메뉴 건너뛰기




Volumn , Issue , 2011, Pages

The map as playground: Location based games as cartographical practices

Author keywords

Casual play; Location based games; Maps as games; Navigational interfaces

Indexed keywords

CASUAL PLAY; LOCAL INFORMATION; LOCATION BASED; LOCATION BASED GAMES; MOBILE GAMES; SCIENCE AND TECHNOLOGY STUDIES; SOCIAL SPACES;

EID: 84873359012     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (46)
  • 1
    • 84873360264 scopus 로고    scopus 로고
    • BNID (Big Nerds in Disguise). [Windows phone 7, iPhone 3GS, iPhone 4] Calgary, Alberta Canada: played April
    • BNID (Big Nerds in Disguise). (2010) Own This World. [Windows phone 7, iPhone 3GS, iPhone 4] Calgary, Alberta Canada: played April, 2011.
    • (2010) Own This World
  • 2
    • 84873354625 scopus 로고
    • Milton Bradley, Eagle Games, Plainfield, Illiinois USA
    • Bradley, Milton. (1995) Conquest of the Empire [board game], Milton Bradley, Eagle Games, Plainfield, Illiinois USA.
    • (1995) Conquest of the Empire [Board Game]
    • Bradley, M.1
  • 3
    • 84873338473 scopus 로고    scopus 로고
    • Homo Ludens 2.0: Play, Media, Identity, ed. V. Frissen et al. AUP, Amsterdam, (forthcoming)
    • Calleja, G. "Ludic identities and the magic circle," in Homo Ludens 2.0: Play, Media, Identity, ed. V. Frissen et al. AUP, Amsterdam, 2012 (forthcoming).
    • (2012) Ludic Identities and the Magic Circle
    • Calleja, G.1
  • 5
    • 84873341179 scopus 로고    scopus 로고
    • Compass Engine Corp. [iPhone 3GS, iPhone 4, iPad] Vanvouver Canada: played June 2011
    • Compass Engine Corp. (2011) Bounty Island. [iPhone 3GS, iPhone 4, iPad] Vanvouver Canada: played June 2011
    • (2011) Bounty Island
  • 6
    • 61049131721 scopus 로고    scopus 로고
    • Rule sets, cheating, and magic circles: Studying games and ethics
    • December
    • Consalvo, M. "Rule sets, cheating, and magic circles: Studying games and ethics," in IRIE. International Review of Information Ethics vol. 3 (December 2005), pp.7-12.
    • (2005) IRIE. International Review of Information Ethics , vol.3 , pp. 7-12
    • Consalvo, M.1
  • 7
    • 84873382781 scopus 로고    scopus 로고
    • Chia Jit San. SeeSawApps. Singapore.: played April 16
    • Chia Jit San. (2010). RunZombieRun [Version 1.7], SeeSawApps. Singapore.: played April 16, 2011.
    • (2010) RunZombieRun [Version 1.7]
  • 11
    • 84873395949 scopus 로고    scopus 로고
    • Foursquare. [Android, Blackberry, iPhone, Windows phone 7, Palm, OVI, Version 3.0.1] New York USA: played 2010-2011
    • Foursquare (2009). Foursquare. [Android, Blackberry, iPhone, Windows phone 7, Palm, OVI, Version 3.0.1] New York USA: played 2010-2011.
    • (2009) Foursquare
  • 12
    • 0040846109 scopus 로고
    • Nintendo® and new world travel writing: A dialogue
    • ed. S. G. Jones, Sage Publication, London, Thousand Oaks, New Dehli, 1995
    • Fuller, M., and H. Jenkins. 1995. "Nintendo® and New World Travel Writing: A Dialogue," in Cybersociety: Computer-Mediated Communication and Community, ed. S. G. Jones, Sage Publication, London, Thousand Oaks, New Dehli, 1995, pp 57-72.
    • (1995) Cybersociety: Computer-Mediated Communication and Community , pp. 57-72
    • Fuller, M.1    Jenkins, H.2
  • 13
    • 0041322121 scopus 로고
    • Deep play: Notes on the Balinese cockfight
    • Geertz, C. "Deep play: Notes on the Balinese cockfight," in Daedalus vol. 101, no. 2 (1972), pp. 1-37.
    • (1972) Daedalus , vol.101 , Issue.2 , pp. 1-37
    • Geertz, C.1
  • 14
    • 84873380676 scopus 로고    scopus 로고
