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Volumn , Issue , 2009, Pages

Negotiating play: The process of rule construction in professional computer gaming

Author keywords

Negotiation; Professional gaming; Rules

Indexed keywords

ACROSS TIME; BROADCAST MEDIA; COMPLEX NEGOTIATION; COMPUTER GAME; COMPUTER GAMING; COUNTS-AS; GAME SOFTWARE; GRAND FINAL; MULTIPLAYERS; NEGOTIATION; PRIMARY FUNCTIONS; PROFESSIONAL GAMING; ROLE PLAY; RULE SET; RULES; SEATTLE; SET OF RULES; WAYPOINTS; WHITE BOARD;

EID: 84873343387     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (8)
  • 2
    • 79959444624 scopus 로고    scopus 로고
    • Connecting worlds. Fantasy role-playing games, ritual acts and the magic circle
    • Vancouver, Canada, June
    • Copier, M. "Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle," in Proceedings of DiGRA 2005 Conference (Vancouver, Canada, June 2005).
    • (2005) Proceedings of DiGRA 2005 Conference
    • Copier, M.1
  • 3
    • 79951899672 scopus 로고    scopus 로고
    • Playing with the rules: Social and cultural aspects of game rules in a console game club
    • Tokyo, Japan, Sept.
    • Jakobsson, M. "Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club," in Proceedings of DiGRA 2007 Conference (Tokyo, Japan, Sept. 2007), pp. 368-392.
    • (2007) Proceedings of DiGRA 2007 Conference , pp. 368-392
    • Jakobsson, M.1
  • 4
    • 84873342759 scopus 로고    scopus 로고
    • From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity
    • Tokyo, Japan, Sept.
    • Jordon, W. "From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity" in Proceedings of DiGRA 2007 Conference (Tokyo, Japan, Sept. 2007), pp. 708-713.
    • (2007) Proceedings of DiGRA 2007 Conference , pp. 708-713
    • Jordon, W.1
  • 5
    • 77954017175 scopus 로고    scopus 로고
    • The invisible rules of role-playing: The social framework of role-playing process
    • Montola, M. "The Invisible Rules of Role-Playing: The Social Framework of Role-Playing Process," International Journal of Role Playing, Issue 1, 2009. http://journalofroleplaying.org/.
    • (2009) International Journal of Role Playing , Issue.1
    • Montola, M.1
  • 6
    • 77955634036 scopus 로고    scopus 로고
    • Humans playing world of warcraft: Or deviant strategies?
    • Edited by Hilde G. Corneliussen and Jill Walker Rettberg, The MIT Press, Cambridge, MA.
    • Mortensen, T.E. "Humans Playing World of Warcraft: or Deviant Strategies?" in Digital Culture, Play, and Identity: A World of Warcraft® Reader. Edited by Hilde G. Corneliussen and Jill Walker Rettberg, The MIT Press, Cambridge, MA., 2008.
    • (2008) Digital Culture, Play, and Identity: A World of Warcraft® Reader
    • Mortensen, T.E.1
  • 8
    • 34247361900 scopus 로고    scopus 로고
    • Does WoW change everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
    • October
    • Taylor, T.L. "Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause," Games & Culture, v. 1 n. 4 (October 2006), pp.1-20.
    • (2006) Games & Culture , vol.1 , Issue.4 , pp. 1-20
    • Taylor, T.L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.