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Volumn 10, Issue 3, 2013, Pages 162-169

Gamification

Author keywords

Games; Gamification; Training

Indexed keywords


EID: 84884261111     PISSN: 15424065     EISSN: 15424073     Source Type: Journal    
DOI: 10.1080/15424065.2013.820539     Document Type: Article
Times cited : (32)

References (9)
  • 1
    • 84884257197 scopus 로고    scopus 로고
    • CHI, Gamification Workshop. Available, Accessed: June 26
    • Deterding, S.; Dixon, D.; Khaled, R.; and Nacke, L. "Gamification: Toward a Definition." CHI 2011 Gamification Workshop. Available: http://gamification-research.org/wp-content/uploads/2011/04/02-Deterding-Khaled-Nacke-Dixon.pdf. Accessed: June 26, 2013.
    • (2011) Gamification: Toward a Definition
    • Deterding, S.1    Dixon, D.2    Khaled, R.3    Nacke, L.4
  • 2
    • 84884276424 scopus 로고    scopus 로고
    • S&H Solutions, Available, Accessed: June 26
    • S&H Solutions. "AboutS&H." Available: http://web.archive.org/web/20100318034848/http://www.shsolutions.com/history.html. Accessed: June 26, 2013.
    • (2013) AboutS&H
  • 3
    • 84866020746 scopus 로고    scopus 로고
    • Harnessing the Power of Game Dynamics: Why, How to, and How Not to Gamify the Library Experience
    • September
    • Kim, B. "Harnessing the Power of Game Dynamics: Why, How to, and How Not to Gamify the Library Experience." ACRL TechConnect (September 2012): 465-469.
    • (2012) ACRL TechConnect , pp. 465-469
    • Kim, B.1
  • 4
    • 84884248466 scopus 로고    scopus 로고
    • Librarygame, Accessed: June 26
    • Librarygame. "Gamification for Libraries." Available: http://librarygame.co.uk. Accessed: June 26, 2013.
    • (2013) Gamification For Libraries
  • 5
    • 84884224222 scopus 로고    scopus 로고
    • January 12, 2011. Available, Accessed: June 26
    • Young, M. "SCVNGR & The UCSD Libraries." January 12, 2011. Available: http://prezi.com/gdpb9lk06hqv/scvngr-ucsd-libraries-demo. Accessed: June 26, 2013.
    • (2013) SCVNGR & the UCSD Libraries
    • Young, M.1
  • 6
    • 84876235850 scopus 로고    scopus 로고
    • If You Build It? One Campus' Firsthand Account of Gamification in the Academic Library
    • April
    • McMunn-Tetangco, E. "If You Build It? One Campus' Firsthand Account of Gamification in the Academic Library." ACRL Techconnect (April 2013): 208-210.
    • (2013) ACRL Techconnect , pp. 208-210
    • McMunn-Tetangco, E.1
  • 7
  • 9
    • 81455150041 scopus 로고    scopus 로고
    • Gamification and Libraries
    • February 15
    • Danforth, L. "Gamification and Libraries." Library Journal (February 15, 2011): 84.
    • (2011) Library Journal , pp. 84
    • Danforth, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.