메뉴 건너뛰기




Volumn , Issue , 2007, Pages 431-439

Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model

Author keywords

Mixed reality; Multiplayer; Narration model; Ubiquitous; User's model

Indexed keywords

DECISION PROCESS; MIXED REALITY; MIXED REALITY TECHNOLOGIES; MODEL-BASED OPC; MULTIPLAYERS; PERSONAL CONTENT; PERSONALITY TRAITS; PHYSICAL INTERACTIONS; SOCIAL INTERACTIONS; UBIQUITOUS; UBIQUITOUS GAMES; USER CENTRED DESIGN;

EID: 84873369244     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (21)
  • 2
    • 78651594147 scopus 로고    scopus 로고
    • Virtual worlds: Why people play
    • Thor Alexander (ed.), Charles River Media, Hingham MA
    • Bartle, R. A. "Virtual Worlds: Why People Play". In:Massively Multiplayer Game Development 2, Thor Alexander (ed.), Charles River Media, Hingham MA. 2005, pp. 3-18.
    • (2005) Massively Multiplayer Game Development , vol.2 , pp. 3-18
    • Bartle, R.A.1
  • 5
    • 84873378638 scopus 로고    scopus 로고
    • Negotiating intra-Asian games networks: On cultural proximity, east Asian games design, and Chinese farmers
    • Chan, D. "Negotiating Intra-Asian Games Networks: On Cultural Proximity, East Asian Games Design, and Chinese Farmers". In "Gaming Networks", Fibre Culture, Issue 8, 2006.
    • (2006) "gaming Networks", Fibre Culture , Issue.8
    • Chan, D.1
  • 6
    • 35248898218 scopus 로고    scopus 로고
    • Human Pacman: A mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area
    • th Annual Human Computer Interaction Conference (England, Sept. ), Springer-Verlag, press
    • th Annual Human Computer Interaction Conference (England, Sept. 2003), Springer-Verlag LNCS press.
    • (2003) LNCS
    • Cheok, A.D.1
  • 7
    • 84873360371 scopus 로고    scopus 로고
    • Probabilistic assessment of user emotions during the interaction with educational games
    • Sonthofen, Germany
    • Conati, C. "Probabilistic Assessment of User Emotions During the Interaction with Educational Games". In the 8th International Conference on User Modeling, Sonthofen, Germany, 2001.
    • (2001) The 8th International Conference on User Modeling
    • Conati, C.1
  • 9
    • 27744494224 scopus 로고    scopus 로고
    • A new methodology for spatiotemporal game design
    • Proc of the Fifth Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education
    • Griinvogel, S. M., Vega, L. and Natkin, S. "A new Methodology for Spatiotemporal Game Design". In: Proc of the Fifth Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education CGAIDE'2004, pp. 109-113.
    • CGAIDE'2004 , pp. 109-113
    • Griinvogel, S.M.1    Vega, L.2    Natkin, S.3
  • 11
    • 78651565072 scopus 로고    scopus 로고
    • The quality of online and offline Relationships, the role of multiplexity and duration
    • Gustavo, M. and Talmud, I. "The Quality of Online and Offline Relationships, the role of multiplexity and duration". In The Information Society, 2006.
    • (2006) The Information Society
    • Gustavo, M.1    Talmud, I.2
  • 12
    • 84873336379 scopus 로고    scopus 로고
    • Why We Play Games: Four keys to more emotion without story
    • Lazarro, N. "Why We Play Games: Four keys to more emotion without story". XeoDesign White paper (2004), http://www.xeodesign.com/xeodesign- whyweplavgames.pdf
    • (2004) XeoDesign White Paper
    • Lazarro, N.1
  • 14
    • 33748866672 scopus 로고    scopus 로고
    • Analysis of correspondences between real and virtual worlds in general public applications
    • Beijing, July, IEEE
    • Natkin, S. and Yan, C. "Analysis of Correspondences between Real and Virtual Worlds in General Public Applications". In Proc of Computer Graphics, Imaging and Visualization CGIV05 (Beijing, July, 2005), IEEE, pp. 223-231.
    • (2005) Proc of Computer Graphics, Imaging and Visualization CGIV05 , pp. 223-231
    • Natkin, S.1    Yan, C.2
  • 15
    • 84873368662 scopus 로고    scopus 로고
    • A typology of the relationships between real and virtual worlds
    • 7th International Conference on Computer Games: Al, Animation, Mobile, Educational and Serious Games, (Angouleme, France, November), IEEE
    • Natkin, S. and Yan, C. "A Typology of the Relationships between Real and Virtual Worlds". In the 7th International Conference on Computer Games: Al, Animation, Mobile, Educational and Serious Games CGAMES 05 (Angouleme, France, November 2005), IEEE, pp. 223-231.
    • (2005) CGAMES 05 , pp. 223-231
    • Natkin, S.1    Yan, C.2
  • 18
    • 70349090417 scopus 로고    scopus 로고
    • Emotional regulation system for emotionally adapted games
    • London, Ont
    • Saari, T., Ravaja, N., Kallinen, K. and Turpeinen, M. "Emotional Regulation System for Emotionally Adapted Games". Future Play 2006, London, Ont.
    • (2006) Future Play
    • Saari, T.1    Ravaja, N.2    Kallinen, K.3    Turpeinen, M.4
  • 20
    • 33749990645 scopus 로고    scopus 로고
    • Situated identities as styles of play in massively multiplayer online games
    • Doctoral Dissertation of University of Wisconsin, Chapter 3
    • Steinkuehler, C. "Situated Identities as Styles of Play in Massively Multiplayer Online Games". In "Cognition & Learning in Massively Multiplayer Online Games: A Critical Approach", Doctoral Dissertation of University of Wisconsin, 2005, Chapter 3.
    • (2005) Cognition & Learning in Massively Multiplayer Online Games: A Critical Approach
    • Steinkuehler, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.