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1
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84873360264
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BNID (Big Nerds in Disguise). [Windows phone 7, iPhone 3GS, iPhone 4] Calgary, Alberta Canada: played April
-
BNID (Big Nerds in Disguise). (2010) Own This World. [Windows phone 7, iPhone 3GS, iPhone 4] Calgary, Alberta Canada: played April, 2011.
-
(2010)
Own This World
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-
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2
-
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84873354625
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Milton Bradley, Eagle Games, Plainfield, Illiinois USA
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Bradley, Milton. (1995) Conquest of the Empire [board game], Milton Bradley, Eagle Games, Plainfield, Illiinois USA.
-
(1995)
Conquest of the Empire [Board Game]
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Bradley, M.1
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3
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84873338473
-
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Homo Ludens 2.0: Play, Media, Identity, ed. V. Frissen et al. AUP, Amsterdam, (forthcoming)
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Calleja, G. "Ludic identities and the magic circle," in Homo Ludens 2.0: Play, Media, Identity, ed. V. Frissen et al. AUP, Amsterdam, 2012 (forthcoming).
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(2012)
Ludic Identities and the Magic Circle
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Calleja, G.1
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5
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84873341179
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Compass Engine Corp. [iPhone 3GS, iPhone 4, iPad] Vanvouver Canada: played June 2011
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Compass Engine Corp. (2011) Bounty Island. [iPhone 3GS, iPhone 4, iPad] Vanvouver Canada: played June 2011
-
(2011)
Bounty Island
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-
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6
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61049131721
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Rule sets, cheating, and magic circles: Studying games and ethics
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December
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Consalvo, M. "Rule sets, cheating, and magic circles: Studying games and ethics," in IRIE. International Review of Information Ethics vol. 3 (December 2005), pp.7-12.
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(2005)
IRIE. International Review of Information Ethics
, vol.3
, pp. 7-12
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Consalvo, M.1
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7
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84873382781
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Chia Jit San. SeeSawApps. Singapore.: played April 16
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Chia Jit San. (2010). RunZombieRun [Version 1.7], SeeSawApps. Singapore.: played April 16, 2011.
-
(2010)
RunZombieRun [Version 1.7]
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-
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8
-
-
70349543181
-
An actor-network approach to games and virtual environments
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Murdoch University, Australia
-
Cypher, M., and I. Richardson. "An actor-network approach to games and virtual environments," in Proceedings of the 2006 international conference on Game research and development (Murdoch University, Australia, 2006), pp. 254-259.
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(2006)
Proceedings of the 2006 International Conference on Game Research and Development
, pp. 254-259
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-
Cypher, M.1
Richardson, I.2
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11
-
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84873395949
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Foursquare. [Android, Blackberry, iPhone, Windows phone 7, Palm, OVI, Version 3.0.1] New York USA: played 2010-2011
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Foursquare (2009). Foursquare. [Android, Blackberry, iPhone, Windows phone 7, Palm, OVI, Version 3.0.1] New York USA: played 2010-2011.
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(2009)
Foursquare
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-
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12
-
-
0040846109
-
Nintendo® and new world travel writing: A dialogue
-
ed. S. G. Jones, Sage Publication, London, Thousand Oaks, New Dehli, 1995
-
Fuller, M., and H. Jenkins. 1995. "Nintendo® and New World Travel Writing: A Dialogue," in Cybersociety: Computer-Mediated Communication and Community, ed. S. G. Jones, Sage Publication, London, Thousand Oaks, New Dehli, 1995, pp 57-72.
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(1995)
Cybersociety: Computer-Mediated Communication and Community
, pp. 57-72
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Fuller, M.1
Jenkins, H.2
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13
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0041322121
-
Deep play: Notes on the Balinese cockfight
-
Geertz, C. "Deep play: Notes on the Balinese cockfight," in Daedalus vol. 101, no. 2 (1972), pp. 1-37.
