-
3
-
-
84906200010
-
What can we learn from playing interactive games?
-
Vorderer P, Bryant J, eds. Mahwah: Lawrence Erlbaum Associates
-
Lieberman D. What can we learn from playing interactive games? In: Vorderer P, Bryant J, eds. Playing video games: motives, responses, and consequences. Mahwah: Lawrence Erlbaum Associates; 2006.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
-
-
Lieberman, D.1
-
4
-
-
36849042174
-
Playing for real: Video games and stories for health-related behavior change
-
Baranowski T, Buday R, Thompson DI, Baranowski J. Playing for real: video games and stories for health-related behavior change. Am J Prev Med. 2008;34(1):74-82.
-
(2008)
Am J Prev Med
, vol.34
, Issue.1
, pp. 74-82
-
-
Baranowski, T.1
Buday, R.2
Thompson, D.I.3
Baranowski, J.4
-
5
-
-
77955015960
-
Serious video games for health how behavioral science guided the development of a serious video game
-
Thompson D, Baranowski T, Buday R, Baranowski J, Thompson V, Jago R, Grifith MJ. Serious video games for health how behavioral science guided the development of a serious video game. Simul Gaming. 2010;41(4):587-606.
-
(2010)
Simul Gaming
, vol.41
, Issue.4
, pp. 587-606
-
-
Thompson, D.1
Baranowski, T.2
Buday, R.3
Baranowski, J.4
Thompson, V.5
Jago, R.6
Grifith, M.J.7
-
6
-
-
0030704732
-
Theory as mediating variables: Why aren't community interventions working as desired?
-
PII S1047279797000604
-
Baranowski T, Lin LS, Wetter DW, Resnicow K, Hearn MD. Theory as mediating variables: why aren't community interventions working as desired? Ann Epidemiol. 1997;7:S89-95. (Pubitemid 27459063)
-
(1997)
Annals of Epidemiology
, vol.7
, Issue.7 SUPPL.
-
-
Baranowski, T.1
Lin, L.S.2
Wetter, D.W.3
Resnicow, K.4
Hearn, M.D.5
-
7
-
-
84887257500
-
In pursuit of change: Youth response to intensive goal setting embedded in a serious video game
-
Thompson D, Baranowski T, Buday R, Baranowski J, Juliano M, Frazior M, Wilsdon J, Jago R. In pursuit of change: youth response to intensive goal setting embedded in a serious video game. J Diabetes Sci Technol. 2007;1(6):907-17.
-
(2007)
J Diabetes Sci Technol
, vol.1
, Issue.6
, pp. 907-917
-
-
Thompson, D.1
Baranowski, T.2
Buday, R.3
Baranowski, J.4
Juliano, M.5
Frazior, M.6
Wilsdon, J.7
Jago, R.8
-
9
-
-
0037238660
-
Squire's Quest!: Dietary outcome evaluation of a multimedia game
-
DOI 10.1016/S0749-3797(02)00570-6, PII S0749379702005706
-
Baranowski T, Baranowski J, Cullen KW, Marsh T, Islam N, Zakeri I, Honess-Morreale L, deMoor C. Squire's Quest! Dietary outcome evaluation of a multimedia game. Am J Prev Med. 2003;24(1):52-61. (Pubitemid 36110694)
-
(2003)
American Journal of Preventive Medicine
, vol.24
, Issue.1
, pp. 52-61
-
-
Baranowski, T.1
Baranowski, J.2
Cullen, K.W.3
Marsh, T.4
Islam, N.5
Zakeri, I.6
Honess-Morreale, L.7
DeMoor, C.8
-
12
-
-
78650143739
-
Video game play, child diet, and physical activity behavior change a randomized clinical trial
-
Baranowski T, Baranowski J, Thompson D, Buday R, Jago R, Grifith MJ, Islam N, Nguyen N, Watson KB. Video game play, child diet, and physical activity behavior change a randomized clinical trial. Am J Prev Med. 2011;40(1):33-8.
-
(2011)
Am J Prev Med
, vol.40
, Issue.1
, pp. 33-38
-
-
Baranowski, T.1
Baranowski, J.2
Thompson, D.3
Buday, R.4
Jago, R.5
Grifith, M.J.6
Islam, N.7
Nguyen, N.8
Watson, K.B.9
-
13
-
-
0035189108
-
Management of chronic pediatric diseases with interactive health games: Theory and research findings
-
Lieberman DA. Management of chronic pediatric diseases with interactive health games: theory and research findings. J Ambul Care Manage. 2001;24(1):26-38. (Pubitemid 32012824)
-
(2001)
Journal of Ambulatory Care Management
, vol.24
, Issue.1
, pp. 26-38
-
-
Lieberman, D.A.1
-
14
-
-
49849084908
-
A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
-
Kato PM, Cole SW, Bradlyn AS, Pollock BH. A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial. Pediatrics. 2008;122(2):e305-17.
-
(2008)
Pediatrics
, vol.122
, Issue.2
-
-
Kato, P.M.1
Cole, S.W.2
Bradlyn, A.S.3
Pollock, B.H.4
-
15
-
-
0001310273
-
Simulation-based training in anesthesia crisis resource management (ACRM): A decade of experience
-
Gaba DM, Howard SK, Fish KJ, Smith BE, Sowb YA. Simulation-based training in anesthesia crisis resource management (ACRM): a decade of experience. Sim Gaming. 2001;32(2):175-93.
