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Volumn , Issue , 2010, Pages 129-140

Blended reality: Issues and potentials in combining virtual worlds and face-to-face classes

Author keywords

Augmented reality; Augmented virtuality; Blended reality; Learning and teaching spaces; Learning design; Mixed reality; Pedagogy; Technology; Virtual worlds

Indexed keywords

AUGMENTED VIRTUALITY; BLENDED REALITY; LEARNING AND TEACHING SPACES; LEARNING DESIGNS; MIXED REALITY; PEDAGOGY; VIRTUAL WORLDS;

EID: 84870726389     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (30)

References (18)
  • 1
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    • Bainbridge, W. S. (2007). The Scientific Research Potential of Virtual Worlds. Science, 317(5837), 472-476.
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    • Bainbridge, W.S.1
  • 4
    • 36549026037 scopus 로고    scopus 로고
    • Using activity-oriented design methods to study collaborative knowledge-building in e-learning courses within higher education
    • Greenhow, C., & Belbas, B. (2007). Using activity-oriented design methods to study collaborative knowledge-building in e-learning courses within higher education. Computer-Supported Collaborative Learning, 2(4), 363-391.
    • (2007) Computer-Supported Collaborative Learning , vol.2 , Issue.4 , pp. 363-391
    • Greenhow, C.1    Belbas, B.2
  • 5
    • 84870729456 scopus 로고    scopus 로고
    • The Dawn of Mixed Reality and it's Participatory Audience
    • Hayes, G. (2008). The Dawn of Mixed Reality and it's Participatory Audience http://www.personalizemedia.com/the-dawn-of-mixed-reality-and-its-participatory-audience/
    • (2008)
    • Hayes, G.1
  • 8
    • 84870731477 scopus 로고    scopus 로고
    • Institute for the Future, Blended Reality: Superstructing Reality, Superstructing Selves
    • Institute for the Future (2009). Blended Reality: Superstructing Reality, Superstructing Selves http://www.iftf.org/node/2598
    • (2009)
  • 9
    • 67349116078 scopus 로고    scopus 로고
    • Fostering argumentative knowledge construction through enactive role play in Second Life
    • Jamaludin, A., Chee, Y. S., & Ho, C. M. L. (2009). Fostering argumentative knowledge construction through enactive role play in Second Life. Computers & Education, 53(2), 317-329.
    • (2009) Computers & Education , vol.53 , Issue.2 , pp. 317-329
    • Jamaludin, A.1    Chee, Y.S.2    Ho, C.M.L.3
  • 10
    • 64449087082 scopus 로고    scopus 로고
    • Virtual World Teaching, Experiential Learning, and Assessment: An Interdisciplinary Communication Course in Second Life
    • Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual World Teaching, Experiential Learning, and Assessment: An Interdisciplinary Communication Course in Second Life. Computers & Education, 53(1), 169-182.
    • (2009) Computers & Education , vol.53 , Issue.1 , pp. 169-182
    • Jarmon, L.1    Traphagan, T.2    Mayrath, M.3    Trivedi, A.4
  • 11
    • 0033475488 scopus 로고    scopus 로고
    • Activity theory as a framework for designing constructivist learning environments
    • Jonassen, D. H., & Rohrer-Murphy, L. (1999). Activity theory as a framework for designing constructivist learning environments. Educational Technology Research & Development, 47(1), 61-79.
    • (1999) Educational Technology Research & Development , vol.47 , Issue.1 , pp. 61-79
    • Jonassen, D.H.1    Rohrer-Murphy, L.2
  • 13
    • 84870748265 scopus 로고    scopus 로고
    • It's not online or offline, it's blended reality Retrieved 5 July
    • Moore, A. (2010). It's not online or offline, it's blended reality Retrieved 5 July, 2010
    • (2010)
    • Moore, A.1
  • 15
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    • Excursions into blended reality
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    • (2008)
    • Smarr, L.1    Gruber, H.E.2
  • 16
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    • Virtual Worlds and Blended Reality
    • Swan, M. (2007). Virtual Worlds and Blended Reality http://www.acceleratingfuture.com/people-blog/2007/virtual-worlds-and-blended-reality/
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    • Swan, M.1
  • 17
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  • 18
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    • Blended Reality: A look at bringing Second Life into Real Life
    • Wood, T. (2008). Blended Reality: A look at bringing Second Life into Real Life http://on10.net/blogs/tina/Blended-Reality-A-look-at-bringing-Second-Life-into-Real-Life/
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    • Wood, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.