    • Breaking reality: Exploring cheating in gamified media
    • Hilversum, The Netherlands
    • Glas, R. "Breaking reality: Exploring cheating in gamified media," in Proceedings of 5th DiGRA conference: Think, Design, Play, Hilversum, The Netherlands, 2011.
    • (2011) Proceedings of 5th DiGRA Conference: Think, Design, Play
    • Glas, R.1
  • 15
    • 84873387790 scopus 로고    scopus 로고
    • Gowalla inc., [iPhone, Android, Blackberry, Palm. Version 3.2.1] Austin, Texas, USA: Played 2010-2011
    • Gowalla inc. (2009) Gowalla [iPhone, Android, Blackberry, Palm. Version 3.2.1] Austin, Texas, USA: Played 2010-2011
    • (2009) Gowalla
  • 16
    • 78249247286 scopus 로고    scopus 로고
    • Interview with brad McQuaid and Kevin McPherson
    • April 2009
    • Hayot, E., and E. Wesp. 2009. "Interview with Brad McQuaid and Kevin McPherson," in Game Studies vol. 9, no. 1 (April 2009).
    • (2009) Game Studies , vol.9 , Issue.1
    • Hayot, E.1    Wesp, E.2
  • 19
    • 61049274090 scopus 로고    scopus 로고
    • Spatial regimes of the digital playground: Cultural functions of spatial practices in computer games
    • August
    • Lammes, S. "Spatial regimes of the digital playground: Cultural functions of spatial practices in computer games," in Space and Culture vol. 11, no. 3 (August 2008), pp. 260-272.
    • (2008) Space and Culture , vol.11 , Issue.3 , pp. 260-272
    • Lammes, S.1
  • 20
    • 84873347527 scopus 로고    scopus 로고
    • Transmitting location: Digital cartographical interfaces as transformative material practices
    • Autumn, forthcoming
    • - ."Transmitting location: Digital cartographical interfaces as transformative material practices," in Aether: The Journal of Media Geography (Autumn 2011, forthcoming).
    • (2011) Aether: The Journal of Media Geography
    • Lammes, S.1
  • 21
    • 84873365069 scopus 로고
    • [board game] Hasbro, & Winning Moves USA
    • La Morisse, Albert (1957). Risk. [board game] Hasbro, & Winning Moves USA.
    • (1957) Risk
    • La Morisse, A.1
  • 22
    • 84873341782 scopus 로고    scopus 로고
    • [iPhone 3GS, iPhone 4] Calgary, Ghent, Belgium: played July 2011
    • Pawtucket, Rhode Island & Danvers Mass., USA. La Mosca Games. (2011) City Secrets [iPhone 3GS, iPhone 4] Calgary, Ghent, Belgium: played July 2011.
    • (2011) City Secrets
    • Pawtucket, R.I.1
  • 23
    • 1842693191 scopus 로고    scopus 로고
    • The Berlin key or how to do words with things
    • ed. V. Buchli Routledge, London, New York
    • Latour, B. 2004. "The Berlin key or how to do words with things," in Material culture: Critical concepts in the social sciences, ed. V. Buchli. Routledge, London, New York, pp. 327-337.
    • (2004) Material Culture: Critical Concepts in the Social Sciences , pp. 327-337
    • Latour, B.1
  • 24
    • 0003044092 scopus 로고
    • Visualisation and cognition: Drawing things together
    • ed. M. Lynch and S. Woolgar MIT Press, Cambridge, Mass
    • - "Visualisation and cognition: Drawing things together," in Representation in scientific practice, ed. M. Lynch and S. Woolgar. MIT Press, Cambridge, Mass, 1990, pp. 19-68.
    • (1990) Representation in Scientific Practice , pp. 19-68
    • Latour, B.1
  • 28
    • 37549058825 scopus 로고    scopus 로고
    • The poetics of augmented space
    • Manovich, L. "The poetics of augmented space," in Visual Communication vol. 5, no.2 (2006),pp 219-40.
    • (2006) Visual Communication , vol.5 , Issue.2 , pp. 219-240
    • Manovich, L.1
  • 29
    • 34147196251 scopus 로고    scopus 로고
    • Exploring the edge of the magic circle: Defining pervasive games
