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Volumn , Issue , 2007, Pages 18-26

A framework for network-agnostic multiplayer games

Author keywords

[No Author keywords available]

Indexed keywords

DESIGN ISSUES; MULTIPLAYER GAMES; MULTIPLAYERS; SEPARATION OF CONCERNS;

EID: 84877934536     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (20)
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    • 84877980135 scopus 로고    scopus 로고
    • XBlast.xblast-center.com
    • XBlast.xblast-center.com.
  • 2
    • 1542298708 scopus 로고    scopus 로고
    • 1500 archers on a 28.8: Network programming in age of empires and beyond
    • P. Bettner and M. Terrano. 1500 archers on a 28.8: Network programming in age of empires and beyond. In GDC Proceedings, 2001.
    • (2001) In GDC Proceedings
    • Bettnera, P.1    Terrano, M.2
  • 4
    • 84883099259 scopus 로고    scopus 로고
    • Game development: Harder than you think
    • J. Blow. Game development: Harder than you think. ACM Queue vol. 1, no. 10, February 2004.
    • (2004) ACM Queue February , vol.1 , Issue.10
    • Blow, J.1
  • 5
    • 84877939114 scopus 로고    scopus 로고
    • Object systems: Methods for attaching data to objects and connecting behavior
    • D. Church. Object systems: Methods for attaching data to objects and connecting behavior. In Proceedings of the Game Developers Conference, 2002.
    • (2002) In Proceedings of the Game Developers Conference
    • Church, D.1
  • 6
    • 77953837797 scopus 로고    scopus 로고
    • Why cheating matters - cheating, game security, and the future of global on-line gaming business
    • March
    • S. B. Davis. Why cheating matters - cheating, game security, and the future of global on-line gaming business. In Proceedings of the 2003 Game Developers Conference, March 2003.
    • (2003) Proceedings of the 2003 Game Developers Conference
    • Davis, S.B.1
  • 10
    • 84870960368 scopus 로고    scopus 로고
    • E. Games. Unreal 3 engine, www.unrealtechnology.com/html/technology/ue30.shtml, 2007.
    • (2007) Unreal 3 engine
    • Games, E.1
  • 12
    • 84877997571 scopus 로고    scopus 로고
    • Design of a Cheat-Resistant P2P Online Gaming System
    • P. Kabus and A. P. Buchmann. Design of a Cheat-Resistant P2P Online Gaming System. In Proceedings ofDIMEA '07, 2007.
    • (2007) Proceedings ofDIMEA '07
    • Kabus, P.1    Buchmann, A.P.2
  • 15
    • 0742321327 scopus 로고    scopus 로고
    • Local-lag and Timewarp: Providing Consistency for Replicated Continuous Applications.
    • Feb
    • M. Mauve, J. Vogel, V. Hilt, and W. Effelsberg. Local-lag and Timewarp: Providing Consistency for Replicated Continuous Applications. IEEE Transactions on Multimedia, 6(l):47-57, Feb. 2004.
    • (2004) IEEE Transactions on Multimedia , vol.6 , Issue.1 , pp. 47-57
    • Mauve, M.1    Vogel, J.2    Hilt, V.3    Effelsberg, W.4
  • 16
    • 84877965225 scopus 로고    scopus 로고
    • JSR-223 Scripting for the Java Platform
    • S. Microsystems. JSR-223 Scripting for the Java Platform, 2006.
    • (2006)
    • Microsystems, S.1
  • 20
    • 84877995625 scopus 로고    scopus 로고
    • Sun Microsystems Inc. Java Message Service (JMS) Specification Version 1.1.
    • Sun Microsystems Inc. Java Message Service (JMS) Specification Version 1.1. http://java.sun.com/products/jms/docs.html, 2002.
    • (2002)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.