메뉴 건너뛰기




Volumn 33, Issue 3, 2013, Pages 5-11

Using GPU shaders for visualization, Part 3

Author keywords

computer graphics; GPU shaders; GPU shaders for visualization; OpenGL; OpenGL 4.3; visualization

Indexed keywords

BUFFER OBJECTS; BUMP-MAPPING; CUTTING PLANES; GPU SHADERS; LINE INTEGRAL CONVOLUTION; OPENGL; OPENGL 4.3; POINT CLOUD;

EID: 84877904702     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2013.49     Document Type: Article
Times cited : (4)

References (9)
  • 1
    • 70349206039 scopus 로고    scopus 로고
    • Using GPU shaders for visualization
    • M. Bailey, "Using GPU Shaders for Visualization," IEEE Computer Graphics and Applications, vol. 29, no. 5, 2009, pp. 96-100.
    • (2009) IEEE Computer Graphics and Applications , vol.29 , Issue.5 , pp. 96-100
    • Bailey, M.1
  • 2
    • 79951970429 scopus 로고    scopus 로고
    • Using gpu shaders for visualization, part 2
    • M. Bailey, "Using GPU Shaders for Visualization, Part 2," IEEE Computer Graphics and Applications, vol. 31, no. 2, 2011, pp. 67-73.
    • (2011) IEEE Computer Graphics and Applications , vol.31 , Issue.2 , pp. 67-73
    • Bailey, M.1
  • 4
    • 84855707932 scopus 로고    scopus 로고
    • Programming massively parallel processors: A hands-on approach
    • D. Kirk and W.-M. Hwu, Programming Massively Parallel Processors: A Hands-On Approach, Morgan Kaufmann, 2010.
    • (2010) Morgan Kaufmann
    • Kirk, D.1    Hwu, W.-M.2
  • 5
    • 85013705024 scopus 로고    scopus 로고
    • Heterogeneous computing with opencl
    • B. Gaster, Heterogeneous Computing with OpenCL, Morgan Kaufmann, 2012.
    • (2012) Morgan Kaufmann
    • Gaster, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.