-
6
-
-
33644789530
-
Psychsim: Agent-based modeling of social interactions and influence
-
Marsella, S.C., Pynadath, D.V., and Read, S.J. 2004. PsychSim: Agent-based modeling of social interactions and influence. In Proceedings of the International Conference on Cognitive Modeling, 243-248.
-
(2004)
Proceedings of the International Conference on Cognitive Modeling
, pp. 243-248
-
-
Marsella, S.C.1
Pynadath, D.V.2
Read, S.J.3
-
8
-
-
4544314436
-
Fitting and compilation of multiagent models through piecewise linear functions
-
Pynadath, D.V. and Marsella, S.C. 2004. Fitting and Compilation of Multiagent Models through Piecewise Linear Functions. In AAMAS.
-
(2004)
AAMAS
-
-
Pynadath, D.V.1
Marsella, S.C.2
-
10
-
-
58449132992
-
Dynamic experience management in virtual worlds for entertainment, education, and training
-
Riedl, M.O., Stern, A., Dini, D., and Alderman, J. 2008. Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning, 4(2).
-
(2008)
International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning
, vol.4
, Issue.2
-
-
Riedl, M.O.1
Stern, A.2
Dini, D.3
Alderman, J.4
-
11
-
-
77955107300
-
Thespian: An architecture for interactive pedagogical drama
-
Si, M., Marsella, S.C., and Pynadath, D.V. 2005. THESPIAN: An Architecture for Interactive Pedagogical Drama. In AIED.
-
(2005)
AIED
-
-
Si, M.1
Marsella, S.C.2
Pynadath, D.V.3
-
12
-
-
0015658957
-
The optimal control of partially observable markov processes over a finite horizon
-
Smallwood, R.D., and Sondik, E.J. 1973. The optimal control of partially observable Markov processes over a finite horizon. Operations Research, 21:1071-1088.
-
(1973)
Operations Research
, vol.21
, pp. 1071-1088
-
-
Smallwood, R.D.1
Sondik, E.J.2
-
14
-
-
33749573954
-
Fight, flight, or negotiate: Believable strategies for conversing under crisis
-
Traum, D.R., Swartout, W., Marsella, S.C., and Gratch, J. 2005. Fight, flight, or negotiate: Believable strategies for conversing under crisis. In: IVA.
-
(2005)
IVA
-
-
Traum, D.R.1
Swartout, W.2
Marsella, S.C.3
Gratch, J.4
-
15
-
-
9444261283
-
An architecture for integrating plan-based behavior generation with interactive game environments
-
Young, R.M., Riedl, M.O., Branly, M., Jhala, A., Martin, R.J., and Saretto, C.J. 2004. An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments. Journal of Game Development, 1, 51-70.
-
(2004)
Journal of Game Development
, vol.1
, pp. 51-70
-
-
Young, R.M.1
Riedl, M.O.2
Branly, M.3
Jhala, A.4
Martin, R.J.5
Saretto, C.J.6
|