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Volumn 31, Issue 2, 2011, Pages 67-73
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Using GPU shaders for visualization, Part 2
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Author keywords
GLSL; GPU shaders; graphics and multimedia; LIC; line integral convolution; OpenGL; OpenGL desktop. computer graphics; OpenGL ES; terrain bump mapping
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Indexed keywords
GLSL;
GPU SHADERS;
GRAPHICS AND MULTIMEDIA;
LIC;
LINE INTEGRAL CONVOLUTION;
OPENGL;
OPENGL-DESKTOP. COMPUTER GRAPHICS;
OPENGL-ES;
TERRAIN BUMP-MAPPING;
COMPUTER GRAPHICS;
COMPUTER GRAPHICS EQUIPMENT;
LANDFORMS;
MAPPING;
VISUALIZATION;
CONVOLUTION;
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EID: 79951970429
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2011.29 Document Type: Article |
Times cited : (6)
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References (2)
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