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Volumn 8013 LNCS, Issue PART 2, 2013, Pages 538-547

Stand up, heroes!: Gamification for standing people on crowded public transportation

Author keywords

EELF; gamification; mobile device; motivation; public transportation

Indexed keywords

GAMIFICATION; HUMAN COMPUTER INTERACTION; MOBILE COMPUTING; MOTIVATION;

EID: 84880720398     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-39241-2_59     Document Type: Conference Paper
Times cited : (21)

References (10)
  • 1
    • 84880754177 scopus 로고    scopus 로고
    • An entertainment system framework for improving motivation for repetitive, dull and monotonous activities
    • Maurtua, I. (ed.) ch.18 In-TEH
    • Kuramoto, I.: An Entertainment System Framework for Improving Motivation for Repetitive, Dull and Monotonous Activities. In: Maurtua, I. (ed.) Human-Computer Interaction, ch.18, pp. 317-338. In-TEH (2009)
    • (2009) Human-Computer Interaction , pp. 317-338
    • Kuramoto, I.1
  • 3
    • 34547985430 scopus 로고    scopus 로고
    • Using emotion in games: Emotional flowers
    • DOI 10.1145/1255047.1255056, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
    • Bernhaupt, R., Boldt, A., Mirlacher, T., Wilfinger, D., Tscheligi, M.: Using Emotion in Games: Emotional Flowers. In: Proceeding of 4th International Conference on Advances in Computer Entertainment Technology (ACE 2007), pp. 41-48 (2007) (Pubitemid 47274967)
    • (2007) ACM International Conference Proceeding Series , vol.203 , pp. 41-48
    • Bernhaupt, R.1    Boldt, A.2    Mirlacher, T.3    Wilfinger, D.4    Tscheligi, M.5
  • 6
    • 38149138172 scopus 로고    scopus 로고
    • An entertainment system for improving motivation in repeated practice of musical instruments
    • Jacko, J.A. (ed.) LNCS Springer, Heidelberg
    • Kuramoto, I., Shibata, Y., Shibuya, Y., Tsujino, Y.: An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments. In: Jacko, J.A. (ed.) HCI 2007. LNCS, vol. 4553, pp. 278-283. Springer, Heidelberg (2007)
    • (2007) HCI 2007 , vol.4553 , pp. 278-283
    • Kuramoto, I.1    Shibata, Y.2    Shibuya, Y.3    Tsujino, Y.4
  • 7
    • 84868036692 scopus 로고    scopus 로고
    • 53.090 virtual rusks = 510 real smiles using a fun ExergameInstallation for advertising traditional food products
    • Nijholt, A., Romão, T., Reidsma, D. (eds.) LNCS Springer, Heidelberg
    • Grammenos, D., Margetis, G., Koutlemanis, P., Zabulis, X.: 53.090 Virtual Rusks = 510 Real Smiles Using a Fun ExergameInstallation for Advertising Traditional Food Products. In: Nijholt, A., Romão, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 214-229. Springer, Heidelberg (2012)
    • (2012) ACE 2012 , vol.7624 , pp. 214-229
    • Grammenos, D.1    Margetis, G.2    Koutlemanis, P.3    Zabulis, X.4
  • 8
    • 84868020115 scopus 로고    scopus 로고
    • SanjigenJiten: Computer assisted language learning system within a 3D game environment
    • Nijholt, A., Romão, T., Reidsma, D. (eds.) LNCS Springer, Heidelberg
    • Howland, R., Urano, S., Hoshino, J.: SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment. In: Nijholt, A., Romão, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 262-273. Springer, Heidelberg (2012)
    • (2012) ACE 2012 , vol.7624 , pp. 262-273
    • Howland, R.1    Urano, S.2    Hoshino, J.3
  • 9
    • 80053137747 scopus 로고    scopus 로고
    • A virtual aquarium based on EELF with subjective competition for keeping workers' motivation
    • (in Japanese)
    • Kuramoto, I., Katayama, T., Shibuya, Y., Tsujino, Y.: A Virtual Aquarium Based on EELF with Subjective Competition for Keeping Workers' Motivation. IPSJ Journal 50(12), 2807-2818 (2009) (in Japanese)
    • (2009) IPSJ Journal , vol.50 , Issue.12 , pp. 2807-2818
    • Kuramoto, I.1    Katayama, T.2    Shibuya, Y.3    Tsujino, Y.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.