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Volumn 8027 LNAI, Issue , 2013, Pages 639-648

So fun it hurts - Gamifying an engineering course

Author keywords

Education Gamification; Motivation; Perils; Student engagement

Indexed keywords

COLLEGE COURSE; ENGINEERING COURSE; GAMIFICATION; HEALTH CONDITION; NEGATIVE SIDE EFFECTS; NOVEL TECHNIQUES; PERILS; STUDENT ENGAGEMENT;

EID: 84884831739     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-39454-6_68     Document Type: Conference Paper
Times cited : (28)

References (22)
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    • Shneiderman, B. : Designing for fun: how can we design user interfaces to be more fun? Interactions 11(5), 48-50 (2004)
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    • Shneiderman, B.1
  • 4
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    • February 26, 2013
    • http://healthmonth.com/(February 26, 2013)
  • 9
  • 10
    • 66349131265 scopus 로고    scopus 로고
    • Video game-based education in mechanical engineering: A look at student engagement
    • Coller, B. , Shernoff, D. : Video game-based education in mechanical engineering: A look at student engagement. Int. Journal of Engineering Ed. 25(2), 308-317 (2009)
    • (2009) Int. Journal of Engineering Ed. , vol.25 , Issue.2 , pp. 308-317
    • Coller, B.1    Shernoff, D.2
  • 11
    • 84886597899 scopus 로고    scopus 로고
    • The effects of modern math computer games on learners' math achievement and math course motivation in a public high school setting
    • Kebritchi, M. , Hirumi, A. , Bai, H. : The effects of modern math computer games on learners' math achievement and math course motivation in a public high school setting. British Journal of Educational Technology 38(2), 49-259 (2008)
    • (2008) British Journal of Educational Technology , vol.38 , Issue.2 , pp. 49-259
    • Kebritchi, M.1    Hirumi, A.2    Bai, H.3
  • 13
    • 33748540997 scopus 로고    scopus 로고
    • What video games have to teach us about learning and literacy
    • Gee, J. P. : What video games have to teach us about learning and literacy. Comput. Entertain. 1(1), 20 (2003)
    • (2003) Comput. Entertain. , vol.1 , Issue.1 , pp. 20
    • Gee J, P.1
  • 17
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    • February 26, 2013
    • https://www.khanacademy.org/(February 26, 2013)
  • 18
    • 84884840391 scopus 로고    scopus 로고
    • February 26, 2013
    • http://www.codecademy.com/(February 26, 2013)
  • 22
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    • Gamification: Designing for motivation
    • Deterding, S. : Gamification: designing for motivation. Interactions 19(4), 14-17 (2012)
    • (2012) Interactions , vol.19 , Issue.4 , pp. 14-17
    • Deterding, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.