-
(2001)
Sim Gaming
, vol.32
, Issue.2
, pp. 175-193
-
-
Gaba, D.M.1
Howard, S.K.2
Fish, K.J.3
Smith, B.E.4
Sowb, Y.A.5
-
16
-
-
33746233488
-
Using massively multiplayer online role-playing games for online learning
-
DOI 10.1080/01587910600789522, PII HM7N15R784U2U403
-
Childress M, Braswell R. Using massively multiplayer online role-playing games for online learning. Distance Educ. 2006;27(2):187-96. (Pubitemid 44100563)
-
(2006)
Distance Education
, vol.27
, Issue.2
, pp. 187-196
-
-
Childress, M.D.1
Braswell, R.2
-
17
-
-
27744489943
-
The influence of the avatar on online perceptions of anthropomorphism, androgny, credibility, homophily, and attraction
-
Nowak K, Rauh C. The influence of the avatar on online perceptions of anthropomorphism, androgny, credibility, homophily, and attraction. J Comput Mediat Comm. 2005;11(1):article 8. http://jcmc.indiana.edu/vol11/issue1/nowak. html.
-
(2005)
J Comput Mediat Comm
, vol.11
, Issue.1
, pp. 8
-
-
Nowak, K.1
Rauh, C.2
-
18
-
-
78650651283
-
Virtual doppelgangers: Psychological efects of avatars who ignore their owners
-
Bainbridge W, ed. London: Springer-Verlag
-
Bailenson J, Segovia K. Virtual doppelgangers: psychological efects of avatars who ignore their owners. In: Bainbridge W, ed. Online worlds: convergence of the real and the virtual. London: Springer-Verlag; 2010.
-
(2010)
Online Worlds: Convergence of the Real and the Virtual
-
-
Bailenson, J.1
Segovia, K.2
-
19
-
-
62349133040
-
Virtual self-modeling: The efects of vicarious reinforcement and identification on exercise behaviors
-
Fox JA, Bailenson JN. Virtual self-modeling: the efects of vicarious reinforcement and identification on exercise behaviors. Media Psychol. 2009;12(1):1-25.
-
(2009)
Media Psychol
, vol.12
, Issue.1
, pp. 1-25
-
-
Fox, J.A.1
Bailenson, J.N.2
-
20
-
-
1842530145
-
Vicarious influences on self-eficacy for cognitive skill learning
-
Schunk D. Vicarious influences on self-eficacy for cognitive skill learning. J Soc Clin Psychol. 1986;4(3):316-27.
-
(1986)
J Soc Clin Psychol
, vol.4
, Issue.3
, pp. 316-327
-
-
Schunk, D.1
-
21
-
-
84970693099
-
Peer models and children's behavioral change
-
Schunk D. Peer models and children's behavioral change. Rev Educ Res. 1987;57(2):149-74.
-
(1987)
Rev Educ Res
, vol.57
, Issue.2
, pp. 149-174
-
-
Schunk, D.1
-
22
-
-
78349276614
-
Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes
-
Thompson D, Baranowski T, Buday R. Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes. J Diabetes Sci Technol. 2010;4(3):744-9.
-
(2010)
J Diabetes Sci Technol
, vol.4
, Issue.3
, pp. 744-749
-
-
Thompson, D.1
Baranowski, T.2
Buday, R.3
-
26
-
-
33744738275
-
A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors
-
DOI 10.1207/s15324796abm3103-2
-
Kroeze W, Werkman A, Brug J. A systematic review of randomized trials on the efectiveness of computer-tailored education on physical activity and dietary behaviors. Ann Behav Med. 2006;31(3):205-23. (Pubitemid 43825346)
-
(2006)
Annals of Behavioral Medicine
, vol.31
, Issue.3
, pp. 205-223
-
-
Kroeze, W.1
Werkman, A.2
Brug, J.3
-
27
-
-
34250375564
-
Interventions to promote walking: Systematic review
-
Scottish Physical Activity Research Collaboration
-
Ogilvie D, Foster CE, Rothnie H, Cavill N, Hamilton V, Fitzsimons CF, Mutrie N; Scottish Physical Activity Research Collaboration. Interventions to promote walking: systematic review. BMJ. 2007;334(7605):1204.
-
(2007)
BMJ
, vol.334
, Issue.7605
, pp. 1204
-
-
Ogilvie, D.1
Foster, C.E.2
Rothnie, H.3
Cavill, N.4
Hamilton, V.5
Fitzsimons, C.F.6
Mutrie, N.7
-
29
-
-
41149166145
-
Food, Fun and Fitness Internet program for girls: Influencing log-on rate
-
DOI 10.1093/her/cym020
-
Thompson D, Baranowski T, Cullen K, Watson K, Canada A, Bhatt R, Liu Y, Zakeri I. Food, Fun and Fitness Internet program for girls: influencing log-on rate. Health Educ Res. 2008;23(2):228-37. (Pubitemid 351431039) Development
-
(2008)
Health Education Research
, vol.23
, Issue.2
, pp. 228-237
-
-
Thompson, D.1
Baranowski, T.2
Cullen, K.3
Watson, K.4
Canada, A.5
Bhatt, R.6
Liu, Y.7
Zakeri, I.8
|