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Volumn , Issue , 2007, Pages 362-368

Reciprocal innovation in modding communities as a means of increasing cultural diversity and historical accuracy in video games

Author keywords

Collaborative design; Emergent features; New roles of the instructor learner; Reciprocal innovation

Indexed keywords

COLLABORATIVE DESIGN; COMMERCIAL VIDEO; CULTURAL DIVERSITY; EMERGENT FEATURES; HARDWARE AND SOFTWARE; PARTICIPATORY DESIGN; PRODUCTION PROCESS; VIDEO GAME;

EID: 84873369494     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (19)
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  • 2
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    • Motivation-driven educational game design: Applying best practices to music education
    • 2005 retrieved from
    • G. Denis, & P. Jouvelot, Motivation-driven educational game design: Applying best practices to music education, ACE, 2005 retrieved from http://www.cri.ensmp.fr/classement/doc/A-365.pdf
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  • 4
    • 70349354921 scopus 로고    scopus 로고
    • Are constructivism and computer-based learning environments incompatible?
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    • S. Gance, Are constructivism and computer-based learning environments incompatible? Journal of the Assosication for History and Computing, V(1), May 2002.
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  • 7
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    • (1998) Barbie to Mortal Combat: Gender and Computer Games
    • Kafai, Y.B.1
  • 8
    • 84873398559 scopus 로고    scopus 로고
    • The future of massively multiplayer gaming: User-generated content
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    • D. Kosak, The future of massively multiplayer gaming: User-generated content, Gamespy (November 3, 2003) retrieved from http://archive.gamespy.com/ amdmmog/week8/index2.shtml
    • Gamespy
    • Kosak, D.1
  • 9
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  • 11
    • 84916979633 scopus 로고    scopus 로고
    • Wads, bots, and mods: Multiplayer fps games as co-creative media
    • M. Copier (Ed.) From, (Utrecht, Holland: Universiteit Utrecht)
    • S. Morris, Wads, bots, and mods: Multiplayer fps games as co-creative media. In M. Copier (Ed.) From Level up: Digital Games Research Conference (Utrecht, Holland: Universiteit Utrecht, 2003)
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    • Morris, S.1
  • 12
    • 84873370373 scopus 로고    scopus 로고
    • The educational implications of synchronous and asynchronous peer-tutoring in video games
    • in print
    • A. Moshirnia, The educational implications of synchronous and asynchronous peer-tutoring in video games. Proceedings of Elearn 2006, in print.
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  • 13
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    • Knowledge sharing structures within modification culture
    • in print
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  • 14
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    • The impact of procedural generation and modding on the peer design of educational video games
    • in print
    • A. Moshirnia, The impact of Procedural Generation and Modding on the peer design of Educational Video games, Proceedings of IASTED: CATE 2006, in print
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  • 15
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    • Emergent features and reciprocal innovation in modding communities
    • in print
    • A. Moshirnia, Emergent Features and Reciprocal Innovation in Modding Communities, Proceedings of Ed-Media 2007, in print
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    • Moshirnia, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.