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Volumn , Issue , 2007, Pages 708-713
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From rule-breaking to ROM-hacking: Theorizing the computer game-as-commodity
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Author keywords
Computer architecture; Console videogames; Emulation; Hacking; Piracy
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Indexed keywords
COMPUTER GAME;
EMULATION;
GAME RULES;
MACHINE CODES;
MATERIAL CONDITIONS;
PIRACY;
TECHNOLOGICAL INFRASTRUCTURE;
VIDEO GAME;
COMPUTER ARCHITECTURE;
COMPUTER SOFTWARE;
GAME THEORY;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
PERSONAL COMPUTING;
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EID: 84873342759
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (7)
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References (7)
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