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Volumn 374, Issue PART II, 2013, Pages 723-726

Using Game Technology to Develop Snowboard Training Simulator

Author keywords

feedback; presence; simulator; snowboard; virtual coach

Indexed keywords

FEEDBACK; SENSORS; SPORTING GOODS; SPORTS; VIRTUAL REALITY;

EID: 84886278627     PISSN: 18650929     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-642-39476-8_145     Document Type: Conference Paper
Times cited : (4)

References (8)
  • 2
    • 34250725460 scopus 로고    scopus 로고
    • Bayesian-networks-based motion estimation for a highly-safe intelligent vehicle
    • Van Dan, N., Kameyama, M.: Bayesian-networks-based motion estimation for a highly-safe intelligent vehicle. In: SICE-ICASE International Joint Conference, pp. 6023-6026 (2006)
    • (2006) SICE-ICASE International Joint Conference , pp. 6023-6026
    • van Dan, N.1    Kameyama, M.2
  • 3
    • 0037400162 scopus 로고    scopus 로고
    • NAVER: Design and Implementation of VR Framework for Gyeongju VR Theater
    • Park, C., Ko, H., Kim, T.: NAVER: Design and Implementation of VR Framework for Gyeongju VR Theater. Computer and Graphics 27(2), 223-236 (2003)
    • (2003) Computer and Graphics , vol.27 , Issue.2 , pp. 223-236
    • Park, C.1    Ko, H.2    Kim, T.3
  • 4
    • 84886232746 scopus 로고    scopus 로고
    • Interactive 3D Golf Simulator
    • November, International Convention Center, Jeju
    • Ahn, S.H., Kang, K.B., Kim, E.J., Kim, S.-J., Lee, J.-W., Song, C.G.: Interactive 3D Golf Simulator. In: ICHIT-AMTA, November 10-11, International Convention Center, Jeju (2006)
    • (2006) ICHIT-AMTA , pp. 10-11
    • Ahn, S.H.1    Kang, K.B.2    Kim, E.J.3    Kim, S.-J.4    Lee, J.-W.5    Song, C.G.6
  • 5
    • 0031435853 scopus 로고    scopus 로고
    • Effects of virtual reality-enhanced exercise equipment on adherence and exercise-induced feeling states
    • Annesi, J.J., Mazas, J.: Effects of virtual reality-enhanced exercise equipment on adherence and exercise-induced feeling states. Percept. Mot. Skills 85, 835-844 (2006)
    • (2006) Percept. Mot. Skills , vol.85 , pp. 835-844
    • Annesi, J.J.1    Mazas, J.2
  • 6
    • 85069855267 scopus 로고    scopus 로고
    • Interactive video games for health promotion: Effects on knowledge, selfefficacy, social support, and health
    • In: Street, R.L., Gold, W.R., Mannings, T. (eds.), Lawrence Erlbaum Associates Inc., Mahwah
    • Lieberman, D.A.: Interactive video games for health promotion: effects on knowledge, selfefficacy, social support, and health. In: Street, R.L., Gold, W.R., Mannings, T. (eds.) Health Promotion and Interactive Technology: Theoretical Applications and Future Directions, pp. 103-120. Lawrence Erlbaum Associates Inc., Mahwah (1997)
    • (1997) Health Promotion and Interactive Technology: Theoretical Applications and Future Directions , pp. 103-120
    • Lieberman, D.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.