메뉴 건너뛰기




Volumn 8095 LNCS, Issue , 2013, Pages 19-31

Using a 3D online game to assess students' foreign language acquisition and communicative competence

Author keywords

computer supported language learning; Cooperative learning; virtual worlds

Indexed keywords

COMMUNICATIVE COMPETENCES; COOPERATIVE LEARNING; EDUCATIONAL POTENTIAL; FOREIGN LANGUAGE; FOREIGN LANGUAGE LEARNING; LANGUAGE LEARNING; LITERATURE REVIEWS; VIRTUAL WORLDS;

EID: 84883314646     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-40814-4_3     Document Type: Conference Paper
Times cited : (26)

References (32)
  • 1
    • 84866509646 scopus 로고    scopus 로고
    • Game-like language learning in 3-D virtual environments
    • doi:10.1016/j.compedu.2012.07.001
    • Berns, A., Gonzalez-Pardo, A., Camacho, D.: Game-like language learning in 3-D virtual environments. Computers & Education 60(1), 210-220 (2013), doi:10.1016/j.compedu.2012.07.001
    • (2013) Computers & Education , vol.60 , Issue.1 , pp. 210-220
    • Berns, A.1    Gonzalez-Pardo, A.2    Camacho, D.3
  • 4
    • 79957878208 scopus 로고    scopus 로고
    • Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
    • Broma, C., Preuss, M., Klement, D.: Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. Computers & Education 57, 1971-1988 (2011)
    • (2011) Computers & Education , vol.57 , pp. 1971-1988
    • Broma, C.1    Preuss, M.2    Klement, D.3
  • 6
    • 79951952238 scopus 로고    scopus 로고
    • An alternate reality game for language learning: ARGuing for multilingual motivation
    • Connolly, T.M., Stansfield, M., Hainey, T.: An alternate reality game for language learning: ARGuing for multilingual motivation. Computers & Education 57, 1389-1415 (2011)
    • (2011) Computers & Education , vol.57 , pp. 1389-1415
    • Connolly, T.M.1    Stansfield, M.2    Hainey, T.3
  • 7
    • 84869998642 scopus 로고    scopus 로고
    • Digital games for language learning: From hype to insight?
    • Cornillie, F., Thorne, S., Desmet, P.: Digital games for language learning: from hype to insight? ReCall 24(3), 243-256 (2012)
    • (2012) ReCall , vol.24 , Issue.3 , pp. 243-256
    • Cornillie, F.1    Thorne, S.2    Desmet, P.3
  • 9
    • 77953344315 scopus 로고    scopus 로고
    • The effect of interactivity with a music video game on second language vocabulary recall
    • De Haan, J., Reed, W.M., Kuwada, K.: The effect of interactivity with a music video game on second language vocabulary recall. Language Learning & Technology 14(2), 74-94 (2010)
    • (2010) Language Learning & Technology , vol.14 , Issue.2 , pp. 74-94
    • De Haan, J.1    Reed, W.M.2    Kuwada, K.3
  • 11
    • 84981643090 scopus 로고
    • Information gap tasks: Do they facilitate second language acquisition?
    • Doughty, C., Pica, T.: Information gap tasks: Do they facilitate second language acquisition? TESOL Quarterly 20(2), 305-325 (1986)
    • (1986) TESOL Quarterly , vol.20 , Issue.2 , pp. 305-325
    • Doughty, C.1    Pica, T.2
  • 12
    • 70350068484 scopus 로고    scopus 로고
    • Simulation Gaming and the acquisition of communicative competence in another language
    • Garcia-Montero, A., Rising, B., Watts, F.: Simulation Gaming and the acquisition of communicative competence in another language. Simulation & Gaming 32(4), 481-491 (2001)
    • (2001) Simulation & Gaming , vol.32 , Issue.4 , pp. 481-491
    • Garcia-Montero, A.1    Rising, B.2    Watts, F.3
  • 15
    • 0001701735 scopus 로고    scopus 로고
    • The role of the linguistic environment in second language acquisition
    • Ritchie,W.C., Bhatia, T.K. (eds.) Academic, New York
    • Long,M.H.: The role of the linguistic environment in second language acquisition. In: Ritchie,W.C., Bhatia, T.K. (eds.) Handbook O/Research on Language Acquisition. Second Language Acquisition, vol. 2, pp. 413-468. Academic, New York (1996)
    • (1996) Handbook O/Research on Language Acquisition. Second Language Acquisition , vol.2 , pp. 413-468
    • Long, M.H.1
  • 17
    • 84857736023 scopus 로고    scopus 로고
    • Observation of Collaborative Activities in a Game-Based Learning Platform
    • Marty, J.-C., Carron, T.: Observation of Collaborative Activities in a Game-Based Learning Platform. IEEE Transactions on Learning Technologies 4(1), 98-110 (2013)
    • (2013) IEEE Transactions on Learning Technologies , vol.4 , Issue.1 , pp. 98-110
    • Marty, J.-C.1    Carron, T.2
  • 18
    • 84933480973 scopus 로고    scopus 로고
    • Cooperative Learning, Collaborative Learning, and Interaction: Three Communicative Strands in the Language Classroom
    • Special Issue: Interaction, collaboration, and Cooperation: Learning Language Teachers Winter 1997
