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Volumn , Issue , 2008, Pages 120-125

TAP: An effective personality representation for inter-Agent adaptation in games

Author keywords

[No Author keywords available]

Indexed keywords

ACTION PREFERENCES; BEHAVIOR ADAPTATIONS; EXPRESSIVE POWER; LEARNING FRAMEWORKS; MODELING CONCEPTS; RPG SCENARIOS;

EID: 84883087888     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (23)
  • 2
    • 84865207978 scopus 로고    scopus 로고
    • Finding cover in dynamic environments
    • Hingham, Massachusetts: Charles River Media, first edition
    • Christian J., Darken, G. H. P. 2006. Finding Cover in Dynamic Environments. In AI Game Programming Wisdom 3. Hingham, Massachusetts: Charles River Media, first edition.
    • (2006) AI Game Programming Wisdom , vol.3
    • Christian, J.1    Darken, G.H.P.2
  • 3
    • 70549093955 scopus 로고    scopus 로고
    • Preference-based player modeling
    • Hingham, Massachusetts: Charles River Media, first edition
    • Donkers, J., and Spronck, P. 2006. Preference-Based Player Modeling. In AI Game Programming Wisdom 3.Hingham, Massachusetts: Charles River Media, first edition.
    • (2006) AI Game Programming Wisdom , vol.3
    • Donkers, J.1    Spronck, P.2
  • 7
    • 77953588510 scopus 로고    scopus 로고
    • Efficient, realistic npc control systems using behavior-based techniques
    • Khoo, A., and Dunham, G. 2002. Efficient, realistic npc control systems using behavior-based techniques. In AAAI Technical Report 02-01.
    • (2002) AAAI Technical Report 02-01
    • Khoo, A.1    Dunham, G.2
  • 9
    • 0003520380 scopus 로고    scopus 로고
    • Probabilistic principal component analysis
    • Neural Computing Research Grou
    • Michael E., Tipping, C. M. B. 1999. Probabilistic principal component analysis. Technical Report NCRG/97/010, Neural Computing Research Grou.
    • (1999) Technical Report NCRG/97/010
    • Michael, E.1    Tipping, C.M.B.2
  • 10
    • 38049092252 scopus 로고    scopus 로고
    • Applying goal-oriented action planning to games
    • Hingham, Massachusetts: Charles River Media, first edition
    • Orkin, J. 2004. Applying Goal-Oriented Action Planning to Games. In AI Game Programming Wisdom 2. Hingham, Massachusetts: Charles River Media, first edition.
    • (2004) AI Game Programming Wisdom , vol.2
    • Orkin, J.1
  • 12
    • 84883066491 scopus 로고    scopus 로고
    • Dynamic tactical postion evaluation
    • Hingham, Massachusetts: Charles River Media, first edition
    • Remco Straatman, A. B., and van der Sterren, W. 2006. Dynamic Tactical Postion Evaluation. In AI Game Programming Wisdom 3. Hingham, Massachusetts: Charles River Media, first edition.
    • (2006) AI Game Programming Wisdom , vol.3
    • Remco Straatman, A.B.1    Van Der Sterren, W.2
  • 21
    • 77955145725 scopus 로고    scopus 로고
    • Being a better buddy: Interpreting the player's behavior
    • Hingham, Massachusetts: Charles River Media, first edition
    • van der Sterren, W. 2006. Being a Better Buddy: Interpreting the Player's Behavior. In AI Game Programming Wisdom 3. Hingham, Massachusetts: Charles River Media, first edition.
    • (2006) AI Game Programming Wisdom , vol.3
    • Van Der Sterren, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.