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1
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0026240658
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Qualitative Spatial Reasoning: The CLOCK Project
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Oct.
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K. Forbus, P. Nielsen, and B. Faltings, “Qualitative Spatial Reasoning: The CLOCK Project,” Artificial Intelligence, vol. 51, nos. 1-3, Oct. 1991, pp. 417-471.
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(1991)
Artificial Intelligence
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Forbus, K.1
Nielsen, P.2
Faltings, B.3
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2
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0002705769
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Qualitative Spatial Reasoning: Framework and Frontiers
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J. Glasgow, N. Narayanan, and B. Chandrasekaran, eds., MIT Press, Cambridge, Mass.
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K. Forbus, “Qualitative Spatial Reasoning: Framework and Frontiers,” Diagrammatic Reasoning:Cognitive and Computational Perspectives, J. Glasgow, N. Narayanan, and B. Chandrasekaran, eds., MIT Press, Cambridge, Mass., 1995, pp. 183-202.
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(1995)
Diagrammatic Reasoning:Cognitive and Computational Perspectives
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Forbus, K.1
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3
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36048929994
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Qualitative Reasoning
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CRC Press, Boca Raton, Fla.,.
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K. Forbus, “Qualitative Reasoning,” CRC Handbook of Computer Science and Eng., CRC Press, Boca Raton, Fla., 1996, pp. 715-733.
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(1996)
CRC Handbook of Computer Science and Eng.
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Forbus, K.1
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4
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80054792839
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Qualitative Spatial Representation and Reasoning Techniques
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Lecture Notes in Artificial Intelligence, 303, Springer-Verlag, Heidelberg,.
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A.G. Cohn, “Qualitative Spatial Representation and Reasoning Techniques,” Advances in Artificial Intelligence: Proc. 21st Ann. German Conf. Artificial Intelligence (KI 97), Lecture Notes in Artificial Intelligence, no. 1,303, Springer-Verlag, Heidelberg, 1997, pp. 1-30.
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(1997)
Advances in Artificial Intelligence: Proc. 21st Ann. German Conf. Artificial Intelligence (KI 97)
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Cohn, A.G.1
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5
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0010064263
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Warp Speed: Path Planning for Star Trek:Armada
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AAAI Press, Menlo Park, Calif.,.
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I. Davis, “Warp Speed: Path Planning for Star Trek:Armada,” AI and Interactive Entertainment: Papers from the 2002 AAAI Spring Symp., AAAI Press, Menlo Park, Calif., 2000, pp. 18-21.
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(2000)
AI and Interactive Entertainment: Papers from the 2002 AAAI Spring Symp.
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Davis, I.1
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6
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85008018009
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Towards Articulate Game Engines
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AAAI tech. report SS-99-02, AAAI Press, Menlo Park, Calif.,.
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D. Dobson and K. Forbus, “Towards Articulate Game Engines,” AI and Computer Games: Papers from the 1999 AAAI Spring Symp., AAAI tech. report SS-99-02, AAAI Press, Menlo Park, Calif., 1999, pp. 32-36.
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(1999)
AI and Computer Games: Papers from the 1999 AAAI Spring Symp.
, pp. 32-36
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Dobson, D.1
Forbus, K.2
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7
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0018533130
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An Algorithm for Planning Collision-Free Paths among Polyhedral Obstacles
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Oct.
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T. Lozano-Perez and M. Wesley, “An Algorithm for Planning Collision-Free Paths among Polyhedral Obstacles,” Comm. ACM, vol. 22, Oct. 1979, pp. 560-570.
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Comm. ACM
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Lozano-Perez, T.1
Wesley, M.2
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8
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0020642411
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Solving the Find-Path Problem by Good Representation of Free Space
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March/April
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R. Brooks, “Solving the Find-Path Problem by Good Representation of Free Space,” IEEE Trans. Systems, Man, and Cybernetics, vol. SMC-13, no. 3, March/April 1983, pp. 190-197.
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(1983)
IEEE Trans. Systems, Man, and Cybernetics
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, Issue.3
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Brooks, R.1
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9
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0035017005
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Towards a Computational Model of Sketching
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ACM Press, New York,.
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K. Forbus, R. Ferguson, and J. Usher, “Towards a Computational Model of Sketching,” Proc. 6th Int'l Conf. Intelligent User Interfaces(IUI 01), ACM Press, New York, 2001, pp. 77-83.
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(2001)
Proc. 6th Int'l Conf. Intelligent User Interfaces(IUI 01)
, pp. 77-83
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Forbus, K.1
Ferguson, R.2
Usher, J.3
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10
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0036930309
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AI on the Battlefield:An Experimental Exploration
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AAAI Press, Menlo Park, Calif.,.
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R. Rasch, A. Kott, and K. Forbus, “AI on the Battlefield:An Experimental Exploration,” to bepublished in Proc. 18th Nat'l Conf. Artificial Intelligence and 14th Innovative Applications of Artificial Intelligence Conf., AAAI Press, Menlo Park, Calif., 2002.
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(2002)
to bepublished in Proc. 18th Nat'l Conf. Artificial Intelligence and 14th Innovative Applications of Artificial Intelligence Conf.
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Rasch, R.1
Kott, A.2
Forbus, K.3
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