • Kirschner, P. A., Sweller, J., & Clark, R. E. (2006). Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist, 41(2), 75-86. doi: 10.1207/s15326985ep41021
    • (2006) Educational Psychologist , vol.41 , Issue.2 , pp. 75-86
    • Kirschner, P.A.1    Sweller, J.2    Clark, R.E.3
  • 28
    • 84866456814 scopus 로고    scopus 로고
    • Is the inquiry real? Working definitions of inquiry in the science classroom
    • Leonard, W. H., & Penick, J. E. (2009). Is the inquiry real? Working definitions of inquiry in the science classroom. Science Teacher, 76(5), 40-43.
    • (2009) Science Teacher , vol.76 , Issue.5 , pp. 40-43
    • Leonard, W.H.1    Penick, J.E.2
  • 30
    • 0035068470 scopus 로고    scopus 로고
    • The psychological construction of the Internet: From information foraging to social gathering to cultural mediation
    • Mantovani, G. (2001). The psychological construction of the Internet: From information foraging to social gathering to cultural mediation. CyberPsychology Behavior, 4(1), 47-56.
    • (2001) CyberPsychology Behavior , vol.4 , Issue.1 , pp. 47-56
    • Mantovani, G.1
  • 31
    • 0038698892 scopus 로고    scopus 로고
    • VR learning: Potential and challenges for the use of 3D
    • R. Riva & C. Galimberti (Eds.). Amsterdam: IOS Press
    • Mantovani, G. (2003). VR learning: Potential and challenges for the use of 3D. In R. Riva & C. Galimberti (Eds.), Towards cyberpsychology: Mind, cognitions, and society in the Internet age (pp. 208-225). Amsterdam: IOS Press.
    • (2003) Towards Cyberpsychology: Mind, Cognitions, and Society in the Internet Age , pp. 208-225
    • Mantovani, G.1
  • 32
    • 0001208555 scopus 로고    scopus 로고
    • 'Real' presence: How different ontologies generate different criteria for presence, telepresence, and virtual presence
    • Mantovani, G., & Riva, R. (1999). 'Real' presence: How different ontologies generate different criteria for presence, telepresence, and virtual presence. Presence, 8(5), 540-550.
    • (1999) Presence , vol.8 , Issue.5 , pp. 540-550
    • Mantovani, G.1    Riva, R.2
  • 33
    • 79957534363 scopus 로고    scopus 로고
    • Evaluating the usability of an augmented reality-based educational application
    • J. Kay & J. Mostow (Eds.). Berlin, Germany: Springer
    • Marin-Gutierrez, J., Contero, M., & Alcaniz, V. (2010). Evaluating the usability of an augmented reality-based educational application. In J. Kay & J. Mostow (Eds.), Intelligent tutoring systems: 10th International conference (pp. 296-306). Berlin, Germany: Springer.
    • (2010) Intelligent Tutoring Systems: 10th International Conference , pp. 296-306
    • Marin-Gutierrez, J.1    Contero, M.2    Alcaniz, V.3
  • 34
    • 0742269292 scopus 로고    scopus 로고
    • Should there be a three-strikes rule against pure discovery learning?
