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Volumn 33, Issue 3, 2013, Pages 5-11
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Using GPU shaders for visualization, Part 3
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Author keywords
computer graphics; GPU shaders; GPU shaders for visualization; OpenGL; OpenGL 4.3; visualization
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Indexed keywords
BUFFER OBJECTS;
BUMP-MAPPING;
CUTTING PLANES;
GPU SHADERS;
LINE INTEGRAL CONVOLUTION;
OPENGL;
OPENGL 4.3;
POINT CLOUD;
APPLICATION PROGRAMMING INTERFACES (API);
BUFFER STORAGE;
COMPUTER GRAPHICS;
CONVOLUTION;
FLOW VISUALIZATION;
VISUALIZATION;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 84877904702
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2013.49 Document Type: Article |
Times cited : (4)
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References (9)
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