-
1
-
-
0034394140
-
Designing emotionally sound instruction
-
The FEASP-approach
-
Astleitner, H., 2000. Designing emotionally sound instruction. The FEASP-approach. In Instructional science, Vol. 28, pp. 169-198.
-
(2000)
Instructional Science
, vol.28
, pp. 169-198
-
-
Astleitner, H.1
-
2
-
-
66149091558
-
Video Game Effects-Confirmed, Suspected, and Speculative: A Review of the Evidence
-
Barlett, C. P., Anderson, C. A. and Swing, E. L., 2009. Video Game Effects-Confirmed, Suspected, and Speculative: A Review of the Evidence. In Simulation & Gaming, Vol. 40 No. 3, pp. 377-403.
-
(2009)
Simulation & Gaming
, vol.40
, Issue.3
, pp. 377-403
-
-
Barlett, C.P.1
Anderson, C.A.2
Swing, E.L.3
-
3
-
-
85071126069
-
Learning communities in classrooms: A reconceptualization of educational practice
-
C. M. Reigeluth (Ed.), . Erlbaum, Mahwah, NJ, USA
-
Bielaczyc, K. and Collins, A. M., 1999. Learning communities in classrooms: A reconceptualization of educational practice. In C. M. Reigeluth (Ed.), Instructional design theories and models. Volume II: A new paradigm of instructional theory (pp. 269-292). Erlbaum, Mahwah, NJ, USA.
-
(1999)
Instructional Design Theories and Models. Volume II: A New Paradigm of Instructional Theory
, pp. 269-292
-
-
Bielaczyc, K.1
Collins, A.M.2
-
4
-
-
84965520752
-
Situated cognition and the culture of learning
-
Brown, J.S., Collins, A. and Duguid, S., 1989. Situated cognition and the culture of learning. In Educational Researcher, Vol. 18, No. 1, pp. 32-42.
-
(1989)
Educational Researcher
, vol.18
, Issue.1
, pp. 32-42
-
-
Brown, J.S.1
Collins, A.2
Duguid, S.3
-
5
-
-
34347392355
-
Toward the construction of fun computer games: Differences in the views of developers and players
-
Choi, D., Kim, H. and Kim, J., 1999. Toward the construction of fun computer games: Differences in the views of developers and players. In Personal Technologies, Vol. 3 No. 3, pp. 92-104.
-
(1999)
Personal Technologies
, vol.3
, Issue.3
, pp. 92-104
-
-
Choi, D.1
Kim, H.2
Kim, J.3
-
7
-
-
0034549672
-
The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior
-
Deci, E. L. and Ryan, R. M., 2000. The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior. In Psychological Inquiry, Vol. 11, pp. 227-268.
-
(2000)
Psychological Inquiry
, vol.11
, pp. 227-268
-
-
Deci, E.L.1
Ryan, R.M.2
-
8
-
-
33746915227
-
Video game studies and the emerging instructional revolution
-
Foreman, J., 2004. Video game studies and the emerging instructional revolution. In Innovate, Vol. 1 No. 1, http://www.innovateonline.info/index.php? view=article&id=2(12.5.2009).
-
(2004)
Innovate
, vol.1
, Issue.1
-
-
Foreman, J.1
-
9
-
-
67549103767
-
Games, motivation, and learning. A research and practice model
-
Garris, R., Ahlers, R. and Driskell, J. E., 2002. Games, motivation, and learning. A research and practice model. In Simulation & Gaming, Vol. 33, pp. 441-467.
