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Volumn WS-04-04, Issue , 2004, Pages 49-53

Integrating learning in interactive gaming simulators

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER-GENERATED FORCES; INTERACTIVE GAMING SIMULATORS; REAL-TIME STRATEGY GAMES; TESTBEDS;

EID: 32144442028     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (14)

References (25)
  • 5
    • 84858546685 scopus 로고    scopus 로고
    • Entertainment Software Association.
    • ESA (2004). Entertainment Software Association. [http://www.theesa.com]
    • (2004)
  • 6
    • 0004694599 scopus 로고    scopus 로고
    • (Technical Report TR-96-05). Chicago, Illinois: The University of Chicago, Computer Science Department
    • Fasciano, M.J. (1996). Real-time case-based reasoning in a complex world (Technical Report TR-96-05). Chicago, Illinois: The University of Chicago, Computer Science Department.
    • (1996) Real-time Case-based Reasoning in A Complex World
    • Fasciano, M.J.1
  • 8
    • 0012303539 scopus 로고    scopus 로고
    • How qualitative spatial reasoning can improve strategy game Als
    • J. Laird & M. van Lent (Eds.) (Technical Report SS-01-02). Stanford, CA: AAAI Press
    • Forbus, K., Mahoney, J., & Dill, K. (2001). How qualitative spatial reasoning can improve strategy game Als. In J. Laird & M. van Lent (Eds.) AI and Interactive Entertainment: Papers from the AAAI Spring Symposium (Technical Report SS-01-02). Stanford, CA: AAAI Press.
    • (2001) AI and Interactive Entertainment: Papers from the AAAI Spring Symposium
    • Forbus, K.1    Mahoney, J.2    Dill, K.3
  • 13
    • 32144463240 scopus 로고    scopus 로고
    • Master's thesis (draft), Department of Computer Science, Northwestern University, Evanston, IL
    • Houk, P.A. (2004). A strategic game playing agent for FreeCiv. Master's thesis (draft), Department of Computer Science, Northwestern University, Evanston, IL.
    • (2004) A Strategic Game Playing Agent for FreeCiv
    • Houk, P.A.1
  • 15
    • 0034826570 scopus 로고    scopus 로고
    • It knows what you are going to do: Adding anticipation to a Quakebot
    • Montreal, Quebec, Canada: ACM Press
    • Laird, J.E. (2001). It knows what you are going to do: Adding anticipation to a Quakebot. Proceedings of the Fifth International Conference on Autonomous Agents (pp. 385-392). Montreal, Quebec, Canada: ACM Press.
    • (2001) Proceedings of the Fifth International Conference on Autonomous Agents , pp. 385-392
    • Laird, J.E.1
  • 16
    • 0035363385 scopus 로고    scopus 로고
    • Interactive computer games: Human-level AI's killer application
    • Laird, J.E., & van Lent, M. (2001). Interactive computer games: Human-level AI's killer application. AI Magazine, 22(2), 15-25.
    • (2001) AI Magazine , vol.22 , Issue.2 , pp. 15-25
    • Laird, J.E.1    Van Lent, M.2
  • 18
    • 32144451077 scopus 로고    scopus 로고
    • Master's thesis (draft), Department of Computer Science, University of Maastricht, Maastricht, The Netherlands
    • Ponsen, M. (2004). Online and offline learning in computer games. Master's thesis (draft), Department of Computer Science, University of Maastricht, Maastricht, The Netherlands.
    • (2004) Online and Offline Learning in Computer Games
    • Ponsen, M.1
  • 21
    • 32144439848 scopus 로고    scopus 로고
    • Facilitating learning in a real time strategy computer game
    • R. Nakatsu & J. Hoshino (Eds.) Boston, MA: Kluwer
    • Sweetser, P., & Dennis, S. (2003). Facilitating learning in a real time strategy computer game. In R. Nakatsu & J. Hoshino (Eds.) Entertainment Computing: Technologies and Applications. Boston, MA: Kluwer.
    • (2003) Entertainment Computing: Technologies and Applications
    • Sweetser, P.1    Dennis, S.2
  • 24
    • 84858536184 scopus 로고    scopus 로고
    • AI roundtable moderator's report
    • Woodcock, S. (2002). AI roundtable moderator's report. 2002 Game Developer's Conference. [http://www.gameai.com/cgdc02notes.html]
    • (2002) 2002 Game Developer's Conference
    • Woodcock, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.