    • doi: 10.1037/0003-066X.59.1.14
    • Mayer, R. E. (2004). Should there be a three-strikes rule against pure discovery learning? American Psychologist, 59(1), 14-19. doi: 10.1037/0003-066X.59.1.14
    • (2004) American Psychologist , vol.59 , Issue.1 , pp. 14-19
    • Mayer, R.E.1
  • 37
    • 78649521936 scopus 로고    scopus 로고
    • Universities use Second Life to teach complex concepts
    • February 25
    • Michels, P. (2008, February 25). Universities use Second Life to teach complex concepts. Government Technology. Retrieved from http://www.govtech.com/ education/Universities-Use-Second-Life-to-Teach.html
    • (2008) Government Technology
    • Michels, P.1
  • 38
    • 0028714294 scopus 로고
    • A taxonomy of mixed reality visual displays
    • Milgram, P., & Koshino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D, 12. Retrieved from http://www.eecs.ucf.edu/Bcwingrav/teaching/ids6713-sprg2010/assets/ Milgram-IEICE-1994.pdf
    • (1994) IEICE Transactions on Information Systems , vol.E77-D , pp. 12
    • Milgram, P.1    Koshino, F.2
  • 40
    • 84880726742 scopus 로고    scopus 로고
    • Mobile learning: Two experiments on teaching and learning with mobile phones
    • R. Hijon-Neira (Ed.). Vukovar, Croatia: InTech
    • Moura, A., & Carvalho, A. A. (2009). Mobile learning: Two experiments on teaching and learning with mobile phones. In R. Hijon-Neira (Ed.), Advanced Learning (pp. 89-103). Vukovar, Croatia: InTech. Retrieved from http://www.intechopen.com/articles/show/title/mobile-learning-two-experiments- on-teaching-and-learning-with-mobile-phones
    • (2009) Advanced Learning , pp. 89-103
    • Moura, A.1    Carvalho, A.A.2
  • 43
    • 44449135070 scopus 로고    scopus 로고
    • Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis
    • doi: 10.1016/j.jbtep.2007.07.007
    • Parsons, T. D., & Rizzo, A. A. (2007). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychology, 39, 250-261. doi: 10.1016/j.jbtep.2007.07.007
    • (2007) Journal of Behavior Therapy and Experimental Psychology , vol.39 , pp. 250-261
    • Parsons, T.D.1    Rizzo, A.A.2
  • 44
    • 69249222828 scopus 로고    scopus 로고
    • Is presence a technology issue? Some insights from cognitive sciences
    • Riva, G. (2009). Is presence a technology issue? Some insights from cognitive sciences. Virtual Reality, 13(3), 159-169.
    • (2009) Virtual Reality , vol.13 , Issue.3 , pp. 159-169
    • Riva, G.1
  • 48
    • 33748121757 scopus 로고    scopus 로고
    • Exploring a cognitive basis for learning spatial relationships with augmented reality
    • Shelton, B. E., & Hedley, N. R. (2003). Exploring a cognitive basis for learning spatial relationships with augmented reality. Cognition and Learning, 1, 323-357.
    • (2003) Cognition and Learning , vol.1 , pp. 323-357
    • Shelton, B.E.1    Hedley, N.R.2
  • 50
    • 27544494458 scopus 로고    scopus 로고
    • Harnessing the power of games in education
    • Squire, K., & Jenkins, H. (2003). Harnessing the power of games in education. Insight, 3(1), 5-33.
    • (2003) Insight , vol.3 , Issue.1 , pp. 5-33
    • Squire, K.1    Jenkins, H.2
  • 51
    • 84857629403 scopus 로고    scopus 로고
    • Situational interest, computer self-efficacy and self-regulation: Their impact on student engagement in distance education
    • doi: 10.1111/j.1467-8535.2010.01157.x
    • Sun, J. C.-Y., & Rueda, R. (2012). Situational interest, computer self-efficacy and self-regulation: Their impact on student engagement in distance education. British Journal of Educational Technology, 43, 191-204. doi: 10.1111/j.1467-8535.2010.01157.x
    • (2012) British Journal of Educational Technology , vol.43 , pp. 191-204
    • Sun, J.C.-Y.1    Rueda, R.2
  • 53
    • 0033137472 scopus 로고    scopus 로고
    • A comparison of cognitive load associated with discovery learning and worked examples
    • Tuovinen, J. E., & Sweller, J. (1999). A comparison of cognitive load associated with discovery learning and worked examples. Journal of Educational Psychology, 91(2), 334-341.
    • (1999) Journal of Educational Psychology , vol.91 , Issue.2 , pp. 334-341
    • Tuovinen, J.E.1    Sweller, J.2
  • 54
    • 0000564575 scopus 로고    scopus 로고
    • Measuring presence in virtual environments: A presence questionnaire
    • Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225-240.
    • (1998) Presence: Teleoperators and Virtual Environments , vol.7 , Issue.3 , pp. 225-240
    • Witmer, B.G.1    Singer, M.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.