메뉴 건너뛰기




Volumn , Issue , 2004, Pages 3-11

Multi-Resolution Sound Rendering

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; INTERACTIVE COMPUTER GRAPHICS; RENDERING (COMPUTER GRAPHICS); STOCHASTIC SYSTEMS; THREE DIMENSIONAL COMPUTER GRAPHICS; VIRTUAL REALITY;

EID: 84879905976     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (16)

References (31)
  • 1
    • 0018455820 scopus 로고
    • Image method for efficiently simulating small-room acoustics
    • [AB79]
    • [AB79] Allen, J.B., Berkley, D.A.: Image method for efficiently simulating small-room acoustics. In: Journal of the Acoustical Society of America, 65(4), 943-950, 1979.
    • (1979) Journal of the Acoustical Society of America , vol.65 , Issue.4 , pp. 943-950
    • Allen, J.B.1    Berkley, D.A.2
  • 3
    • 0021440203 scopus 로고
    • Extension of the Image Model to Arbitrary Polyhedra
    • [Bor84]
    • [Bor84] Borish, J.: Extension of the Image Model to Arbitrary Polyhedra. In: Journal of the Acoustical Society of America, 75(6), 1827-1836, 1984.
    • (1984) Journal of the Acoustical Society of America , vol.75 , Issue.6 , pp. 1827-1836
    • Borish, J.1
  • 4
    • 84881584047 scopus 로고    scopus 로고
    • FOLEYAUTOMATIC: Physically-based Sound Effects for Interactive Simulation and Animation
    • [DKP01]
    • [DKP01] van den Doel, K., Kry, P.G., Pai, D.K.: FOLEYAUTOMATIC: Physically-based Sound Effects for Interactive Simulation and Animation. In: SIGGRAPH 2001 Proceedings.
    • SIGGRAPH 2001 Proceedings
    • van den Doel, K.1    Kry, P.G.2    Pai, D.K.3
  • 6
    • 33646120235 scopus 로고    scopus 로고
    • Sounds Good to Me!”, Computational Sound for Graphics, Virtual Reality, and Interactive Systems
    • [FJT02]
    • [FJT02] Funkhouser, T., Jot, J., Tsingos, N.: “Sounds Good to Me!”, Computational Sound for Graphics, Virtual Reality, and Interactive Systems. In: SIGGRAPH 2002 Course Notes.
    • SIGGRAPH 2002 Course Notes
    • Funkhouser, T.1    Jot, J.2    Tsingos, N.3
  • 7
    • 85016891988 scopus 로고    scopus 로고
    • Real-Time Acoustic Modeling for Distributed Virtual Environments
    • [FMC99]
    • [FMC99] Funkhouser, T., Min, P., Carlbom, I.: Real-Time Acoustic Modeling for Distributed Virtual Environments. In: SIGGRAPH 99 Proceedings.
    • SIGGRAPH 99 Proceedings
    • Funkhouser, T.1    Min, P.2    Carlbom, I.3
  • 9
    • 0000113961 scopus 로고    scopus 로고
    • Global Illumination using Photon Maps
    • [Jen96] Springer
    • [Jen96] Jensen, H.W.: Global Illumination using Photon Maps. In: Rendering Techniques '96, Springer, 1996.
    • (1996) Rendering Techniques '96
    • Jensen, H.W.1
  • 11
    • 0001251662 scopus 로고
    • Calculating the acoustical room response by the use of a ray tracing technique
    • [KSS68]
    • [KSS68] Krockstadt, A., Strom, S., Sorsdal, S.: Calculating the acoustical room response by the use of a ray tracing technique. In: J. Sound and Vibrations, 8(1), 1968.
    • (1968) J. Sound and Vibrations , vol.8 , Issue.1
    • Krockstadt, A.1    Strom, S.2    Sorsdal, S.3
  • 12
    • 85122849809 scopus 로고    scopus 로고
    • [Mic02]
    • [Mic02] Microsoft Direct X9 SDK, 2002. http://msdn.microsoft.com/directx
    • (2002) Microsoft Direct X9 SDK
  • 13
    • 85122900422 scopus 로고    scopus 로고
    • Priority-Driven Acoustic Modeling for Virtual Environments
    • [MF00]
    • [MF00] Min, P., Funkhouser, T.: Priority-Driven Acoustic Modeling for Virtual Environments. In: Eurographics 2000 Proceedings.
    • Eurographics 2000 Proceedings
    • Min, P.1    Funkhouser, T.2
  • 20
    • 0034446820 scopus 로고    scopus 로고
    • Qsplat: A Multiresolution Point Rendering System for Large Meshes
    • [RL00]
    • [RL00] Rusinkiewicz, S., Levoy, M.: Qsplat: A Multiresolution Point Rendering System for Large Meshes. In: SIGGRAPH 2000 Proceedings.
    • SIGGRAPH 2000 Proceedings
    • Rusinkiewicz, S.1    Levoy, M.2
  • 22
    • 0004106027 scopus 로고    scopus 로고
    • [Sav99] Doctoral thesis, Helsinki University of Technology, Telecommunications Software and Multimedia Laboratory, Report TML-A3
    • [Sav99] Savioja, L.: Modeling Techniques for Virtual Acoustics, Doctoral thesis, Helsinki University of Technology, Telecommunications Software and Multimedia Laboratory, Report TML-A3, 1999.
    • (1999) Modeling Techniques for Virtual Acoustics
    • Savioja, L.1
  • 25
    • 84881606167 scopus 로고    scopus 로고
    • Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
    • [TFN*01]
    • [TFN*01] Tsingos, N., Funkhouser, T., Ngan, A., Carlbom, I.: Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. In: Siggraph 2001 Proceedings.
    • Siggraph 2001 Proceedings
    • Tsingos, N.1    Funkhouser, T.2    Ngan, A.3    Carlbom, I.4
  • 28
    • 85122880960 scopus 로고    scopus 로고
    • Soundtracks for Computer Animation: Sound Rendering in Dynamic Environments with Occlusion
    • [TG97]
    • [TG97] Tsingos, N., Gascuel, J.: Soundtracks for Computer Animation: Sound Rendering in Dynamic Environments with Occlusion. In: Graphics Interface ‘97 Proceedings.
    • Graphics Interface ‘97 Proceedings
    • Tsingos, N.1    Gascuel, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.