-
1
-
-
57149097449
-
Video games as a tool to train visual skills
-
Achtman, R., Green, C,. & Bavelier, D. (2008). Video games as a tool to train visual skills. Restorative Neurology and Neuroscience, 26(4), 435-446.
-
(2008)
Restorative Neurology and Neuroscience
, vol.26
, Issue.4
, pp. 435-446
-
-
Achtman, R.1
Green, C.2
Bavelier, D.3
-
2
-
-
84873445492
-
-
Retrieved from, [Accessed Jul 2012]
-
American War Library (2012). Friendly fire estimates since WW2. Retrieved from http://www.americanwarlibrary.com/ff/ff.htm, [Accessed Jul 2012].
-
(2012)
Friendly Fire Estimates since WW2
-
-
-
3
-
-
84873434108
-
Frontiers: Do action video games improve perception and cognition
-
Boot, W., Blakely, D., & Simons, D. (2011). Frontiers: Do Action Video Games Improve Perception and Cognition. Frontiers in Psychology: Cognition, 2, 1-6.
-
(2011)
Frontiers in Psychology: Cognition
, vol.2
, pp. 1-6
-
-
Boot, W.1
Blakely, D.2
Simons, D.3
-
4
-
-
18144370094
-
The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
-
Castel, A., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119, 217-230.
-
(2005)
Acta Psychologica
, vol.119
, pp. 217-230
-
-
Castel, A.1
Pratt, J.2
Drummond, E.3
-
5
-
-
78650840824
-
Enhanced change detection performance reveals improved strategy use in avid action video game players
-
Clark, K., Fleck, M,. & Mitroff, S. (2011). Enhanced change detection performance reveals improved strategy use in avid action video game players. Acta Psychologica, 136, 67-72.
-
(2011)
Acta Psychologica
, vol.136
, pp. 67-72
-
-
Clark, K.1
Fleck, M.2
Mitroff, S.3
-
6
-
-
77955292087
-
Video game players show more precise multisensory temporal processing abilities
-
Donohue, S. E., Woldorff, M. G., and Mitroff, S. R. (2010). Video game players show more precise multisensory temporal processing abilities. Attention, Perception & Psychophysics, 72, 1120-1129.
-
(2010)
Attention, Perception & Psychophysics
, vol.72
, pp. 1120-1129
-
-
Donohue, S.E.1
Woldorff, M.G.2
Mitroff, S.R.3
-
7
-
-
84873454184
-
-
Retrieved from, [Accessed Feb 2012]
-
Entertainment Software Association. (2011). Sales & Genre Data. Retrieved from http://www.theesa.com/facts/salesandgenre.asp, [Accessed Feb 2012].
-
(2011)
Sales & Genre Data
-
-
-
8
-
-
84907405271
-
-
Retrieved From, [Accessed Feb 2012]
-
Entertainment Software Rating Board. (2012) Video Game Industry Statistics. Retrieved From http://www.esrb.org/about/gameindustry-statistics. jsp, [Accessed Feb 2012].
-
(2012)
Video Game Industry Statistics
-
-
-
9
-
-
0016292952
-
Effects of noise letters upon the identification of a target letter in a nonsearch task
-
Eriksen, B., & Eriksen, C. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16(1), 143-149.
-
(1974)
Perception & Psychophysics
, vol.16
, Issue.1
, pp. 143-149
-
-
Eriksen, B.1
Eriksen, C.2
-
10
-
-
34548539765
-
Playing an action video game reduces gender differences in spatial cognition
-
Feng, J., Spence, I., and Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18, 850-855.
-
(2007)
Psychological Science
, vol.18
, pp. 850-855
-
-
Feng, J.1
Spence, I.2
Pratt, J.3
-
11
-
-
77956333182
-
A general mechanism for learning with action video games: Improved probabilistic inference
-
Green, C. S., Pouget, A., and Bavelier, D. (2010). A general mechanism for learning with action video games: Improved probabilistic inference. Current Biology, 20, 1573-15792.
-
(2010)
Current Biology
, vol.20
, pp. 1573-15792
-
-
Green, C.S.1
Pouget, A.2
Bavelier, D.3
-
12
-
-
0038700754
-
Action video game modifies visual selective attention
-
Green, C., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534-537.
