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Volumn 31, Issue 2, 2011, Pages 67-73

Using GPU shaders for visualization, Part 2

Author keywords

GLSL; GPU shaders; graphics and multimedia; LIC; line integral convolution; OpenGL; OpenGL desktop. computer graphics; OpenGL ES; terrain bump mapping

Indexed keywords

GLSL; GPU SHADERS; GRAPHICS AND MULTIMEDIA; LIC; LINE INTEGRAL CONVOLUTION; OPENGL; OPENGL-DESKTOP. COMPUTER GRAPHICS; OPENGL-ES; TERRAIN BUMP-MAPPING;

EID: 79951970429     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2011.29     Document Type: Article
Times cited : (6)

References (2)
  • 1
    • 70349206039 scopus 로고    scopus 로고
    • Using GPU Shaders for Visualization
    • M. Bailey, "Using GPU Shaders for Visualization," IEEE Computer Graphics and Applications, vol. 29, no. 5, 2009, pp. 96-100.
    • (2009) IEEE Computer Graphics and Applications , vol.29 , Issue.5 , pp. 96-100
    • Bailey, M.1
  • 2
    • 0027866956 scopus 로고    scopus 로고
    • Imaging Vector Fields Using Line Integral Convolution
    • B. Cabral and L. Leedom, "Imaging Vector Fields Using Line Integral Convolution," ACM Trans. Graphics, vol. 22, no. 3, 2003, pp. 263-270.
    • (2003) ACM Trans. Graphics , vol.22 , Issue.3 , pp. 263-270
    • Cabral, B.1    Leedom, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.