    • Oxford, R.L.: Cooperative Learning, Collaborative Learning, and Interaction: Three Communicative Strands in the Language Classroom. The Modern Language Journal 81(4), 443-456 (2004), Special Issue: Interaction, collaboration, and Cooperation: Learning Language Teachers (Winter 1997)
    • (2004) The Modern Language Journal , vol.81 , Issue.4 , pp. 443-456
    • Oxford, R.L.1
  • 19
    • 75749092195 scopus 로고    scopus 로고
    • Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research
    • Peterson, M.: Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research. Simulation & Gaming 41(1), 72-93 (2010)
    • (2010) Simulation & Gaming , vol.41 , Issue.1 , pp. 72-93
    • Peterson, M.1
  • 20
    • 84994964572 scopus 로고
    • Research on negotiation: What does it reveal about second-language learning conditions, processes, and outcomes?
    • Pica, T.: Research on negotiation: What does it reveal about second-language learning conditions, processes, and outcomes? Language Learning 44(4), 493-527 (1994)
    • (1994) Language Learning , vol.44 , Issue.4 , pp. 493-527
    • Pica, T.1
  • 21
    • 84869995959 scopus 로고    scopus 로고
    • Affordances for second language learning in World of Warcraft
    • Rama, P.S., Black, R.W., Van Es, E., Warschauer, M.: Affordances for second language learning in World of Warcraft. RecALL 24(3), 322-338 (2012)
    • (2012) RecALL , vol.24 , Issue.3 , pp. 322-338
    • Rama, P.S.1    Black, R.W.2    Van Es, E.3    Warschauer, M.4
  • 22
    • 84870050315 scopus 로고    scopus 로고
    • Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language
    • Reinders, H., Wattana, S.: Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language. Digital Culture & Education 3(1), 3-29 (2011)
    • (2011) Digital Culture & Education , vol.3 , Issue.1 , pp. 3-29
    • Reinders, H.1    Wattana, S.2
  • 24
    • 21644460840 scopus 로고
    • The role of consciousness in second language learning
    • Schmidt, R.W.: The role of consciousness in second language learning. Applied Linguistics 11(2), 129-158 (1990)
    • (1990) Applied Linguistics , vol.11 , Issue.2 , pp. 129-158
    • Schmidt, R.W.1
  • 25
    • 84870048959 scopus 로고    scopus 로고
    • English L2 learning and L2 proficiency among young learners
    • Sylven, L., Sundqvist, P.: English L2 learning and L2 proficiency among young learners. ReCALL 24(3), 302-321 (2012)
    • (2012) ReCALL , vol.24 , Issue.3 , pp. 302-321
    • Sylven, L.1    Sundqvist, P.2
  • 27
    • 84883390261 scopus 로고    scopus 로고
    • Learning a second language in three dimensions: Potential benefits and the evidence so far
    • Schwienhorst, K.: Learning a second language in three dimensions: Potential benefits and the evidence so far. Themes in Science and Technology Education 2(1-2), 153-164 (2009)
    • (2009) Themes in Science and Technology Education , vol.2 , Issue.1-2 , pp. 153-164
    • Schwienhorst, K.1
  • 28
    • 84969221246 scopus 로고    scopus 로고
    • Cooperative Learning in foreign language teaching
    • Stenlev, J.: Cooperative Learning in foreign language teaching. Sprogforum Nummer 25, 33-42 (2003)
    • (2003) Sprogforum Nummer , vol.25 , pp. 33-42
    • Stenlev, J.1
  • 29
    • 85084864349 scopus 로고    scopus 로고
    • The output hypothesis: Theory and research
    • Hinkel, E. (ed.) Lawrence Erlbaum, Mahwah
    • Swain, M.: The output hypothesis: Theory and research. In: Hinkel, E. (ed.) Handbook on Research in Second Language Teaching and Learning, pp. 471-484. Lawrence Erlbaum, Mahwah (2005)
    • (2005) Handbook on Research in Second Language Teaching and Learning , pp. 471-484
    • Swain, M.1
  • 30
    • 71849112207 scopus 로고    scopus 로고
    • Second Language use, socialization, and learning in Internet Interest Communities and Online Gaming
    • Thorne, S.L., Black, W.R., Sykes, M.S.: Second Language use, socialization, and learning in Internet Interest Communities and Online Gaming. The Modern Language Journal 93, 802-823 (2009)
    • (2009) The Modern Language Journal , vol.93 , pp. 802-823
    • Thorne, S.L.1    Black, W.R.2    Sykes, M.S.3
  • 31
    • 84880596563 scopus 로고    scopus 로고
    • Computer-mediated collaborative learning. Theory and Practice
    • Warschauer, M.: Computer-mediated collaborative learning. Theory and Practice. The Modern Language Journal 81(4), 470-481 (2011)
    • (2011) The Modern Language Journal , vol.81 , Issue.4 , pp. 470-481
    • Warschauer, M.1
  • 32
    • 84883330315 scopus 로고    scopus 로고
    • The Effects of Cooperative Learning on Improving College Students' Reading Comprehension
    • Zuo, W.: The Effects of Cooperative Learning on Improving College Students' Reading Comprehension. Theory and Practice in Language Studies 1(8), 986-989 (2011)
    • (2011) Theory and Practice in Language Studies , vol.1 , Issue.8 , pp. 986-989
    • Zuo, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.