-
(2002)
Simulation & Gaming
, vol.33
, pp. 441-467
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.E.3
-
10
-
-
84883012016
-
Bildung im Zeitalter digitaler Medien - Zur wechselseitigen Verflechtung von Bildung und Technologien
-
Education in the age of digital media. On the reciprocal interrelation of education and technology. In Henninger, M. and Mandl, H. (Ed.).]. Beltz, Weinheim, Germany
-
Hense, J. and Mandl, H., 2009. Bildung im Zeitalter digitaler Medien - Zur wechselseitigen Verflechtung von Bildung und Technologien [Education in the age of digital media. On the reciprocal interrelation of education and technology]. In Henninger, M. and Mandl, H. (Ed.). Handbuch Medien- und Bildungsmanagement [Handbook of media and education management](pp. 21-40). Beltz, Weinheim, Germany.
-
(2009)
Handbuch Medien- Und Bildungsmanagement [Handbook of Media and Education Management]
, pp. 21-40
-
-
Hense, J.1
Mandl, H.2
-
11
-
-
25144461217
-
Basic needs and the development of interest and intrinsic motivational orientations
-
Krapp, A. (2005). Basic needs and the development of interest and intrinsic motivational orientations. In Learning and Instruction, Vol. 15, pp. 381-395.
-
(2005)
Learning and Instruction
, vol.15
, pp. 381-395
-
-
Krapp, A.1
-
12
-
-
79958141924
-
Practical, appropriate, empirically-validated guidelines for designing educational games
-
New York, NY, USA
-
Linehan, C., Kirman, B., Lawson, S. and Chan, G. (2011). Practical, appropriate, empirically-validated guidelines for designing educational games. Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11. New York, NY, USA, pp. 1979-1988.
-
(2011)
Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems - CHI '11
, pp. 1979-1988
-
-
Linehan, C.1
Kirman, B.2
Lawson, S.3
Chan, G.4
-
13
-
-
51349163016
-
Educational game design for online education
-
Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I., Sierra, J. L. and Fernández-Manjón, B., 2008. Educational game design for online education. In Computers in Human Behavior, Vol. 24, pp. 2530-2540.
-
(2008)
Computers in Human Behavior
, vol.24
, pp. 2530-2540
-
-
Moreno-Ger, P.1
Burgos, D.2
Martínez-Ortiz, I.3
Sierra, J.L.4
Fernández-Manjón, B.5
-
14
-
-
85065380010
-
Classification of learning outcomes: Evidence from the computer games literature
-
O'Neil, H.F., Wainess, R. and Baker, E.L., 2005. Classification of learning outcomes: evidence from the computer games literature. In The Curriculum Journal, Vol. 16, pp. 455-474.
-
(2005)
The Curriculum Journal
, vol.16
, pp. 455-474
-
-
O'Neil, H.F.1
Wainess, R.2
Baker, E.L.3
-
15
-
-
0000347836
-
The impact of emotions on learning and achievement
-
Towards a theory of cognitive/motivational mediators
-
Pekrun, R., 1992). The impact of emotions on learning and achievement. Towards a theory of cognitive/motivational mediators. In Applied Psychology: An International Review, Vol. 41, pp. 359-376.
-
(1992)
Applied Psychology: An International Review
, vol.41
, pp. 359-376
-
-
Pekrun, R.1
-
16
-
-
84909620978
-
Spielend die Zukunft gewinnen. Wachstumsmarkt Elektronische Spiele
-
(Eg.), Springer, Berlin, Germany
-
Picot, A., Zahedani, S. and Ziemer, A. (Eg.), 2008. Spielend die Zukunft gewinnen. Wachstumsmarkt Elektronische Spiele [Playfully winning the future. The growing market of electronic games]. Springer, Berlin, Germany.
-
(2008)
Playfully winning the future, The Growing Market of Electronic Games
-
-
Picot, A.1
Zahedani, S.2
Ziemer, A.3
-
17
-
-
84883033279
-
Comments on research comparing games to other instructional methods
-
Paragon House Publishers, St. Paul, MA, USA. Prensky, M. 2011. In Tobias, S. and Fletcher
-
Prensky, M., 2007. Digital Game-Based Learning. Paragon House Publishers, St. Paul, MA, USA. Prensky, M., 2011. Comments on research comparing games to other instructional methods. In Tobias, S. and Fletcher, .
