메뉴 건너뛰기




Volumn 106, Issue 6, 2013, Pages 423-430

Assessment and learning of qualitative physics in Newton's playground

Author keywords

learning in games; qualitative physics; stealth assessment

Indexed keywords


EID: 84885439235     PISSN: 00220671     EISSN: 19400675     Source Type: Journal    
DOI: 10.1080/00220671.2013.832970     Document Type: Article
Times cited : (142)

References (29)
  • 2
    • 0019552399 scopus 로고
    • Naive beliefs in "sophisticated" subjects: Misconceptions about trajectories of objects
    • Caramazza, A., McCloskey, M., and, Green, B. 1981. Naive beliefs in "sophisticated" subjects: Misconceptions about trajectories of objects. Cognition, 9: 117-123.
    • (1981) Cognition , vol.9 , pp. 117-123
    • Caramazza, A.1    McCloskey, M.2    Green, B.3
  • 3
    • 33747768889 scopus 로고    scopus 로고
    • Gender differences in Taiwan high school students computer game playing
    • Chou, C., and, Tsai, M.-J. 2007. Gender differences in Taiwan high school students computer game playing. Computers in Human Behavior, 23: 812-824.
    • (2007) Computers in Human Behavior , vol.23 , pp. 812-824
    • Chou, C.1    Tsai, M.-J.2
  • 4
    • 67650229601 scopus 로고    scopus 로고
    • Effectiveness of using a video game to teach a course in mechanical engineering
    • doi: 10.1016/j.compedu.2009.05.012
    • Coller, B. D., and, Scott, M. J. 2009. Effectiveness of using a video game to teach a course in mechanical engineering. Computers & Education, 53: 900-912. doi: 10.1016/j.compedu.2009.05.012
    • (2009) Computers & Education , vol.53 , pp. 900-912
    • Coller, B.D.1    Scott, M.J.2
  • 5
    • 33748946271 scopus 로고    scopus 로고
    • Planning for neomillennial learning styles
    • Dede, C. 2005. Planning for neomillennial learning styles. EDUCAUSE Quarterly, 28: 7-12.
    • (2005) EDUCAUSE Quarterly , vol.28 , pp. 7-12
    • Dede, C.1
  • 7
    • 0002021117 scopus 로고
    • Unlearning Aristotelian physics: A study of knowledge-based learning
    • diSessa, A. A. 1982. Unlearning Aristotelian physics: A study of knowledge-based learning. Cognitive Science, 6: 37-75.
    • (1982) Cognitive Science , vol.6 , pp. 37-75
    • Disessa, A.A.1
  • 8
    • 79551504667 scopus 로고    scopus 로고
    • Call of (civic) duty: Action games and civic behavior in a large sample of youth
    • Ferguson, C. J., and, Garza, A. 2011. Call of (civic) duty: Action games and civic behavior in a large sample of youth. Computers in Human Behavior, 27: 770-775.
    • (2011) Computers in Human Behavior , vol.27 , pp. 770-775
    • Ferguson, C.J.1    Garza, A.2
  • 10
    • 0032330948 scopus 로고    scopus 로고
    • Interactive engagement vs traditional methods in mechanics instruction
    • Hake, R. R. 1998. Interactive engagement vs. traditional methods in mechanics instruction. American Journal of Physics, 66: 64-74.
    • (1998) American Journal of Physics , vol.66 , pp. 64-74
    • Hake, R.R.1
  • 12
    • 0010858770 scopus 로고
    • National testing: Lessons for America from Europe
    • Kellaghan, T., and, Madaus, G. F. 1991. National testing: Lessons for America from Europe. Educational Leadership, 49: 87-93.
    • (1991) Educational Leadership , vol.49 , pp. 87-93
    • Kellaghan, T.1    Madaus, G.F.2
  • 13
    • 4644365350 scopus 로고    scopus 로고
    • Sex differences in video game play: A communication-based explanation
    • Lucas, K., and, Sherry, J. L. 2004. Sex differences in video game play: a communication-based explanation. Communication Research, 31: 499-523.
    • (2004) Communication Research , vol.31 , pp. 499-523
    • Lucas, K.1    Sherry, J.L.2
  • 14
    • 0037729248 scopus 로고    scopus 로고
    • A short history of performance assessment: Lessons learned
    • Madaus, G. F., and, ODwyer, L. M. 1999. A short history of performance assessment: Lessons learned. Phi Delta Kappan, 80: 688-695.
    • (1999) Phi Delta Kappan , vol.80 , pp. 688-695
    • Madaus, G.F.1    Odwyer, L.M.2
  • 15
    • 85084523926 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • In, Edited by: Snow, R. E. and Farr, M. J. Vol. Hillsdale, NJ: Erlbaum.