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(1972)
Daedalus
, vol.101
, Issue.2
, pp. 1-37
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Geertz, C.1
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14
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84873380676
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Breaking reality: Exploring cheating in gamified media
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Hilversum, The Netherlands
-
Glas, R. "Breaking reality: Exploring cheating in gamified media," in Proceedings of 5th DiGRA conference: Think, Design, Play, Hilversum, The Netherlands, 2011.
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(2011)
Proceedings of 5th DiGRA Conference: Think, Design, Play
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-
Glas, R.1
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15
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-
84873387790
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Gowalla inc., [iPhone, Android, Blackberry, Palm. Version 3.2.1] Austin, Texas, USA: Played 2010-2011
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Gowalla inc. (2009) Gowalla [iPhone, Android, Blackberry, Palm. Version 3.2.1] Austin, Texas, USA: Played 2010-2011
-
(2009)
Gowalla
-
-
-
16
-
-
78249247286
-
Interview with brad McQuaid and Kevin McPherson
-
April 2009
-
Hayot, E., and E. Wesp. 2009. "Interview with Brad McQuaid and Kevin McPherson," in Game Studies vol. 9, no. 1 (April 2009).
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(2009)
Game Studies
, vol.9
, Issue.1
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Hayot, E.1
Wesp, E.2
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19
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61049274090
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Spatial regimes of the digital playground: Cultural functions of spatial practices in computer games
-
August
-
Lammes, S. "Spatial regimes of the digital playground: Cultural functions of spatial practices in computer games," in Space and Culture vol. 11, no. 3 (August 2008), pp. 260-272.
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(2008)
Space and Culture
, vol.11
, Issue.3
, pp. 260-272
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-
Lammes, S.1
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20
-
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84873347527
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Transmitting location: Digital cartographical interfaces as transformative material practices
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Autumn, forthcoming
-
- ."Transmitting location: Digital cartographical interfaces as transformative material practices," in Aether: The Journal of Media Geography (Autumn 2011, forthcoming).
-
(2011)
Aether: The Journal of Media Geography
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Lammes, S.1
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21
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84873365069
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[board game] Hasbro, & Winning Moves USA
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La Morisse, Albert (1957). Risk. [board game] Hasbro, & Winning Moves USA.
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(1957)
Risk
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La Morisse, A.1
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22
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84873341782
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[iPhone 3GS, iPhone 4] Calgary, Ghent, Belgium: played July 2011
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Pawtucket, Rhode Island & Danvers Mass., USA. La Mosca Games. (2011) City Secrets [iPhone 3GS, iPhone 4] Calgary, Ghent, Belgium: played July 2011.
-
(2011)
City Secrets
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Pawtucket, R.I.1
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23
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1842693191
-
The Berlin key or how to do words with things
-
ed. V. Buchli Routledge, London, New York
-
Latour, B. 2004. "The Berlin key or how to do words with things," in Material culture: Critical concepts in the social sciences, ed. V. Buchli. Routledge, London, New York, pp. 327-337.
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(2004)
Material Culture: Critical Concepts in the Social Sciences
, pp. 327-337
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Latour, B.1
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24
-
-
0003044092
-
Visualisation and cognition: Drawing things together
-
ed. M. Lynch and S. Woolgar MIT Press, Cambridge, Mass
-
- "Visualisation and cognition: Drawing things together," in Representation in scientific practice, ed. M. Lynch and S. Woolgar. MIT Press, Cambridge, Mass, 1990, pp. 19-68.
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(1990)
Representation in Scientific Practice
, pp. 19-68
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Latour, B.1
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28
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37549058825
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The poetics of augmented space
-
Manovich, L. "The poetics of augmented space," in Visual Communication vol. 5, no.2 (2006),pp 219-40.
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(2006)
Visual Communication
, vol.5
, Issue.2
, pp. 219-240
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Manovich, L.1
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29
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34147196251
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Exploring the edge of the magic circle: Defining pervasive games
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2005
-
Montola, M. 2005. "Exploring the edge of the magic circle: Defining pervasive games," in Proceedings of DAC 2005 Conference (2005).
