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Volumn , Issue , 2011, Pages 2404-2410

Non-linear Monte-Carlo search in civilization II

Author keywords

[No Author keywords available]

Indexed keywords

DECISION-MAKING PROBLEM; DOMAIN KNOWLEDGE; EXTERNAL SOURCES; LINGUISTIC KNOWLEDGE; MONTE-CARLO TREE SEARCHES; MULTI-AGENT STRATEGY; NON-LINEAR REGRESSION; SEARCH ALGORITHMS;

EID: 84881054071     PISSN: 10450823     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.5591/978-1-57735-516-8/IJCAI11-401     Document Type: Conference Paper
Times cited : (24)

References (19)
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    • Christopher Amato and Guy Shani. High-level reinforcement learning in strategy games. In Proceedings of AAMAS, pages 75-82, 2010.
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    • Amato, C.1    Shani, G.2
  • 3
  • 6
    • 0001699291 scopus 로고
    • Training stochastic model recognition algorithms as networks can lead to maximum mutual information estimation of parameters
    • John S. Bridle. Training stochastic model recognition algorithms as networks can lead to maximum mutual information estimation of parameters. In Advances in NIPS, pages 211-217, 1990.
    • (1990) Advances in NIPS , pp. 211-217
    • Bridle, J.S.1
  • 7
    • 38049037928 scopus 로고    scopus 로고
    • Efficient selectivity and backup operators in Monte-Carlo tree search
    • R. Coulom. Efficient selectivity and backup operators in Monte-Carlo tree search. In 5th International Conference on Computer and Games, pages 72-83, 2006.
    • (2006) 5th International Conference on Computer and Games , pp. 72-83
    • Coulom, R.1
  • 8
    • 85037338954 scopus 로고    scopus 로고
    • Generating typed dependency parses from phrase structure parses
    • Marie-Catherine de Marneffe, Bill Mac-Cartney, and Christopher D. Manning. Generating typed dependency parses from phrase structure parses. In LREC 2006, 2006.
    • (2006) LREC 2006
    • De Marneffe, M.-C.1    Mac-Cartney, B.2    Manning, C.D.3
  • 11
    • 71049121079 scopus 로고    scopus 로고
    • Designing a reinforcement learning-based adaptive ai for large-scale strategy games
    • Charles Madeira, Vincent Corruble, and Geber Ramalho. Designing a reinforcement learning-based adaptive ai for large-scale strategy games. In Proceedings of AIIDE, pages 121-123, 2006.
    • (2006) Proceedings of AIIDE , pp. 121-123
    • Madeira, C.1    Corruble, V.2    Ramalho, G.3
  • 13
    • 0036146034 scopus 로고    scopus 로고
    • World-championship-caliber Scrabble
    • DOI 10.1016/S0004-3702(01)00166-7, PII S0004370201001667
    • B. Sheppard. World-championship-caliber Scrabble. Artificial Intelligence, 134(1-2):241-275, 2002. (Pubitemid 34086585)
    • (2002) Artificial Intelligence , vol.134 , Issue.1-2 , pp. 241-275
    • Sheppard, B.1
  • 18
    • 0000985504 scopus 로고
    • TD-gammon, a self-teaching backgammon program, achieves master-level play
    • G. Tesauro. TD-gammon, a self-teaching backgammon program, achieves master-level play. Neural Computation, 6:215-219, 1994.
    • (1994) Neural Computation , vol.6 , pp. 215-219
    • Tesauro, G.1
  • 19
    • 70349301926 scopus 로고    scopus 로고
    • Using reinforcement learning for city site selection in the turn-based strategy game civilization iv
    • Stefan Wender and Ian Watson. Using reinforcement learning for city site selection in the turn-based strategy game civilization iv. In Proceedings of CIG, pages 372-377, 2008.
    • (2008) Proceedings of CIG , pp. 372-377
    • Wender, S.1    Watson, I.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.