-
2
-
-
5444261918
-
Building an educational adventure game: Theory, design and lessons
-
Amory, A. (2001). Building an educational adventure game: Theory, design and lessons. Journal of Interactive Learning Research, 129(2-3), 249-264.
-
(2001)
Journal of Interactive Learning Research
, vol.129
, Issue.2-3
, pp. 249-264
-
-
Amory, A.1
-
3
-
-
34347262039
-
Game object model version II: A theoretical framework for educational game development
-
doi:10.1007/s11423-006-9001-x
-
Amory, A. (2007). Game object model version II: A theoretical framework for educational game development. Educational Technology Research and Development, 55, 51-77. doi:10.1007/s11423-006-9001-x.
-
(2007)
Educational Technology Research and Development
, vol.55
, pp. 51-77
-
-
Amory, A.1
-
4
-
-
15944382753
-
Making learning fun: Quest Atlantis, a game without guns
-
Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86-107. doi:10.1007/BF02504859. (Pubitemid 40447887)
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.1
, pp. 86-107
-
-
Barab, S.1
Thomas, M.2
Dodge, T.3
Carteaux, R.4
Tuzun, H.5
-
6
-
-
84888093344
-
How ID models help with educational game development: An examination of the gentry model in participatory design
-
Fang, J., Strobel, J., & Watson, W. R. (2010). How ID models help with educational game development: An examination of the gentry model in participatory design. Denver, CO: AERA.
-
(2010)
Denver, CO: AERA
-
-
Fang, J.1
Strobel, J.2
Watson, W.R.3
-
7
-
-
70249143849
-
A case for a formal design paradigm for serious games
-
Gunter, G. A., Kenny, R. F., & Vick, E. H. (2006). A case for a formal design paradigm for serious games. The Journal of the International Digital Media and Arts Association, 3(1), 93-105.
-
(2006)
The Journal of the International Digital Media and Arts Association
, vol.3
, Issue.1
, pp. 93-105
-
-
Gunter, G.A.1
Kenny, R.F.2
Vick, E.H.3
-
8
-
-
54449088867
-
Taking educational games seriously: Using the RETAIN model to design endogenous fantasy into standalone educational games
-
doi:10.1007/s11423-007-9073-2
-
Gunter, G. A., Kenny, R. F., & Vick, E. H. (2008). Taking educational games seriously: Using the RETAIN model to design endogenous fantasy into standalone educational games. Educational Technology Research and Development, 56, 511-537. doi:10.1007/s11423-007-9073-2.
-
(2008)
Educational Technology Research and Development
, vol.56
, pp. 511-537
-
-
Gunter, G.A.1
Kenny, R.F.2
Vick, E.H.3
-
10
-
-
77954913102
-
Preparing instructional designers for game-based learning: Part 1
-
doi:10.1007/s11528-010-0400-9
-
Hirumi, A., Appelman, B., Rieber, L., & van Eck, R. (2010a). Preparing instructional designers for game-based learning: Part 1. TechTrends, 54(3), 27-37. doi:10.1007/s11528-010-0400-9.
-
(2010)
TechTrends
, vol.54
, Issue.3
, pp. 27-37
-
-
Hirumi, A.1
Appelman, B.2
Rieber Van Eck, L.R.3
-
11
-
-
77954913102
-
Preparing instructional designers for game-based learning: Part 2
-
doi:10.1007/s11528-010-0416-1
-
Hirumi, A., Appelman, B., Rieber, L., & van Eck, R. (2010b). Preparing instructional designers for game-based learning: Part 2. TechTrends, 54(4), 19-27. doi:10.1007/s11528-010-0416-1.
-
(2010)
TechTrends
, vol.54
, Issue.4
, pp. 19-27
-
-
Hirumi, A.1
Appelman, B.2
Rieber Van Eck, L.R.3
-
12
-
-
32144459686
-
MDA: A formal approach to game design and game research
-
Challenges in Game Artificial Intelligence - Papers from the AAAI-04 Workshop, Technical Report
-
Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI, San Jose, CA (pp. 1-5. (Pubitemid 43208104)
-
(2004)
AAAI Workshop - Technical Report
, vol.WS-04-04
, pp. 1-5
-
-
Hunicke, R.1
Leblanc, M.2
Zubek, R.3
-
13
-
-
79959291927
-
-
Dordrecht, The Netherlands: Springer-Verlag doi:10.1007/978-1- 4020-
-
Kankaanranta, M., & Neittaanmäki, P. (Eds.). (2009). Design and use of serious games. Dordrecht, The Netherlands: Springer-Verlag. doi:10.1007/978-1- 4020-9496-5.
-
(2009)
Design and Use of Serious Games
, pp. 9496-9505
-
-
Kankaanranta, M.1
Neittaanmäki, P.2
-
14
-
-
79953095988
-
The DODDEL model: A flexible document-oriented model for the design of serious games
-
Hershey, PA: Information Science Reference doi:10.4018/978-1-60566-360-9. ch007
-
McMahon, M. (2009a). The DODDEL model: A flexible document-oriented model for the design of serious games. In Connolly, T., Stansfield, M., & Boyle, L. (Eds.), Games-based learning advancements for multi-sensory human computer interfaces: Techniques and effective approaches (pp. 98-118). Hershey, PA: Information Science Reference. doi:10.4018/978-1-60566-360-9.ch007.
-
(2009)
Games-based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Approaches
, pp. 98-118
-
-
McMahon, M.1
-
15
-
-
84870879916
-
Using the DODDEL model to teach serious game design to novice designers
-
Auckland, New Zealand
-
McMahon, M. (2009b). Using the DODDEL model to teach serious game design to novice designers. In Proceedings of the ASCILITE Conference, Auckland, New Zealand (pp. 197-204.
-
(2009)
Proceedings of the ASCILITE Conference
, pp. 197-204
-
-
McMahon, M.1
-
17
-
-
0030532180
-
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
-
doi:10.1007/BF02300540
-
Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research and Development, 44(2), 43-58. doi:10.1007/BF02300540.
-
(1996)
Educational Technology Research and Development
, vol.44
, Issue.2
, pp. 43-58
-
-
Rieber, L.P.1
-
19
-
-
84862401639
-
-
Denver, CO: University of Colorado Denver. Retrieved from
-
Ryder, M. (2012). Instructional design models. Denver, CO: University of Colorado Denver. Retrieved from http://carbon.ucdenver.edu/~mryder/ itc/idmodels.html.
-
(2012)
Instructional Design Models
-
-
Ryder, M.1
-
22
-
-
33751302138
-
-
Retrieved from
-
Shaffer, D. W., Squire, K. D., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Retrieved from http://www.academiccolab. org/ resources/gappspaper1.pdf.
-
(2005)
Video Games and the Future of Learning
-
-
Shaffer, D.W.1
Squire, K.D.2
Halverson, R.3
Gee, J.P.4
-
23
-
-
84858013258
-
State of the art model driven game development: A survey of technological solutions for game-based learning
-
Tang, S., & Hanneghan, M. (2011). State of the art model driven game development: A survey of technological solutions for game-based learning. Journal of Interactive Learning Research, 22(4), 551-606.
-
(2011)
Journal of Interactive Learning Research
, vol.22
, Issue.4
, pp. 551-606
-
-
Tang, S.1
Hanneghan, M.2
|