-
(2007)
Digital Game-Based Learning
-
-
Prensky, M.1
-
18
-
-
84885366348
-
-
Eds, State University of New York, Albany, NY, USA
-
J.D., (Eds.), Computer games and instruction (pp. 251-278). State University of New York, Albany, NY, USA.
-
Computer Games and Instruction
, pp. 251-278
-
-
-
19
-
-
0001818462
-
Instructional design: What is it and why is it?
-
Reigeluth. C. M. (Ed.), . Erlbaum, Hillsdale, NJ, USA
-
Reigeluth, C. M., 1983. Instructional design: What is it and why is it? In Reigeluth. C. M. (Ed.), Instructional theories and models: an overview of their current status (pp 3-36). Erlbaum, Hillsdale, NJ, USA.
-
(1983)
Instructional Theories and Models: An Overview of their Current Status
, pp. 3-36
-
-
Reigeluth, C.M.1
-
20
-
-
0003543368
-
-
(Ed.), Erlbaum, Hillsdale, NJ, USA
-
Resnick, L. B. (Ed.)., 1989. Knowing, learning, and instruction: Essays in honor of Robert Glaser. Erlbaum, Hillsdale, NJ, USA.
-
(1989)
Knowing, Learning, and Instruction: Essays in Honor of Robert Glaser
-
-
Resnick, L.B.1
-
21
-
-
0013108591
-
Motivation und emotion im lernprozess
-
Aktuelle Befunde und Forschungsperspektiven [Motivation and emotion in learning processes. Current research results and perspectives]. In Jerusalem, M. andPekrun, R. (eds.).] . Hogrefe, Göttingen, Germany
-
Rheinberg, F., 1999. Motivation und Emotion im Lernprozess. Aktuelle Befunde und Forschungsperspektiven [Motivation and emotion in learning processes. Current research results and perspectives]. In Jerusalem, M. andPekrun, R. (eds.). Emotion, Motivation und Leistung [Emotion, motivation and performance] (pp. 189-204). Hogrefe, Göttingen, Germany.
-
(1999)
Emotion, Motivation Und Leistung [Emotion, Motivation and Performance]
, pp. 189-204
-
-
Rheinberg, F.1
-
22
-
-
8644230883
-
-
MIT Press, Cambridge, MA, USA
-
Salen, K. and Zimmerman, E., 2004. Rules of play: Game design fundamentals. MIT Press, Cambridge, MA, USA.
-
(2004)
Rules of Play: Game Design Fundamentals
-
-
Salen, K.1
Zimmerman, E.2
-
23
-
-
84874588130
-
-
Eds, Sense Publishers, Rotterdam, The Netherlands
-
Shelton, B. E. and Wiley, D. (Eds.), 2007. The Educational Design and Use of Simulation Computer Games. Sense Publishers, Rotterdam, The Netherlands.
-
(2007)
The Educational Design and Use of Simulation Computer Games
-
-
Shelton, B.E.1
Wiley, D.2
-
24
-
-
79960249831
-
-
Eds, State University of New York, Albany, NY, USA
-
Tobias, S. and Fletcher, J. D. (Eds.), 2011. Computer games and instruction. State University of New York, Albany, NY, USA.
-
(2011)
Computer Games and Instruction
-
-
Tobias, S.1
Fletcher, J.D.2
-
25
-
-
49149126648
-
Sieben Arten der Lernmotivation. Ein Überblick über zentrale Forschungskonzepte
-
Urhahne, D., 2008. Sieben Arten der Lernmotivation. Ein Überblick über zentrale Forschungskonzepte [Seven kinds of learning motivation. A review of current research perpectives]. In Psychologische Rundschau, Vol. 59, pp. 150-166.
-
(2008)
Psychologische Rundschau
, vol.59
, pp. 150-166
-
-
Urhahne, D.1
|