    • Malone, T. W., and, Lepper, M. R. 1987. " Making learning fun: A taxonomy of intrinsic motivations for learning ". In Aptitude, learning, and instruction, Edited by: Snow, R. E. and Farr, M. J. Vol. 3, 223-253. Hillsdale, NJ: Erlbaum.
    • (1987) Aptitude, Learning, and Instruction , vol.3 , pp. 223-253
    • Malone, T.W.1    Lepper, M.R.2
  • 16
    • 78651436765 scopus 로고    scopus 로고
    • Video-game training and naive reasoning about object motion
    • Masson, M. E. J., Bub, D. N., and, Lalonde, C. E. 2011. Video-game training and naive reasoning about object motion. Applied Cognitive Psychology, 25: 166-173.
    • (2011) Applied Cognitive Psychology , vol.25 , pp. 166-173
    • Masson, M.E.J.1    Bub, D.N.2    Lalonde, C.E.3
  • 17
    • 0039111059 scopus 로고
    • Understanding the surface orientation of liquids
    • McAfee, E. A., and, Proffitt, D. R. 1991. Understanding the surface orientation of liquids. Cognitive Psychology, 23: 483-514.
    • (1991) Cognitive Psychology , vol.23 , pp. 483-514
    • McAfee, E.A.1    Proffitt, D.R.2
  • 18
    • 0020686926 scopus 로고
    • Naive physics: The curvilinear impetus principle and its role in interactions with moving objects
    • McCloskey, M., and, Kohl, D. 1983. Naive physics: The curvilinear impetus principle and its role in interactions with moving objects. Journal of Experimental Psychology: Learning, Memory, & Cognition, 9: 146-156.
    • (1983) Journal of Experimental Psychology: Learning, Memory, & Cognition , vol.9 , pp. 146-156
    • McCloskey, M.1    Kohl, D.2
  • 19
    • 84856724583 scopus 로고    scopus 로고
    • Science assessments for all: Integrating science simulations into balanced state science assessment systems
    • Quellmalz, E. S., Timms, M. J., Silberglitt, M. D., and, Buckley, B. C. 2012. Science assessments for all: Integrating science simulations into balanced state science assessment systems. Journal of Research in Science Teaching, 49: 363-393.
    • (2012) Journal of Research in Science Teaching , vol.49 , pp. 363-393
    • Quellmalz, E.S.1    Timms, M.J.2    Silberglitt, M.D.3    Buckley, B.C.4
  • 21
    • 0000723336 scopus 로고
    • Will national tests improve student learning?
    • Shepard, L. 1991. Will national tests improve student learning?. Phi Delta Kappan, 73: 232-238.
    • (1991) Phi Delta Kappan , vol.73 , pp. 232-238
    • Shepard, L.1
  • 22
    • 85142824028 scopus 로고    scopus 로고
    • Tensions, trends, tools, and technologies: Time for an educational sea change
    • In, Edited by: Dwyer, C. A. New York, NY: Erlbaum.
    • Shute, V. J. 2007. " Tensions, trends, tools, and technologies: Time for an educational sea change ". In The future of assessment: Shaping teaching and learning, Edited by: Dwyer, C. A. 139-187. New York, NY: Erlbaum.
    • (2007) The Future of Assessment: Shaping Teaching and Learning , pp. 139-187
    • Shute, V.J.1
  • 23
    • 84875192764 scopus 로고    scopus 로고
    • Stealth assessment in computer-based games to support learning
    • In, Edited by: Tobias, S. and Fletcher, J. D. Charlotte, NC: Information Age.
    • Shute, V. J. 2011. " Stealth assessment in computer-based games to support learning ". In Computer games and instruction, Edited by: Tobias, S. and Fletcher, J. D. 503-524. Charlotte, NC: Information Age.
    • (2011) Computer Games and Instruction , pp. 503-524
    • Shute, V.J.1
  • 25
    • 84885456716 scopus 로고    scopus 로고
    • Games and learning
    • In, Edited by: Reiser, R. and Dempsey, J. Upper Saddle River, NJ: Pearson Education.
    • Shute, V. J., Rieber, L., and, Van Eck, R. 2011. " Games. and. learning ". In Trends and issues in instructional design and technology (3rd ed., Edited by: Reiser, R. and Dempsey, J. 321-332. Upper Saddle River, NJ: Pearson Education.
    • (2011) Trends and Issues in Instructional Design and Technology , pp. 321-332
    • Shute, V.J.1    Rieber, L.2    Van Eck, R.3
  • 28
    • 84963482948 scopus 로고
    • Designing computer games to help physics students understand Newton's laws of motion
    • White, B. Y. 1994. Designing computer games to help physics students understand Newton's laws of motion. Cognition and Instruction, 1: 69-108.
    • (1994) Cognition and Instruction , vol.1 , pp. 69-108
    • White, B.Y.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.