    • 2005
    • Montola, M. 2005. "Exploring the edge of the magic circle: Defining pervasive games," in Proceedings of DAC 2005 Conference (2005).
    • (2005) Proceedings of DAC 2005 Conference
    • Montola, M.1
  • 32
    • 84873364272 scopus 로고    scopus 로고
    • Ogmento. [iPhone 3GS, iPhone 4, iPad WI-FI+GS, Version 1.4], Los Angeles & New York, USA: played 16 April 16, 2011
    • Ogmento (2011). Paranormal Activity Sanctuary. [iPhone 3GS, iPhone 4, iPad WI-FI+GS, Version 1.4], Los Angeles & New York, USA: played 16 April 16, 2011.
    • (2011) Paranormal Activity Sanctuary
  • 33
    • 42149141745 scopus 로고    scopus 로고
    • Do you believe in magic? Computer games in everyday life
    • May
    • Pargman, D., and P. Jakobsson. "Do you believe in magic? Computer games in everyday life," in European Journal of Cultural Studies vol. 11, no. 2 (May 2008), pp. 225-244.
    • (2008) European Journal of Cultural Studies , vol.11 , Issue.2 , pp. 225-244
    • Pargman, D.1    Jakobsson, P.2
  • 34
    • 77954971040 scopus 로고    scopus 로고
    • Playing with maps
    • ed. M. Dodge, R. Kitchin, and C. Perkins Taylor & Francis, London
    • Perkins, C. "Playing with maps," in Rethinking maps, ed. M. Dodge, R. Kitchin, and C. Perkins. Taylor & Francis, London, 2009, pp 167-88.
    • (2009) Rethinking Maps , pp. 167-188
    • Perkins, C.1
  • 36
    • 34548379417 scopus 로고    scopus 로고
    • Playful identities, or the ludification of culture
    • January
    • Raessens, J. "Playful identities, or the ludification of culture," in Games and Culture vol.1, no. 1 (January 2006), pp. 52-57.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 52-57
    • Raessens, J.1
  • 37
    • 84873346295 scopus 로고    scopus 로고
    • SCVNGR inc. [iPhone, Android. Version 3.5.5] Cambridge, Mass, USA: Played April 2011
    • SCVNGR inc. (2010) SCVNGR [iPhone, Android. Version 3.5.5] Cambridge, Mass, USA: Played April 2011.
    • (2010) SCVNGR
  • 38
  • 42
    • 38149084005 scopus 로고    scopus 로고
    • Mind the gap: The London underground map and users' representations of urban space
    • February
    • Vertesi, J. "Mind the Gap: The London Underground Map and Users' Representations of Urban Space," in Social Studies of Science vol. 38, no. 1 (February 2008), pp. 7-33.
    • (2008) Social Studies of Science , vol.38 , Issue.1 , pp. 7-33
    • Vertesi, J.1
  • 43
    • 84873344971 scopus 로고    scopus 로고
    • [board game] Warfrog Games, USA
    • Wallace, Martin. (2002) Age of Steam. [board game] Warfrog Games, USA.
    • (2002) Age of Steam
    • Wallace, M.1
  • 44
    • 79951919465 scopus 로고    scopus 로고
    • Brutally unfair tactics totally ok now: On self-effacing games and unachievements
    • February
    • Wilson, D. "Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements," in Game Studies vol. 11, no. 1 (February 2011).
    • (2011) Game Studies , vol.11 , Issue.1
    • Wilson, D.1
  • 45
    • 84873330387 scopus 로고    scopus 로고
    • [board game] Hams im Glück, Germany
    • Wrede, Klaus Jürgen. (2000) Carcassonne. [board game] Hams im Glück, Germany.
    • (2000) Carcassonne
    • Wrede, K.J.1
  • 46
    • 77749341685 scopus 로고    scopus 로고
    • Befriending ogres and wood-elves: Relationship formation and the social architecture of Norrath
    • April
    • Yee, N. "Befriending ogres and wood-elves: Relationship formation and the social architecture of Norrath," in Game Studies vol. 9, no. 1 (April 2009).
    • (2009) Game Studies , vol.9 , Issue.1
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.