-
(2003)
Nature
, vol.423
, pp. 534-537
-
-
Green, C.1
Bavelier, D.2
-
13
-
-
33845605083
-
Effect of action video games on the spatial distribution of visuospatial attention
-
Green, C. S., and Bavelier, D. (2006a). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception & Performance, 32(6), 1465-1468.
-
(2006)
Journal of Experimental Psychology: Human Perception & Performance
, vol.32
, Issue.6
, pp. 1465-1468
-
-
Green, C.S.1
Bavelier, D.2
-
14
-
-
33745575751
-
Enumeration versus multiple object tracking: The case of action video game players
-
Green, C. S., and Bavelier, D. (2006b). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217-245.
-
(2006)
Cognition
, vol.101
, pp. 217-245
-
-
Green, C.S.1
Bavelier, D.2
-
15
-
-
33947262589
-
Action-video-game experience alters the spatial resolution of vision
-
Green, C., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.
-
(2007)
Psychological Science
, vol.18
, Issue.1
, pp. 88-94
-
-
Green, C.1
Bavelier, D.2
-
16
-
-
77952237144
-
Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
-
Karle, J., Watter, S., &Shedden, J. (2010). Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica, 134(1), 70-78.
-
(2010)
Acta Psychologica
, vol.134
, Issue.1
, pp. 70-78
-
-
Karle, J.1
Watter, S.2
Shedden, J.3
-
17
-
-
67349273350
-
Enhancing the contrast sensitivity function through action video game training
-
Li, R., Polat, U., Makous, W,. & Bavelier, D. (2009). Enhancing the contrast sensitivity function through action video game training. Nature Neuroscience, 12(5), 549-551.
-
(2009)
Nature Neuroscience
, vol.12
, Issue.5
, pp. 549-551
-
-
Li, R.1
Polat, U.2
Makous, W.3
Bavelier, D.4
-
18
-
-
79251551388
-
Reducing backward masking through action game training
-
Li, R., Polat, U., Scalzo, F., and Bavelier, D. (2010). Reducing backward masking through action game training. Journal of Vision, 10(33), 1-13.
-
(2010)
Journal of Vision
, vol.10
, Issue.33
, pp. 1-13
-
-
Li, R.1
Polat, U.2
Scalzo, F.3
Bavelier, D.4
-
19
-
-
0030778788
-
The capacity of visual working memory for features and conjunctions
-
Luck, S., & Vogel, E. (1997). The capacity of visual working memory for features and conjunctions. Nature, 390, 279-281.
-
(1997)
Nature
, vol.390
, pp. 279-281
-
-
Luck, S.1
Vogel, E.2
-
22
-
-
70349472533
-
Cognitive control in media multitaskers
-
Ophir, E., Nass, C., & Wagner, A. (2009). Cognitive control in media multitaskers. Proceedings of the National Academy of Sciences, 106(37), 15583-15587.
-
(2009)
Proceedings of the National Academy of Sciences
, vol.106
, Issue.37
, pp. 15583-15587
-
-
Ophir, E.1
Nass, C.2
Wagner, A.3
-
23
-
-
8744316922
-
Domain specificity of spatial expertise: The case of video game players
-
Sims, V., & Mayer, R. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16, 97-115.
-
(2002)
Applied Cognitive Psychology
, vol.16
, pp. 97-115
-
-
Sims, V.1
Mayer, R.2
-
24
-
-
77953865330
-
Video games and spatial cognition
-
Spence, I. & Feng, J. (2010). Video games and spatial cognition. Review of General Psychology, 14(2), 92-104.
-
(2010)
Review of General Psychology
, vol.14
, Issue.2
, pp. 92-104
-
-
Spence, I.1
Feng, J.2
-
25
-
-
28544443479
-
Neural measures reveal individual differences in controlling access to working memory
-
Vogel, E., McCollough, A., & Machizawa, M. (2005). Neural measures reveal individual differences in controlling access to working memory. Nature, 438(24), 500-503.
-
(2005)
Nature
, vol.438
, Issue.24
, pp. 500-503
-
-
Vogel, E.1
McCollough, A.2
MacHizawa, M.3
|