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(2005)
Proceedings of DAC 2005 Conference
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Montola, M.1
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31
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77956973000
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Entering a risky territory: Space in the age of digital navigation
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November, V., E. Camacho-Hübner, and B. Latour. "Entering a risky territory: Space in the age of digital navigation," in Environment and Planning D: Society and Space vol. 28 (2010),pp. 581-599.
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(2010)
Environment and Planning D: Society and Space
, vol.28
, pp. 581-599
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November, V.1
Camacho-Hübner, E.2
Latour, B.3
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32
-
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84873364272
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Ogmento. [iPhone 3GS, iPhone 4, iPad WI-FI+GS, Version 1.4], Los Angeles & New York, USA: played 16 April 16, 2011
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Ogmento (2011). Paranormal Activity Sanctuary. [iPhone 3GS, iPhone 4, iPad WI-FI+GS, Version 1.4], Los Angeles & New York, USA: played 16 April 16, 2011.
-
(2011)
Paranormal Activity Sanctuary
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-
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33
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42149141745
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Do you believe in magic? Computer games in everyday life
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May
-
Pargman, D., and P. Jakobsson. "Do you believe in magic? Computer games in everyday life," in European Journal of Cultural Studies vol. 11, no. 2 (May 2008), pp. 225-244.
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(2008)
European Journal of Cultural Studies
, vol.11
, Issue.2
, pp. 225-244
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Pargman, D.1
Jakobsson, P.2
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34
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77954971040
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Playing with maps
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ed. M. Dodge, R. Kitchin, and C. Perkins Taylor & Francis, London
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Perkins, C. "Playing with maps," in Rethinking maps, ed. M. Dodge, R. Kitchin, and C. Perkins. Taylor & Francis, London, 2009, pp 167-88.
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(2009)
Rethinking Maps
, pp. 167-188
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Perkins, C.1
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36
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34548379417
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Playful identities, or the ludification of culture
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January
-
Raessens, J. "Playful identities, or the ludification of culture," in Games and Culture vol.1, no. 1 (January 2006), pp. 52-57.
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(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 52-57
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Raessens, J.1
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37
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84873346295
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SCVNGR inc. [iPhone, Android. Version 3.5.5] Cambridge, Mass, USA: Played April 2011
-
SCVNGR inc. (2010) SCVNGR [iPhone, Android. Version 3.5.5] Cambridge, Mass, USA: Played April 2011.
-
(2010)
SCVNGR
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-
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42
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38149084005
-
Mind the gap: The London underground map and users' representations of urban space
-
February
-
Vertesi, J. "Mind the Gap: The London Underground Map and Users' Representations of Urban Space," in Social Studies of Science vol. 38, no. 1 (February 2008), pp. 7-33.
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(2008)
Social Studies of Science
, vol.38
, Issue.1
, pp. 7-33
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Vertesi, J.1
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43
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84873344971
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[board game] Warfrog Games, USA
-
Wallace, Martin. (2002) Age of Steam. [board game] Warfrog Games, USA.
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(2002)
Age of Steam
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Wallace, M.1
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44
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79951919465
-
Brutally unfair tactics totally ok now: On self-effacing games and unachievements
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February
-
Wilson, D. "Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements," in Game Studies vol. 11, no. 1 (February 2011).
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(2011)
Game Studies
, vol.11
, Issue.1
-
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Wilson, D.1
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45
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84873330387
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[board game] Hams im Glück, Germany
-
Wrede, Klaus Jürgen. (2000) Carcassonne. [board game] Hams im Glück, Germany.
-
(2000)
Carcassonne
-
-
Wrede, K.J.1
-
46
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77749341685
-
Befriending ogres and wood-elves: Relationship formation and the social architecture of Norrath
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April
-
Yee, N. "Befriending ogres and wood-elves: Relationship formation and the social architecture of Norrath," in Game Studies vol. 9, no. 1 (April 2009).
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(2009)
Game Studies
, vol.9
, Issue.1
-
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Yee, N.1
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