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Volumn , Issue , 2007, Pages 1063-1067

Motivation and computer game based learning

Author keywords

Game based learning; Motivation

Indexed keywords

COMPUTER GAME; EDUCATIONAL TOOLS; GAME-BASED LEARNING; HIGHER EDUCATION; IN-DEPTH INTERVIEWS; STUDENT MOTIVATION;

EID: 84870976768     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (63)

References (17)
  • 3
    • 0038281381 scopus 로고    scopus 로고
    • Teaching with games: The minesweeper and asteroids experience
    • Becker, K. (2001). Teaching with games: the minesweeper and asteroids experience. The Journal of Computing in Small Colleges, 17(2), 23-33.
    • (2001) The Journal of Computing in Small Colleges , vol.17 , Issue.2 , pp. 23-33
    • Becker, K.1
  • 5
    • 34249018578 scopus 로고    scopus 로고
    • Successful implementation of user-centered game based learning in higher education: An example from civil engineering
    • Ebner, M. & Holzinger, A. (2007). Successful implementation of user-centered game based learning in higher education: an example from civil engineering. Computers and Education, 49(3), 873-890.
    • (2007) Computers and Education , vol.49 , Issue.3 , pp. 873-890
    • Ebner, M.1    Holzinger, A.2
  • 7
    • 0003952062 scopus 로고    scopus 로고
    • (5th Ed). Houston, TX: Butterworth-Heinemann
    • Knowles, M. (1998). The adult learner (5th Ed). Houston, TX: Butterworth-Heinemann.
    • (1998) The adult learner
    • Knowles, M.1
  • 9
    • 33751175089 scopus 로고    scopus 로고
    • Report on the educational use of games
    • [viewed 18 July 2007]
    • McFarlane, A., Sparrowhawk, A., & Heald, Y. (2002). Report on the educational use of games. TEEM. http://www.teem.org.uk/resources/teem_gamesined_full.pdf [viewed 18 July 2007]
    • (2002) TEEM
    • McFarlane, A.1    Sparrowhawk, A.2    Heald, Y.3
  • 13
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations and games
    • Rieber, L. 1996. Seriously considering play: designing interactive learning environments based on the blending of microworlds, simulations and games. Education and Training Resource & Development, 44, 42-58.
    • (1996) Education and Training Resource & Development , vol.44 , pp. 42-58
    • Rieber, L.1
  • 15
    • 34250001290 scopus 로고    scopus 로고
    • Replaying history: Engaging urban underserved students in learning world history through computer simulation games
    • Santa Monica, California
    • Squire, K. & Barab, S. (2004). Replaying history: engaging urban underserved students in learning world history through computer simulation games. In Proceedings of the 6th International Conference on Learning Sciences, Santa Monica, California.
    • (2004) Proceedings of the 6th International Conference on Learning Sciences
    • Squire, K.1    Barab, S.2
  • 17
    • 0040707180 scopus 로고    scopus 로고
    • Developing a scientific knowledge of simulation/gaming
    • Wolfe, J. & Crookall, D. (1998). Developing a scientific knowledge of simulation/gaming. Simulation and Gaming, 29(1), 7-19.
    • (1998) Simulation and Gaming , vol.29 , Issue.1 , pp. 7-19
    • Wolfe, J.1    Crookall, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.